PSP Homebrew - Powder release 110: UI improvements, clean-up |
Ó
A new update has been released for Jeff Lait's Powder, and this one's now release 10. There are two useful UI improvements, as well as the spell icons now marked grey if you are unable to cast them. The inventory slots have been recolored as well, depending on the known curse status of the items. This should reduce the note-taking required to start playing an old character again.
And then the other changes are mostly devoted to cleaning things up, as well as to finally support the 4.3 gcc compiler, and to fix the broken source of 109.
Here's the complete list of new features for release 10:
- A 65535 enum added for TILE_NAMES to placate the gcc 4.3 compiler. (Malte Helmert, Joe B, Magnate)
- >string.h< is the correct header. (Joe B)
- Clean scripts improved to clean more stuff so I don't release with a broken support directory again. (Joe B)
- Executable bit removed from CREDITS.TXT and LICENCE.TXT. (Malte Helmert)
- Animated Trees no longer randomly generated in the dungeon, they are meant to only exist as a result of summons. (Kayvon, Gwazi01)
- If Baezlb'b's heart grants life save, he will no longer have his life saved, and, more importantly, the heart will no longer be destroyed. (Stefan O'Rear)
- When you convert a flesh golem into a stone golem it will no longer report both names. (Lim-Dul)
- "You stop over concerns of your safety." now has an r in concerns. (eilu)
- Spells you don't know now show up greyscale in the action bar. Similarly, if you can't cast it due to not enough mana, it is greyed out proportionaly to how much mana is needed.
- Inventory background is coloured according to your knowledge of the item, making it easier to separate out cursed/holy/regular. This also distinguishes between items you have tried on (so you know they are not cursed) vs ones you haven't tried. (Irashtar)
- You can mark items as favorite. This causes them to get a yellow background in the inventory and always be sorted first. (Pikadude No. 1)
- Weapons have the e in them when you forget the dual wield skill. (Joe B)
- Text for animate forest spell and creature tweaked to better align with the normal English speaker's concept of grammar.
- Did I mention I finished a book, Menoetius? I did? Well, I'll just bury a reference in this wall of text anyways.
- The buildall.sh script for Linux has been updated to try and make it more ebuild compatible thanks to work by Zasenko Sergey. I may have misread his patch, however, so problems in this version are likely my fault.
Download: Powder Release 110 (PSP)
Download: Powder Release 110 (Wii)
Previous Powder Release:
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
Accessories
Add-ons
Applications
Artwork
Batteries
Cheats
Deals
Emulators
Events
Featured Articles
Firmware
Flash Applications
Flash games
Game Demos
Games
Hacks & Exploits
Homebrew Applications
Homebrew Demos
Homebrew Development
Homebrew Emulators
Homebrew Games
Homebrew Themes
How-To
Humor
Imports
Interviews
Magazines
Mods
MY QJ
News
Off Topic
On Shelves This Week
Opinions & Analysis
Podcasts
Previews
PSP Go
PSP Minis
PSP Slim & Lite
QJ How-To Series
QuickJump QuickGuide
QuickJump QuickPeek
Reviews
Rumors
Scans
Screenshots
Site News
Titles
UMD Movies
Videos
Weekend Warrior
Wi-Fi
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005

Comments [refresh]
That really blows. No offense, but I got all exciting thinking it was the other powder , the powder tool. Oh well. Uh, .....good job....
This is a shining example of what good quality homebrew should be.
The project pretty much stands alone after Nethack was given up on for the PSP and presents a similar classic dungeon crawler experience that's not dime a dozen on the PSP.
What's more, the dev does regular updates to iron out bugs that actually make updating worth your time.
This is a top quality homebrew that is highly under rated I believe and should be promoted a lot more than it is.
Keep up the excellent work on this one!