PSP homebrew game: Impact

Posted Mar 13, 2008 at 12:44AM by QJ Staff Listed in: Homebrew Games Tags: slicer4ever, Sony
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Impact - PSP Homebrew Game - Image 1 


After spending some time in space, homebrew game developer slicer4ever dropped by the QJ.NET PSP forums to release Impact for the Sony Playstation Portable. Your goal is simple: make two objects meet halfway before time runs out.

The controls are anything but simple though. Sure, you won't have any problems with the top left object and its normal directional controls. What may take some practicing is the bottom right object's inverse controls. Up for the challenge?

To make things a tad more interesting, slicer4ever added special tiles. White tiles are walls while red and green ones act like traffic lights. Red slows you down while green speeds you up. For more of Impact's other interesting features, here's a crash course:
  • a map maker
  • 10 starter maps
  • music
The dev acknowledged a few bugs particularly a map maker naming issue and a tendency to get stuck between a green and a white tile. But don't worry, slicer4ever has all but assured us of a v2.0 release together with the source code. So all is well; just make sure to check the readme first. Enjoy, shock jocks!

Download: Impact
Visit: QJ.NET PSP Development Forums

 
 
 

Comments [refresh]

by ogredeschnique - 2008-03-14 06:09
» I've played this game before...just not on a PSP.

YEs. There is a real tendency to get stuck between the green and white, or two white and a green in the middle. A somewhat overwhelming tendency.



After spending some Time in space? To come up with a game like this THey must be a space cadet. JK.



I always like to try out the homebrew games. I guess I like the idea rather thna the practical application of people making games in their spare time. And everyone puts something out like they can't wait for the world to know, THey CoDe!



Take some more time and creat something truely origional and creative. OR maybe it's Put out as much as you can learning from your mistakes along the way and gradually building up to a climax. Different strokes.

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