PSP homebrew - Light Cycle 3D v2 |
Ó

Homebrew coder SG57 is back with a new update for Light Cycle 3D, a homebrew game based on Tron's futuristic two-wheeled Light Cycles. The latest version has added new features and more bug fixes.
Version 2 changelog:
- You can now turn while looking to the side and behind you.
- You can now skip the AI dukin' it out amongst themselves after you die by pressing Select (onscreen instructions say this as well)
- The gameplay now speeds up to 3x the pace after you die to speed things up - enjoy seeing who won in fast-forward.
- The race now starts when I say 'Go!', ready or not!
- Fireworks for the winner! Hazahh!
- Fixed a bug where cycling through your mp3's too fast would cause a crash - it is no more, cycle as fast as you want
- Tweaked the lighting of many things to more illuminate the playing field and tracers/rails.
- Extended the flare trail you leave behind you
- More graphical tweaks here and there (moved the tracers down a bit, etc.)
- Adjusted sound effect levels to balance them with the music level.
- Replaced the name of an AI; it was tasteless, dry humor. I hope those who it upset can forgive me.
Download: Light Cycle 3D v2
Visit: QJ.NET PSP Development forum
Previous article:
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
Accessories
Add-ons
Applications
Artwork
Batteries
Cheats
Deals
Emulators
Events
Featured Articles
Firmware
Flash Applications
Flash games
Game Demos
Games
Hacks & Exploits
Homebrew Applications
Homebrew Demos
Homebrew Development
Homebrew Emulators
Homebrew Games
Homebrew Themes
How-To
Humor
Imports
Interviews
Magazines
Mods
MY QJ
News
Off Topic
On Shelves This Week
Opinions & Analysis
Podcasts
Previews
PSP Go
PSP Minis
PSP Slim & Lite
QJ How-To Series
QuickJump QuickGuide
QuickJump QuickPeek
Reviews
Rumors
Scans
Screenshots
Site News
Titles
UMD Movies
Videos
Weekend Warrior
Wi-Fi
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
Comments [refresh]
with all the awsome homebrews comeing out latly. keep up the good work.
1. for this nne just the bugs.
2. add Ad-Hoc and Infrustructure gamepay
you don't have to do number 2 but that would just be icing on the cake.
I loved the first ver. great to see it getting updated, but the download link is down.
^ABOVE^AGREED^ IS COrrect
I really enjoyed the original Light Cycle game, very impressive for a homebrew game. Visually, it was stunning (very impressed with the camera swing.) I'm eager to download the new version.
I would like to recommend that you try some more options with the AI in a future release? I'd like to see some AI options, maybe have sliders for how "aggressive" racers are in seeking out other opponents or how "careful" racers are in conserving the grid and making turns without drawing themselves into a box. Maybe even per-racer AI options to give some variety to how you play a round.
Nice work!
It should work now.
Just wanted to comment back after playing the latest update, it plays much better this time. The AI provides a lot more challenge and this plays much more like a game now. Congrats.
This is GREAT, I am very happy to see an update on this.
And about making custom level textures, I just replaced the classic one.
If anyone wants it, it is a VR theme, similar to MGS VR missions level textures.
I'll be making more.
Requests? Email me at om3ga-ars3nal@hotmail.com
DL link.
http://www.sendspace.com/file/phw69o
(Dead link? E-Mail me.)
There is still a color bug... the red scale does not work, AND, it doesn't matter what you set the RGB values to, the color stays the same shade.
(For instance, 0,10,10 is the same as 0,255,255)
Here is another map skin I made... freaking epic this time, you'll love it!
http://www.sendspace.com/file/uk7b0v
It is called The Void.
ENJOY! =D
This game looks awesome! i want to try it out!! [downloading now]
great tweaks!
for a homebrew title i'll give it a 9 for sheer fun.
if you want the 10 you'll need to put in adhoc/multiplayer mode and somehow boost the framerate - maybe even a *****pit view option ;P