Crash! Car v3.0

Posted Dec 11, 2007 at 5:13PM by QJ Staff Listed in: Homebrew Games Tags: grafele, Sony
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Crash! Car - Image 1


For those of us who want to have a better time with Crash! Car, Sony PlayStation Portable homebrew developer grafele's little home-brewed number that has that distinct Road Fighter flavor to it, here's some great news: grafele's recently rolled out an updated version of the game, with a lot more improvements than the previous one.

With analog support, an improved collision detection system, and a faster game speed, you'll definitely have a sweeter time avoiding those police cars in this version of Crash! Car. Now, if only we could also crash into the police cars for points! After all, who wouldn't like a Road Fighter clone with Burnout-ish mechanics?

As always, here's the changelog for this version of Crash! Car version 3.0:
  • We can no longer go to the meadow
  • The code was about 600 lines of code adjusted
  • The analog stick can be used to steer
  • The police will randomly inserted
  • The collision detection has been improved significantly
  • The game speed (Schwirigkeit) was significantly increased
Download: Crash! Car v3.0

 
 
 

Comments [refresh]

by Nille007 - 2007-12-11 20:49
» QJ translations are rubisch

fisrt of all its Schwierigkeit and not Schwirigkeit and it does NOT mean that the game is faster. It means that the game is harder.

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