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McZonk explains Quake II on the PSP hiccups and why it happens

Posted Jun 18, 2007 at 5:51AM EST by QJ Staff

Listed in: Homebrew Games Tags: McZonk, PS1, psp homebrew games, Quake
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McZonk explains Quake II on the PSP hiccups and why it happens - Image 1McZonk, the developer of PSP Quake II, is back and is working on a new release. Some players have been wondering why Quake II runs smoothly on the first PlayStation while it hiccups on the PSP. Considering the power of the PSP compared to the console, it shouldn't happen. That's true, theoretically.

McZonk explained the problems that were encountered. First up, he said that most crashes on the PSP version were caused by memory problems. While the PSP does have more memory than the PS1, it should be remembered that the PS1 graphics for the game were actually watered down.

McZonk mentioned that in the game, "the models are reduced in polygon count, texture size and animation steps." It was said in the post that the developer leans towards to the Windows version of Quake II: they're not scaling the game up from the PS1 version, but down from the 50 MB to 100 MB of the Windows version of the game.

The crash problem he encountered is due to the lack of a memory management unit in the PSP. The Quake II beta occasionally crashed when loading a new map due to fragmentation. The newer version solves this by unloading everything when a player quits a map. The downside to this though is the fact that the loading time for the next level increases. Another thing that fans of the game will appreciate is the addition of sound in the game. He mentioned that he rewrote the sound engine and it should be up in the next release.

He gave too many details to adequately cover in this post, so if you want to know more, feel free to click on our read link. That said, welcome back McZonk, and we await the next release of Quake II for the PSP.



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Comments 


 
# 1Guest 2007-06-18 07:05
FIRST!!!!!

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# fabianGuest 2007-06-18 07:56
hey this is great news i don't know why theres not many replys not just cause we can play the ps1 quake means we should give up on this 1..i like the beta and im wating for the release i wish it has a multiplayer

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# Heretic IIGuest 2007-06-18 12:44
would it be possible to make heretic II for PSP since it's based off of Quake II engine?

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# Its Great to have you BACK McZonk.........Guest 2007-06-18 12:56
Keep up the Great Coding Mate, and look forward to your New Version of the game for PSP, Thanks Again :o)

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# Hexen IIGuest 2007-06-18 15:21
I think Heretic II is very possible Hexen II has already been done: http://pspupdates.qj.net/index.php?pg+49+aid+94329

Heretic's time will come ;)

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# Excellent!!Guest 2007-06-18 15:32
I think he should keep up the great work on this. I have briefly played the Ps1 version of this and I really prefer the Psp homebrew one.

Reply
 

 
# half lifeGuest 2007-06-18 18:42
shouldnt we be able to play the actual half-life 1 ??? and not the .wad ***** but the regular half life 1 since its based on the quake 1 engine

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# well.....Guest 2007-06-19 00:06
god i hope your right cause if so my PsP would be glued to my hand fot the rest of my life.........if i could code i would be at it right now...

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# hahaha oh wowGuest 2007-06-19 01:39
I'd like to see him explain his way out of a GPL violation.



there's still no source code for the demo he released like a year ago.



there is no "when it's done" or "later" in the GPL.

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# PPPPPOOOOOOOOOO OOPGuest 2007-06-19 02:12
POOPOO PEE PEE FART

Reply
 

 
# ...Guest 2007-06-19 10:07
hahaha!!!!!!!!! !!!!!!!!!1111

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# Heretic IIGuest 2007-06-19 12:29
heehee yea that's why I'm asking. Heretic II is one of my all time favorite games, especially the blade dueling/fighting. too bad H2 was overshadowed by Q2 and less people know it.

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# hmmGuest 2007-07-05 08:02
The beta was okay but there was the problem of the outer edges of the screen not refreshing properly and leaving the choppy "echoes" around the edges of the screen and some other glitches here and there but overall it is coming along nicely. Maybe you could get some tips from the original Quake psp?



p.s. combined assault has the crappiest and glitchiest graphics ever this is SO much better for a first release.

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