Homebrew game - Powder release 112 |
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Release 112 changelog:
- Your tame creatures now have a heart badge beside them to identify them as such.
- Switching to a different tile res will no longer cause a crash. (Inu)
- Building the tile choice list now comes from the internal allbitmaps.h rather than being hardcoded, so Ibson the Grey's tiles will show up as expected. (Inu)
- Entering a level with active lava/water from a level which has no active lava/water, when the new level is already created and previously visited this game, will no longer stop the updating of said lava and water. (Nathan Bogue)
- Hopefully backspace will work on OSX. (Nathan Bogue)
- Jumping in space prohibited if you lack spacewalk. (Nathan Bogue)
- Jumping when buried prohibited. (Nathan Bogue)
- Kobold thieves are pluralized properly. (Nathan Bogue)
- Living frosts are now bloodless. (Nathan Bogue)
- Digging upwards on special levels has more sensible results. (Nathan Bogue)
- Remove the console window on Windows.
- Shattered trees will drop their occupants. (Nathan Bogue)
- Items that fall down holes will no longer be mapped. (patch by Richard Quirk)
- PSP Makefile should be happier with newer devkits. (patch by Joe Buck)
- Left and Right on menus will scroll fast, just like L and R do, but this also applies to the command menu where L and R are the quick bind keys. (patch by Joe Buck)
- [SDL] Shift-arrow will swap with a critter, Alt-arrow will jump. (patch by Andreas Bohm)
- ctype.h is included in map2c.cpp now. (Ben Hjelt)
- New tileset from Chris Lomaka.
- One new room.
- Load game shows up first in the menu if it is available to make it harder to accidentally choose new game. (Enrique Garcia Cota)
Download: Powder release 112 (PSP)
Download: Powder release 112 (DS)
Download: Powder release 111 (Wii)
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Comments [refresh]
Rougue?
I hate it how 99% of games always start on the new game item when 99% of the time you want to load/continue an previous one. Who designs these menus?
......AGREE.....
Rogue
fixed
without sfx and background music - no, i dont wanna play it.