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Age Of Empires - PSP |
Listed in: Homebrew Games, News Tags: psp homebrew games
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I've always loved strategy games. And Age of Empires would feature pretty high on my-favorites list. But I never expected anything like it to show up on the PSP. Well, how wrong I was! CoderX has just made a clone of AoE for the PSP. Although it's more of a proof-of-concept, I can't wait till it reaches playable form.
Here's another screenshot:

Here's an excerpt from the Readme :
Currently working (0.1) Alpha-1
- TC Scrools
- Music Loads
- All graphics work.
- Background Scrolls
Although this is a Lua game, Lua Player has been bundled along. So no need to download it seperately. And the 1.5 and 2.0/2.X/1.0 versions have been included in the same file.
Download Link : [Age of Empires - PSP]
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THANK YOU
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anyways, i'm definitely excited for this release
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This game is still a blast to play because of the insane number of units on screen and the battles.
This is one anticipated release for me.
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Seems like another point'n'click'n'yeahjustmove'n'nothinghappens project (ie. Starcraft on PSP).
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You haven't played it yet? I have! It's the same crappy 'game' as the Starcraft Alpha. It does nothing except move an image across the screen, NOTHING. Know what you're talking about before you begin to talk about it.
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i love this game
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For all of you flaming, take a look at the code.
Every thing is setup for expancion, There will be new virsions,
And the Final will play on the Zone Servers
Im spending every free moment i have on this.
There will be another release tommarow, till them good luck
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But of corse you dont know how to code.
All you know how to do is flame people who spend house working for free to try and make you some cool games.
If you dont like it, just wait for the next release
It will be a 200% improvment
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Nice...keep it up!
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and number 16, this shows (if anything) that the community of "modders" are stepping in the WRONG direction. it's this exact reason (the cloning of commercial games) that gives homebrew a bad name. the likes of pspradio and such are the right direction, original content that doesn't infringe on any copyright.
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I know i can do this effectivly, now just wait, and see what i come up with ok!!!
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All you know how to do is flame people who spend house working for free to try and make you some cool games.
You're right, I can't code from scratch, but neither can you. I can, however, look at the lua script and determine what's going on.
You've added a few scripts to load music, that's it. Hardly anything else has changed.
screen:blit(CCX , CCY, commandcen, true)
-- screen:blit(52, 65, mineral, true)
Strange, I thought this was AOE, ooh wait, it's not.
mineral = Image.load("game/Minerals.png")
commandcen = Image.load("game/commandcenter.png")
You forgot to remove some stuff..
CitNum = 1
Cit = {}
Cit[1] = { HP = DefaultHP, Wood = 0, Gold = 0, Stone = 0, Food = 0, Qunity = 100, X = 0, Y = 0}
Lmao, you haven't defined any of those terms which means none of it will do ANYTHING. Please just delete your account, thanks.
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For all you flamers..... keep it to yourself!!! :(
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http://24.13.55.61/Age%20Of%20Empires%20PSP.zip
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What's next? A Lua version of Elder Scrolls?
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"Please stop posting garbage like this on the front page." Well at least it's PSP news, you gypsy douche!!!!!
Keep it up CoderX, I'd rather see you spending your time coding the next release than responding to n00b haterz on the QJ.net comments.
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Why is there an image called "commandcenter.png"? Or "Minerals.png"? Why is there a folder named "SCV"? Also, why does the source code look suspiciously like that of Starcraft?
Perhaps this will become "something" in the future, but please, AT LEAST write your own game engine from scratch!
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Keep it up CoderX. It is you people that make the psp great!
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if hes ripping off starcraft proof of concept stuff when he finishes ill put starcraft images in place of aoe ones and put it out as starcraft that way we will get both =) and then that will be 2 rts online wooot
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"I did a port of WC3 for psp"
How difficult to change some images, my my my !
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thanks
i wanna help with this
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and they did
doesn't matter you are too noob to do it anyway
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yea right, who you trying to trick? ai in lua? i bet it's just making units spawn from no where at a constant rate and attacking to where the player is.
but that is probably too difficult to make for you noob.
your "ai" is probably making the picture of the SCV go around and around in circles.
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cause you are saying moving pictures around the psp screen is akin to the actual game itself.
thus you are using the real game's reputation and wrecking it and attracting attention to yourself when your "game" is just moving the pictures of the real game you're "porting" around.
go learn c++ before attempting, and stop programming in lua you 15 year old nooblets
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playerd = Image.load("game/SCV/playerdown.PNG")
playerr = Image.load("game/SCV/playerright.PNG")
playerl = Image.load("game/SCV/playerleft.PNG")
playeru = Image.load("game/SCV/playerup.PNG")
playerul = Image.load("game/SCV/playerupleft.PNG")
playerur = Image.load("game/SCV/playerupright.PNG")
playerdl = Image.load("game/SCV/playerdownleft.PNG")
playerdr = Image.load("game/SCV/playerdownright .PNG")
playermr = Image.load("game/playerright.PNG")
playermur = Image.load("game/playerupright.PNG")
his script
playerd = Image.load("game/SCV/Citz1.PNG")
playerr = Image.load("game/SCV/Citz2.PNG")
playerl = Image.load("game/SCV/Citz1.PNG")
playeru = Image.load("game/SCV/Citz2.PNG")
playerul = Image.load("game/SCV/Citz1.PNG")
playerur = Image.load("game/SCV/Citz2.PNG")
playerdl = Image.load("game/SCV/Citz1.PNG")
playerdr = Image.load("game/SCV/Citz2.PNG")
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i mean like your project, nothing good will come out of it
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Ill let you use my new code, which at the moment allows you to actuly create units. In exchange for cutting up your engein.
Only one thing, keep it to starcraft and ill keep it to AOE.
Deal?
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Talk to me ok!!!
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For example, you haven't even attempted to black box any components in the game, there's no iterative processes set up for updating and drawing entities, it's ridiculous. It's not like any of this matters though, because you're the type of person who will assume they're doing it right, even in the face of everyone telling you you're doing it wrong.
You can't write an entire game that took a very very talented game company over 2 years to make, on your own, in Lua of all languages. Lua is a scripting language designed for rapid application development (RAD), it's all interpreted as opposed to compiled natively. What this means is that each line of code you write will have to be read in by the Lua interpreter, then that has to convert it to machine code on-the-fly.
It's just not practical, you can keep rabbitting on about how everyone else is wrong, but I personally am doing a degree on specifically games programming and you don't find anyone writing an entire game engine in Lua.
Lua is used in the games industry though, just not for actual game development, it's used alot in tool creation as well as AI behaviour. So it's worth learning if you're serious about making proper games, but even then you need to know alot more about real programming languages for it to be of any use.
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Like you said i dont care.
Mainly becouse at the moment im aread half done writing the code.
And it is working quite nicely.
So Flame away, i dont lission to negetive people with a one track mind
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did u send the email to kid101skater@hotmail.com becouse i never recived it
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Haha, that's great. As I, and many people, have said: this will turn into nothing.
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maybe he means
"i dont lission to negetive people with a mind"
cause he sure ain't getting the point it can't be done and that people who don't listen to more experience people are morons
all these people telling you you can't do it don't have a "one track mind," it's just they all conclude you can't do this in lua and cause you're a nooblet too
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What Jag says is completely true. You haven't even begun to develop the necessary code required to create a game like this, and you will never be able to do it in Lua.
I suppose though it's really the overzealous moderators' fault for posting such a silly "program" without thinking about it.
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and this is stupid rippoff
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If everyone gave up due to the discouraging remarks you *****s make then NOTHING would be made in this scene.
So be constructive, offer ideas not criticisms you wankers.
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In a word its crap. Pointless crap, hell, i could open up the starcraft folder right now, swap over the background map for one of warcraft, swap the piuc of the svc for on of an orc and hey presto - ive just made a proof of concept warcraft port.
Absolute *****e.
I cant believe PSP Updates is actually entertaining this *****, this belongs on PSP3D.
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http://forums.ps2dev.org/viewtopic.php?t=5451&sid=137a70746c93daefa234081f1ed63974
I set up a 12x12 grid of iso tiles with height (fft style) (dimensions 38x34) that were constantly being blitted, and I ended up getting < 20 fps. Your boned unless you prerender everything, and I'm pretty sure this won't help you.
http://forums.ps2dev.org/viewtopic.php?t=5475&sid=137a70746c93daefa234081f1ed63974
Concept Over?
poor poor lua =/ I wanted to try to do somethin with sockets in lua, like an mmo or something.
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hahaha who the F*** uses dial up...u just payed more then a monthly fee is
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Can people please stop insulting people who are just saying facts that contradict people wanting this to be a success. It's not a case of "if you want it bad enough, it's possible", these are technical limitations, even the greatest Lua programmer in the world wouldn't be able to do it. And the only reason everyone keeps mentioning C/C++ is because it's a low-level language and pretty much the only low level language that compiles on the PSP, unless you want to write an entire game in assembly.
Even if it could do 16 sprites on screen at once while also updating the background at a framerate that's remotely acceptable, the sheer complexity of all the other systems in games like this will slow it down to the point of it not being worth it.
As for why people don't want to make original games, it's usually because they don't have the art assets being done for them, you won't find many a sprite artist these days.
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but i always playing aoe 2 and i like it.
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ARE YOU BLIND? This is complete *****e, the only reason these silly little pricks are saying "oh we cant do anymore because blizzard will sue us" is because they CANT do anymore.
They wanted notoriety of beong a group that released a working starcraft port, which isnt a port AT ALL. Its a bitmap moving another bitmap. FINAL! They wanted to be the group that was struck down by the big corporate company blizzard - boo hoo - your fooling nobody. Apart from these noobs.
We all know the only reason your not continuing developing this is because you have no idea how to do anything other than make a bitmap follow a mouse. Blizzard wouldnt even bother with you, they would look at this and laugh.
As for this AOE *****e, the developer of this is 10x worse as he has ripped of crap to make even more crap and its insulting to peoples intelligence. Id even go as far as to say kidsk8ter and coderX are the same person.
The only people who are worse than theese bunch of worthless *****s are the ones who cant see through this *****.
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1.will it be released on 2.70 with all kind of stuff
Aka...LOco roco. u know it uses Ujs4100 name folder. why doesent Aoe use same system.
2. Coder X is a GOOD Guy.(cos he at least moves his Frigging ass to do something nice you flaming culos (read:assho'''))
3. LUA NEEDS A Better version.
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