Die Critters Die! demo |
So you wanna go for the roadkill, eh? Then this game definitely is for you! the_darkside_986 is proud to present to the PSP homebrew community">homebrew community a playable demo of his first game release for the handheld. Aptly entitled Die Critters Die!, we think this will be the perfect outlet for your rage if you're having a really bad day.
How does it go? Pretty much, it's like Frogger, only that you are the ones running over the animals with your car. The goal is simple. Just try to get as much points as you can by running over them possums (1 point), bunnies (2 points), and deer (10 points) before you run out of health. The deer, as it is a much bigger target, will definitely cause a lot of damage to your car, and hence, cost a little bit more from your health pack.
The cones cause 5% damage to the car, while a wrench can repair your car by the same amount. The controls are just as simple. The D-pad or analog hub moves the car around, speeding up or slowing down. To begin or pause the game, just press Start.
So, you should be all good to go with that. By the way, this is just a demo. But he does hope to get the finished product out and about by the end of this year, or the beginning of the next. His plan is to incorporate three built-in levels, as well as the ability to mod levels and objects using a plain text file.
So far, so good, the_darkside_986. Good luck!
Downloadable right here are the 1.5 Eboot version, as well as for 1.00 Eboot. Enjoy!
Donwload: [Die Critters Die! 1.5 Eboot]
Download: [Die Critters Die! 1.0 Eboot]
Discuss: [Forum Release Thread]
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Comments [refresh]
Cool, sounds good running over animals.
I thought it would be funny to make something very politically incorrect. It's like a tribute to real games that do that, like GTA. It's also a middle finger to Fox News for yapping nonsense about the PSP, to the FTC for suing Take2 over complete bull**** (hot coffee). Both whiny conservatives and whiny liberals suck major ass.
I would love to play it, It looks fun
If I understood the complexities of the tiff library, maybe. I use a lot of standard c lib stuff so I don't know if it would be possible. Besides I don't have a 2.71 devhook yet. I'm still on the 2.6 one. I hope they find more function calls on tiff so that it will be easier to develop for. Tiff devs are very limited compared to 1.5 and eLoader stuff.
If I port my game engine to Windows then perhaps you will be able to play it on a Windows PC. I originally designed this using a buggy game engine that came with a windows game programming book but my PSP game engine is better and not compatible (anymore).
Well with the new version eLoader TIFFing this app may not be necessary. But that TIFFSDK is for advanced PSP developers anyways. It is good that an eLoader for 2.8 has finally come out.