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StrmNrmn discusses Daedalus R13 issues and future plans for R14

Posted Nov 11, 2007 at 1:11AM EST by QJ Staff

Listed in: Homebrew Emulators, News, Emulators Tags: Daedalus, N64, psp homebrew emulators, StrmnNrmn
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StrmNrmn discusses Daedelus R13 issues and future plans for R14  - Image 1StrmnNrmn, the creator of the Daedalus N64 homebrew emulator for the PSP, recently discussed the Daedalus R13 issues such as the dynarec rom problem and save state problems and possible solutions to the bugs. He said that he plans on fixing some of the problems in Daedelus R14 as well as putting in a few more improvements.

StrmnNrmn said that the issue of the ROMs not working due to enabling dynarec was caused by one of the dynarec optimisations that was added some time ago. The homebrew developer gave word that he can't fix the problem in time for R14 but a temporary setting will be added to the application which will allow players to disable the particular optimisation on a rom by rom basis.

The savestate support which apparently broke the main menu options has already been fixed. StrmnNrmn added some code which ensures that "when taking a snapshot for the savestate, the CPU is paused in a 'safe' state (i.e. no dynarec code is executing, nothing is running on the RSP, and nothing is executing in the branch delay slot.)"  The developer gave word that it should be an easy problem to fix. Hopefully, this means that we'll be seeing it patched in the next build.

Finally, he went on to the next build of his N64 emulator, the R14. The developer's goal now is to create more significant performance improvements especially with audio playing during the game.

StrmnNrmn said that the PSP's Media Engine is "a bit of unknown territory for me. Even though it's practically identical to the main CPU, you can't just change a setting and suddenly have your code running on it." It was mentioned in the blog entry that there are still a few hurdles that the developer has to overcome. However, if he succeeds in figuring out the engine, it would mean audio can finally be enabled with little impact on the game's framerate.

So fans of StrmnNrmn's N64 emulator will probably be in for quite a treat when R!4 rolls out. Here's hoping that StrmnNrmn does manage to implement audio in the the game.

Thanks to Swish for the hot tip!



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Comments 


 
# I hope so.Binary 2007-11-11 03:14
Sound 64 FTW.

Reply
 

 
# ...Nicko01 2007-11-11 03:37
He really must spend a lot of time on this...

It is a fantastic accomplishment though.

Reply
 

 
# very niceiamback(unregistered) 2007-11-11 05:17
Nice work, Strmnrm. However, I'm surprised no one's said "OMG, pspUPDATES has written another UPDATE about PSP homebrew!!! OH noes!!!"



Anyhow, he releases source code. Can't the SNESYL TY team (or whatever it's called) help Strmnrmn? Or am I thinking of a different ME?



LOL @ "ME". Reminds me of windows ME.

Reply
 

 
# .kupomogli 2007-11-11 05:20
There hasn't been much of an improvement in any of the Daedalus releases. Strrmnn should try to make the program not suck on the next release. The only playable game there is was Mario 64, the rest that actually worked were 15FPS or less without frameskip, and it only means they work, not that they're anywhere near playable.



-andrew- -kupomogli-

Reply
 

 
# .Highsight 2007-11-11 06:15
Don't be an ass, if you think it's so easy, why don't you do it? And while you're at it, make us that PS2 emulator as well, CHOP CHOP!

Reply
 

 
# zomg, one day we might have...ExtraLife 2007-11-11 08:08
... PSP mario parties at this rate :D

Reply
 

 
# a suggestionmadskilzs 2007-11-11 10:05
personally ide like to be able to play more games with



good speed........so i think that StrmnNrmn should ditch



the music idea and focus on makeing games more



playable. Audio would be nice.....but i want to be able to



super smash brothers and other good games at a



normal speed. Please take my suggestion to mind.



btw in r13 i can notice the improved speed. keep up the



good work.

Reply
 

 
# misspelingspiderfan00 2007-11-11 11:01
R!4 is not how it is spelled

Reply
 

 
# lol who cares abt sound?kenvin100 2007-11-11 11:58
i say make these games run smoothly with full speed and graphics..sound doesnt matter..if u have irshell..thas more than enough

Reply
 

 
# loliamback(unregistered) 2007-11-11 18:39
Haha! Thay spelt teh naem incurrectly!!!! !1!!!!



Thay shuld lern too spel moar beter nixt teim!!!



LOLOLOL



LOLOLOLOLOLOLOL

Reply
 

 
# sound is 33% of a game experiences*****man 2007-11-11 18:54
graphics and playability make up the other %. A game without sound is no good. Especially a game like 007 or Banjo Kazooie, Killer INstinct, Conker. The music from those games is worth listening to on there own!

Reply
 

 
# Can't waitGamer2284 2007-11-11 19:14
Wooow, i cant belieave there is already progress into R14, i hope the sound will be fixeed. but i think getting more games playable at normal speed is the top idea. I wonder if this will take a year again. lol, he should get some more help so that he can make a better emu.

Reply
 

 
# To All The People *****ing:MikeyMike01 2007-11-12 07:20
It all has to get done eventually, so as long as StrmNrmn is doing SOMETHING, I am quite happy.

Reply
 

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