Legend of Zelda: The Stroke of Link

Posted Oct 23, 2006 at 3:26AM by QJ Staff Listed in: Homebrew Games Tags: Neo Flash, yodajr, Zelda
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Title screen


Remember YodaJr's entry to Neo Flash's Summer Coding Contest? Well, he's recently released an update for Legend of Zelda: Stroke of Link. YodaJr's Zelda version of the PC game Ruta Stroke gets (from what the online translation engine tells me) an added number of tests per level. He also warns that, old saves might not be fully compatible with this update. Sigh. okay, just so our necks will stay safe if we lose/miss any details, here's what we got from the translation of the release thread:

History
22/10/2006 : Addition selector level once finished play and statistics of the number of tests for each level.
02/09/2006 : Correction of the bug of the stick.
23/08/2006 : Correction of a bug which returned levels 61 and 63 impossible to finish.
20/08/2006 : Final Release and participation in Neo Compo 2006.

How to play
Pad or Stick: To direct Link. Triangle: To put in pause the music in the level. Start: Finely play: To start again the level, to return to the screen titrates or to leave the play.

Got all that? Anyway, a quick play through of this second place winner, will make anyone realize that this "simple" game is deceptively addictive. If you're worried that you won't understand this puzzle game, don't fear, an option screen at the start asks you if you want the game instructions in french or English. If you end up stuck in a level with no more clouds to step on, the restart level option is there to help you play over, and over and over again.

We haven't confirmed the levels 61 and 63 bug fix yet, as we haven't gotten that far forward yet. I do plan to get that far though, right after I send this article to the editors for checking. Nice update YodaJr! Good work.

Screens - Image 2 Screens - Image 3 Thumb

Download [Legend of Zelda: The Stroke of Link]

 
 
 

Comments

by - 2006-10-23 05:00:28
bacon?

OMG YAY FIRST COMMENT HAHA NOOBS!!!!!! anyways what firmware is this for?
by - 2006-10-23 05:15:07
...

1.5 i suppose... I'm wondering if that has been in done in lua or c++...
by - 2006-10-23 05:28:18
YAY

OMG YAY CLOSE THIRD COMMENT HAHA NOOBS!!!!!! anyways, what was the name of the game? lol
by - 2006-10-23 07:23:11
to canalaiz

any of them, it's done in C ;) I use the Brunni's OSLib, a lib for making 2D games easly on psp : http://oslib.playeradvance.org Thank you Ian C. for the news ^^
by RaiderX - 2006-10-23 08:15:11
holy crap!

this looks really nice!
by - 2006-10-23 09:02:34
wow!

This is more fun than a lot of the UMD games! This and "Move It" are by far my favorites!
by - 2006-10-23 11:39:56
lol stroke of link

the title sounds like a masterbation joke. secondly i thought qj didn't release news on homebrews that violate copyright... hypocrites.
by - 2006-10-23 11:51:33
.

theres no ripped sprites so its good.
by - 2006-10-23 15:35:33
.

this is actually one of the only good homebrew ive played that wasnt and emulator
by - 2006-10-23 20:05:57
copywrite

you guys do know zelda still has active copywrites dont you? even using the games name without permission violates federal copywrite laws
by - 2006-10-23 20:17:56
Level 28

Ok, this is by far the biggest level i've been through. Anyone know how to beat it? Damn fun game btw, illegal or not.
by - 2006-10-25 11:37:20
RE:

yeah level 28 is hard. i was stuck there quite a while. im on level 40 now. havent tried it yet. taking a break. from 28 to 40 its just small easy levels.
by - 2006-10-25 11:39:00
How many levels?

Does anyone know how many levels there are? love this game! its great. really addivtive!
by - 2006-10-25 11:48:06
..

i found out. its 65... I want more levels!

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