Legend of Hyrule: Linkens Quest v1.0 For PSP |
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Perhaps motivated by people downplaying the wonders of the lua platform, zion said this project is a "prime example of what can be achived in lua coding if you put the time and effort in" it. And boy did they put "time and effort" in this one. According to him, he and PSPDemon (gfx designer) worked for '6 all-dayers and all-nighters to get this done'. Considering it took two and a half weeks to finish, these guys really must be tired; another reason why they deserve our gratitude as this is all done for us - free.
The role-playing homebrew really flaunts the quality of a 21-day project. Link's interaction with the other characters are notable, graphics are crisp, sprite's movements are fluid, words are well-thought off, and it even has some functional stores for Link to purchase weapons and other goodies. We wouldn't have thought it was created in lua if zion hadn't said so himself. If this is just the first level, we're very raring to try the upcoming stages.
For someone who codes full-time and still manages to create simple yet fun games during a fifteen-minute break, zion really is fast becoming someone. So we here at the Kingdom of QJ dub thee, zion, as the "Master of Motivation"; arise and follow the path you're set to take - the road to respect and recognition.
Download: [Legend Of Hyrule: Linkens Quest v1.0 FW 1.50]
Download: [Legend Of Hyrule: Linkens Quest v1.0 FW 2.xx]


Via zion
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Comments
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...but its still in lua....
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I mean sure, this game looks to have different images and all that, but Zelda is copyrighted is it not? The user should have named it differently.
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And its lua!
very very nice!
zelda is a bit tall though...
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Will keep an eye on this, keep up the good work.
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@The Maker: Looks like a great game! I'm off to try it right now ♥.
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Learning how to program in Lua is no different to learning any other programming language. LuaPlayer makes things a lot easier for the developer as it provides a decent and easy enough API for displaying graphics to the screen and interfacing with the hardware. It is no different to using C/C++ with SDL.
However, Lua is a scripting language and will never be as fast as a compiled language such as C/C++ so limitations will appear very soon.
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Too bad it's going to be 1-2 months until it's released :(
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LUA was not the problem; it\'s clearly QJ editors announcing every little still *****ty ass version.
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LUA was not the problem; it's clearly QJ editors announcing every little still *****ty ass version.
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the title is suppose to be Legend of Hyrule: Linkens Quest...
Please do change it...
Thanks for Everything,
PSPdemon
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there shouldnt be... we used pd stuff.... not of comyrighted material or anyhting of that such....
all menus, music, tiles, sprites, ect.....is all pd stuff or free of use...
anyway....i hope that cleared things up a bit
Thanks for Everything,
PSPdemon
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@40: Yes, that is correct, you cannot attack or use items in this version.
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anyways, good job, this sure beats the heck out of my kirby game
also, since this game is freeware, and is distributed freely, it is not illigle
only copyrighted material that is resold by someone that does not have permision is illigle
its kinda like, if your favorite book is "The True Confesions of Charelette Doyle", and you want to make a sigual for it, and give it away for free, that would not be illigle
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And admittedly, this is an early release, but there is still very little to talk about regarding the game itself; Hopefully there will be more content in the next versions, to make us forget about the weak technical side.
But anyway, it's always good to see that people are willing to invest more than just 15 mins into making a game (especially a Zelda game ^^), I hope you guys enjoyed making this game, don't give up yet and next time show us some impressive game content ! :)
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