Jexx Ball (a.k.a. Jezz Ball on a PSP) |
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Presuming you're old enough, you would probably remember that a small game called "JezzBall" is one of the top ten productivity killers in any PC-related work (school work or business), right up there with Solitaire, IM chats and pictures of Jennifer Love Hewitt. Twin891 decided to step up and port one of the ultimate productivity killers to one of the ultimate productivity killers, the PSP.
Ladies and gentlemen, meet Twin891's Jexx Ball, a C-based JezzBall clone for the PSP. Right now, it's an initial, though playable release: there could be (or may be) bugs to watch out for, but Twin891's working on it for a future update, interest permitting. Also, this brew has been tested on 1.0 and 1.5, but not on 2.0+, "so I'd appreciate some info from you guys if you could."
Okay, so for those who might ask, "What the heck is Jezzball?", just in case. The objective of Jezzball is to trap those bouncing balls in ever-smaller boxes using the wall-creating cursor. Your objective is to wall off up to 75% or more of each level to proceed to the next. Each successive level adds more balls to contend with. The wall-off tool must complete the wall - if the ball hits the forming walls, it interrupts that building wall and costs you one life.
Here are the controls for the game:
- R & L Triggers: Change Cursor Direction
- Cross: Create ray
- Analog Stick: Move cursor
- Up or Down: Change cursor direction to vertical
- Right or Left: Change cursor direction to horizontal
- Start: Pause/Menu
Download: [Jexx Ball for 1.5]
Discuss: [Forum Release Thread]
17 Jumps Custom firmware 5.50GEN-D now out
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Comments [refresh]
I used to play this game on my lap top all the time
Wont the cursor be diffcult to move as in too slow?
dang, Chris L. beat me to this, i should've written this one! LOL. :-D
jezzball is one of the best games ever, though i have experianced a few bugs, if they get stuck in a corner they get all jumpy and the ball should prolly be a bit smaller, in the orig if the blue ray made it to the wall but the red didnt the blue would still cut, added more bounce depth. just suggestions and observations, otherwise awsome port, ive been waiting for this one.
yeah this game takes me back to the good ol days when I had like different 20 cds with the same shareware +)
it works on my fw 2.80 with the loader