PSP homebrew game - Battle Fantasy v1.0: new characters, timing X mode and more

Posted Jul 26, 2009 at 11:14AM by Ryan F. Listed in: Homebrew Games, News Tags: Dark_Shark
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Homebrew coder DarK_SharK dropped by our forums to release a new update for Battle Fantasy, a cross-universe homebrew fighting game for the PSP. The latest update has added more characters, new scenarios and features a timing x mode.

Version 1.0 changelog:
  • More Characters
  • More Transformations
  • 5 scenarios
  • Platforms in-game
  • Damage System
  • Options Menu
  • Timing X Mode
  • Shop System with Money
  • Trophies Improved and more objectives (Objectives)
  • Save Automatic
  • Free memory Improved (More cleans)
  • Life Bars and Hit Combos Improved
  • Loadings Improved (Super Clean Memory)
  • Items in Game
  • New Graphism
  • CPU with Transformations



Download: Battle Fantasy v1.0
Visit: QJ.NET's PSP Development Forums



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Comments

by m3rox - 2009-07-26 12:24:14
..

Sprites and everything else stolen from other video games.
by L0NG - 2009-07-26 12:39:49
boring...

boring...
by corytheidiot - 2009-07-26 13:22:44
Wow at the vid.

Vid looks nice XD I kinda like it. I think this has potential. I can't wait to see more dynamic levels, i.e. not the same one with different skins. Maybe even levels that scroll a bit to the sides would be a nice touch. Keep the good work up.
by kupomogli - 2009-07-26 14:34:43
The video is a little misleading

If you've played Jump Ultimate Stars, you can tell immediately this is a homebrew version of it, but it's got a ton of flaws. First thing that really needs to be fixed is animations . The animations that are there are just maybe two or three frames to get to the end of the attack. There's no fluid motion. Just rip an entire characters frameset from Jump Ultimate Stars and string them together that way. Second is there really is no enemy reaction during hit detection. When getting hit enemies should get stunned, that's where alot of strategy in fighting games are because enemies will get stunned and all attacks have a time you have to wait before reenactment. After those are down, add the specials to the mix, add Koma specials like on JUS, and then just allow for nothing more than the character to use attacks, specials, blocks, and Koma specials. Either leave it as playing as one character only, or use some of the other PSP buttons to do alternate functions that the touchscreen incorporates like hotlinking different Koma specials or characters to L, R, and analog L, R, U, and D. It won't ever as good as JUS regardess due to no Wi-Fi infrastructure, but it could be good.
by coldshock - 2009-07-27 10:33:11
file size

I downloaded this to test it out. It says its only 7mb, but when i put it on my psp it takes up 80mb, anybody else notice this. I only have a 2gb stick so thats a lot of room to me.
by sage3k - 2009-07-27 16:51:52
Currupt Data error

I get that error when I add the game file to my PSP. anyone got this to work?
by xavis75211 - 2009-07-27 17:09:06
^^^^^

oh come on you cant really expect homebrew to be that good do you?
by willman0527 - 2009-07-27 19:31:13
what we really need

is a smash gp remake the game was awesome but the creator abandoned the project so someone do something

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