Homebrew racing update: the Vertex Racing video

Posted Jul 18, 2007 at 3:28AM by QJ Staff Listed in: Homebrew Games, Videos Tags: Team Vertex Origin
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Team Vertex Origin is hard at work on its homebrew racing game Vertex Racing, and thanks to a translation from Maxime on our forums, we were actually able to find out more about the game's current status, as well as its direction for the future.

According to Maxime's post, Vertex Racing is doing rather well. The intro and menus are done, and graphics ameliorations also seem to have been done as well. For most of us who don't understand technical terms though, perhaps the more important update is that the infrastructure multiplayer code is almost finished.

The game will also contain multiple modes. In this case, there's a time trial solo mode which will give you high scores on the tracks depending on how fast you get through the course. More importantly, the finished version of the game will contain infrastructure and ad hoc multiplayer modes, allowing for up to 4 people to play at the same time.

In any case, while Team Vertex Origin is hard at work on their project, let's cheer them on. Watch the video below so you know how they're doing, and send them some words of encouragement through our forums. Enjoy the vid, and watch out for more info on Team Vertex Origin's Vertex Racing.


Visit: PSP Development Forums

 
 
 

Comments 


 
# WOWGuest 2007-07-17 22:28
Wow great quality for a home brew game sorrta look like burnout

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# physicsGuest 2007-07-17 22:38
Looks like there are no physics at all.. just a box on a road :)

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# no problemGuest 2007-07-17 22:48
It's a little huge step for homebrew game development. Try comparing tetris with this game for example. There is maybe a small amount of physics, yet, but awesome car details compensate for that absense.

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# .Guest 2007-07-17 23:00
I'm sure they will implement propper physics at a later stage, at the moment it looks amazing. keep it coming

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# !,,!(^_^)!,,!Pariah 2007-07-17 23:08
it actually reminds me of San Francisco Rush on nintendo64

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# very niceGuest 2007-07-17 23:36
this half way looks like a first gen psp title... which is damn high praise as far as in concerned... tweak the car handling, add some shadowing and some detail around the track, and its rivaling some of the stuff professional game developers are releasing.

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# I agreewith wikiihGuest 2007-07-17 23:45
The physics will come, that level of graphics impresses me quite a bit for a homebrew game. With the physics in place, this game seems like it would be equal to some of the professional.

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# Nice WorkGuest 2007-07-17 23:45
it sure isnt as nice as GT4 but well i like the kind of "oldish" look of the missing physics, it reminds me of the old need for speed series on the PSOne god i had so much fun with this game, keep up the good work, i'm looking forward to having this awesome homebrew on my psp!

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# Totally agreeGuest 2007-07-18 00:37
Also, other than the physics, I wouldlike to see the camera following the car properly when turning. In the video the camera view does not change at all during the turnings.

On top of that cars can change trayectory while "flying" which is not very real. Other than that the game looks quite promising (specially considering the Ad-Hoc and infraestructure capabilities +8-o)

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# omfgGuest 2007-07-18 01:44
that was amazing, physics aside, this looks like an amazing piece of brew, keep it up guys! cant wait for a release

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# lolzGuest 2007-07-18 02:07
did u see that part when there was an invisible wall lol!!!

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# Lot of things to improveGuest 2007-07-18 02:32
Hello guys !



Physics engine basics are inplemented (home made) but i still have to configure it and improve it ... it is at a very very very basic stage (as the drifts and cams).



I've not the time i would like on it ... it is in progress .. slowly ... but i'm trying to perfectly code the homebrew basis and structure to prevent me becoming mad ;)



i'm actually essentially working on physics engine and multiplayer ...

We still need 3D modelers ... if you're interested : mikemax(AT)vert exorigin.net



Stay tuned ! :)

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# seriouslyGuest 2007-07-18 03:10
gfx are not the only thing that make a game if their arn't any physics and like johnny just pointed out it's like a box on a road

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# vertexGuest 2007-07-18 04:12
i like how the car changes direction in mid air on :46

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# heeheGuest 2007-07-18 04:52
tturn right , turn rightturn right , turn rightturn right , turn rightturn right , turn rightturn right , turn rightturn right , turn rightturn right , turn rightturn right , turn rightturn right , turn rightturn right , turn righturn right , turn right

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# lolGuest 2007-07-18 05:25
WHAT BOX?...IT WAS CLEARLY A CAR

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# dGuest 2007-07-18 10:18
hats off to the guys its a good homebrew game im just not so sure people will play it when there are other games out there on umd id try it but i dont think i could play it

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# OMG!Guest 2007-07-18 15:06
That's exactly what i was thinking lol

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# .Guest 2007-07-18 15:20
They were talking about the physics, not the car model.

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# lol...Guest 2007-07-18 16:22
SAME HERE!! Btw, awsome game! First, we got a space shooter (no gravity), then a puzzle of some sort (Ozone), then the next top homebrew games is this!

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# this MikeMax is for real...Guest 2007-07-18 16:24
he isnt a fake....think about it, no impersonating a dev. And he knows what he is talking about.

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# lol yeah....Guest 2007-07-18 16:36
i think there should be a way to either modify the track or make a new one.

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# I like itGuest 2007-07-18 19:43
man i doing a little programming myself and I hope in a few years time I can be up there with you guys. Keep up the great work.

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# wow stunning graphicsGuest 2007-07-18 21:34
ridge racer looks better lol

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# gravityGuest 2007-07-19 03:26
Well they have sorted out the magnetic ground so cars have air time now.

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# map makerGuest 2007-07-19 03:28
A map maker would be amazing.

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