PSP Dungeons 0.6 'Dru Mod' 1.0

Posted Dec 5, 2006 at 2:37AM by Mabie A. Listed in: Homebrew Games Tags: charnold, Drew, PSP Dungeons
Ó


Dungeons mod - Image 1 Dungeons mod - Image 2 


Drew, from our forums, have released his first mod on the PSP. His PSP Dungeons 0.6 'Dru Mod' 1.0 contains only one level. But nonetheless, he still deserves credit, 'cos all background art replaced with my custom made textures. That ain't exactly easy to pull off, you know.

Anyhow, he says that if you have the PSP Dungeons 3D v0.6 installed, you'd have to delete that one, coz this mod uses a new eboot. Also, this runs on 1.5, but he just can't be too sure as for the higher version. Okay, now to get this mod to your PSP, simply copy the entire Dungeons folder into PSPGAME.

It'll look something like this: PSPGAMEDungeons.

So there. Enjoy the mod, kudos to Drew, and he says huge thanks to Charnold for PSP Dungeons 3D v0.6.

Download: [PSP Dungeons 0.6 'Dru Mod' 1.0]  
Discuss: [Forum Release Thread]

 
 
 

Comments [refresh]

by is - 2006-12-04 22:00
» this

for 1.50 if it is am have 1 jump it up! from me

by Vincent - 2006-12-04 22:10
» Damn! What Can I Say. This Is Great!!!

Truly awesome!!!

by duke - 2006-12-04 22:19
» AWESOME !!!

f$%&ing great game gfx are incredible

by Vincent - 2006-12-04 23:02
» Is There Anyway To Have Different Dungeons Folders On 1 MS Card?

The next great thing would be to have a way to have Many different Dungeons folders on 1 MS card. Seeing that there are other Dungeons mods like, Halo Dungeons ZionMax, Frack Mod 2, Halo Dungeons Vs 1 & 2. Imagine 3 or 4 different Dungeons game on 1 MS card. Damn! It would be totally awesome.

by RaiderX - 2006-12-04 23:57
» NICE WORK!

This really makes it look like a dungeon! great wrok

by y'ellow - 2006-12-05 00:11
» wow

that are some graphics this mod really makes it look like an expensive UMD game!!

by erekiddo - 2006-12-05 00:44
» how to put it on 1.5 ??

i used KXploit Tool 0.3 to patch the game and it crashes n start ..... anyone would be great enought to tell me how to.... this sure looks great !

by Demo - 2006-12-05 04:16
» there is a way

just put them in different folders (not all of them in in GAME), and then load them via IRShell

by Drew - 2006-12-05 06:20
» Thanks!

Wow, thanks... I apprciate it! Hopefully I can really get into so more advanced lighting and fakie bump mapping for the next level/version...



-Drew

by Drew - 2006-12-05 13:42
» 1.5

#



okay, I dont know much about this stuff, but heres a version kexploited%u2026please let me know if it helps



(Kxploited for 1.5)

http://www.drewmedina.com/new/mod1/DruMod1_15.zip

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