Assault Mission v0.2: still no shooting, but a lot of upgrades

Posted Nov 19, 2007 at 10:25PM by QJ Staff Listed in: Homebrew Games Tags: DimensionT, Sony
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Assault Mission v0.2 - Image 1 


It's been a while since we last heard about Assault Mission, DimensionT's homebrew game for the Sony PlayStation Portable that's all about flying and shooting. Of course, the first iteration of the game itself didn't have much shooting - in fact, it had none at all - and while this latest version may not have that element still, it does have a lot of new content.

So, what's new with this updated version? Here's an excerpt from the release thread itself:
  • Pre-rendered 3D intro with some classy music .
  • Simple auto-save feature (you'll only have to watch the intro once).
  • Collusion detection and enemy spawning.
  • In game dialog.
  • Fully functional "Title" and "Pause" menus (aside from the "Options" on the title screen).
  • Spiffy EBOOT graphics with perfectly looping AT3.
  • Credit screen at the end of the demo, along with thanks.
A pre-rendered 3D intro, auto-save features and enemies? That's pretty much just a step closer to from fine portable shoot-em-up action. And while we won't be able to shoot the bogeys down, DimensionT says that to beat the game, we have to avoid all enemy aircraft. Dodging will have to do, then.

Download: Assault Mission v0.2

Via DCEmu

 
 
 

Comments

by nall256 - 2007-11-20 01:15:43
Body:

This looks to be quite promising, I hope development continues!
by Goobers - 2007-11-20 11:40:46
...

for some reason, when i loaded the page and this article appeared... i thought it said: Adult Mission i was like... wtf.
by bottmint - 2007-11-20 21:10:59
ON TOPIC

dude come on leave some positive comments or feedback in ur post not just random crap. btw this is awesome i remember v1 and im definitely going to try this out ( even if it's not slim compatible i'll play it on my bros phat :P)
by DimensionTheory - 2007-12-05 22:22:14
Thanks

Hey, man. Thanks for posting it here, along with the kind words. I have the second level set up, and the transistion between the first and second complete (the transistion is seamless). The second level is horizontal scrolling and is where the shooting kicks in. I've recieved help with the shooting script, and will probably add it pretty soon.

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