Quick Jump Daily Digest
Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.
StrmNrmn discusses Daedalus R13 issues and future plans for R14 |
Listed in: Homebrew Emulators, News, Emulators Tags: Daedalus, N64, psp homebrew emulators, StrmnNrmn
Ó
StrmnNrmn, the creator of the Daedalus N64 homebrew emulator for the PSP, recently discussed the Daedalus R13
issues such as the dynarec rom problem and save state problems and
possible solutions to the bugs. He said that he plans on fixing some of
the problems in Daedelus R14 as well as putting in a few more
improvements.StrmnNrmn said that the issue of the ROMs not working due to enabling dynarec was caused by one of the dynarec optimisations that was added some time ago. The homebrew developer gave word that he can't fix the problem in time for R14 but a temporary setting will be added to the application which will allow players to disable the particular optimisation on a rom by rom basis.
The savestate support which apparently broke the main menu options has already been fixed. StrmnNrmn added some code which ensures that "when taking a snapshot for the savestate, the CPU is paused in a 'safe' state (i.e. no dynarec code is executing, nothing is running on the RSP, and nothing is executing in the branch delay slot.)" The developer gave word that it should be an easy problem to fix. Hopefully, this means that we'll be seeing it patched in the next build.
Finally, he went on to the next build of his N64 emulator, the R14. The developer's goal now is to create more significant performance improvements especially with audio playing during the game.
StrmnNrmn said that the PSP's Media Engine is "a bit of unknown territory for me. Even though it's practically identical to the main CPU, you can't just change a setting and suddenly have your code running on it." It was mentioned in the blog entry that there are still a few hurdles that the developer has to overcome. However, if he succeeds in figuring out the engine, it would mean audio can finally be enabled with little impact on the game's framerate.
So fans of StrmnNrmn's N64 emulator will probably be in for quite a treat when R!4 rolls out. Here's hoping that StrmnNrmn does manage to implement audio in the the game.
Thanks to Swish for the hot tip!
| This story sucks? This story rocks! |
|
|












Comments
Reply
It is a fantastic accomplishment though.
Reply
Anyhow, he releases source code. Can't the SNESYL TY team (or whatever it's called) help Strmnrmn? Or am I thinking of a different ME?
LOL @ "ME". Reminds me of windows ME.
Reply
-andrew- -kupomogli-
Reply
Reply
Reply
good speed........so i think that StrmnNrmn should ditch
the music idea and focus on makeing games more
playable. Audio would be nice.....but i want to be able to
super smash brothers and other good games at a
normal speed. Please take my suggestion to mind.
btw in r13 i can notice the improved speed. keep up the
good work.
Reply
Reply
Reply
Thay shuld lern too spel moar beter nixt teim!!!
LOLOLOL
LOLOLOLOLOLOLOL
Reply
Reply
Reply
Reply