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Snes9xTYL 0.4.2 ME for PSP Slim |
Listed in: Homebrew Emulators, Emulators Tags: Ahman, Chilly Willy, NJ, psp homebrew emulators, SNES9xTYL
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QJ.NET reader CJ has pointed us towards a new homebrew release from Chilly Willy and CaptShoe. The collaboration between ChillyWilly and CaptShoe has resulted in Snes9xTYL 0.4.2 ME for the PSP Slim, an update of the non-ME PSP Slim version AhMan released a while back. Here's the changelog:- Ported to use 3.xx compatible MediaEngine library.
- Fixed button detection in key redefine screen when map analog to pad is enabled.
- Sound issues reduced, but not entirely. This would require more time.
- L+R functionality replaced by Home button. To quit, tap Home twice.
- The time to get back to the XMB should now be decreased. Homehook.prx courtesy of NJ.
- Simplified welcome message with the ability to disable completely.
- Option to turn off intro animation.
- New snesadvance.dat (speedhacks) by Illegal Machine and Warkobo. Thanks!
- New XMB graphics.
This version of Snes9xTYL also burns up a lot of juice. Chilly Willy says that "sleep mode has been disabled since sleep would have done nothing at all". Both the CPU speed change and the battery drain issues are being worked on and should be fixed in a later release.
Please read the documentation files included in the download before installing this application.
Download: Snes9xTYL 0.4.2 ME for PSP Slim
Download: Snes9xTYL 0.4.2 ME for PSP Slim source code
Via Exophase
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Comments
Now all we need is DGen 1.7 on Slim and I'll stop being a phat holdout. :)
I'm guessing this can run on phat PSPs as well (firmware 3.x+). I'm going to test it out, the improvements sound great.
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nice job i wont use this app cuz i have a ton of decent programs that actually work.
scores 1/5 from my point of view.
I have a psp because it's sleep feature is better than any other consoles. savestates serve the same purpose on pc.
so instead of just turning it off, now i gotta activate menu, savestate (that speed varies by ms) and then exit app?
useless. waste of time. whateva. (sorry devs but we need sleep as it is the most useful function on a handheld.)
i will continue to appreciate the previous version as much as possible. thanks for that one. good try on this one too bad it was for nothing. zsnes runs better than perfect on my pc, xbox and macbook.
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they're having a blast with NJ's emus though. and everyone loves brunni's gui, sms/gbc.
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Oh, and yes, I need dgen too! ;P
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You selfish bastard. We also need the latest NesterJ ported, because after all, it is the best emulator for the PSP -- period.
- U
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The official SNES Advance SuperDAT is found at http://www.pocketheaven.com/boards/viewtopic.php?t=3366 and is contributed to by mog123, acelightning70, and I, among others.
The only difference between the one on that page and the one in this download is that Super Mario RPG and Star Fox entries were added, both of which were created by me, dantheman.
I'm not trying to shift credit to myself but merely to point out that Illegal Machine and Warkobo didn't actually create any of the speedhacks, which the article seems to imply.
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it's always better to be slim than a Phatty! lol
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What about Shinobi 3 Return of the Ninja master? To me that's one of the best games ever made.
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I think you should use my strategy:
Get a fat. And then... also get a slim. You can't go wrong!
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I've only played NES through e[m]ulator, which runs great (though not sure if it works on Slim). How much better can NES emulation get?
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emotional and opinionated posts are a waste of everyone's time and resources. side comments are always the lamest btw.
One really nice feature of this emu is although sleep mode is disabled the sleep trigger does not turn off the music and sound. a nice feature would be to make it turn the light to 0 setting and muted it until a button was pressed. like a screen saver. that would be the best.
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Also. The snesadvance.dat file is not a ripoff of Mog123's though the .dat file isn't nearly as good Mog123's. The only thing about the .dat file by Illegal Machine and Warkobo is the Front Mission Gun Hazard speed hack.
Front Mission Gun Hazard plays 60fps with no frame skip. If only they added all of Mog123's speed hacks and used the Front Mission Gun Hazard Speed Hack, then it'd rule. So unfortunately, I won't be playing Gun Hazard at 60fps without frame skip for awhile :(.
-andrew- -kupomogli-
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-andrew- -kupomogli-
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Since Ruka posts his source code, it would be great if ChillyWilly and CaptShoe could use that version in the future (*praying*).
kupomogli - couldn't you just append the speedhack for Front Mission to Mog123's dat file?
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The difference between the version that currently works on Slim and the one I'm requesting be ported over might be negligible, but the ego in me naturally wishes it were ported.
I've owned an actual NES and this emulator is the closest thing there is to outright perfection. It represents the highest of genius. It's a shame Rucka isn't on top of it, but then again, he mightn't have a Slim as yet.
- U
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I also have version 0.4.2 running perfectly on my Slim with no glitches either. Sleep functions exactly as I think it should on both PSP's.
So I guess my question is, why bother with the ME version at all?
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What devs really need to do is take DAX's full screen tv-out mod and implement it into their emus asap, that's the only feature I feel the Slim is in need of.
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Is this just a temporary thing or have SNES emus for PSP always run this crappily?
Or am I, in fact, missing some vital fix-it-all setting?
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If your NesterJ version is 1.11, you haven't read my post thoroughly. The LATEST version is 1.20 Beta.
- U
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But I DID get the ball rolling on this project.
I Posted the source for what I thought was the ++ version source on Maxconsole, and Chilly became interested and did it. Im not saying I did anything other than create an intrest.. But I DID make it happen much sooner than it otherwise would have
and I think this runs quite well.. and soon it will be even better... You'll see
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I'm not saying you didn't have a role in the emulation, and I fully understand that you helped get the ball rolling. I believe you should be given some credit, yes, but not for the speedhacks.
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To everyone that is complaining, stop. ChillyWilly didn't have to do this, and this is by no means the best he can do. He has said MANY times that he was doing a quick and dirty port just so people could have a decent SNES emu for slim ASAP. THEN he is going to port Snes9x 1.51 (?) rather than the port of 1.39 that we already have.
And to top it off he says he is making a SegaCD (which apparently means we also get a new Genesis emu) from SCRATCH. All that combined makes him my new favorite dev. :)
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I CAN NOT wait for the new clean port of snes9x 1.51
and I NEED genesis support on my Slim again.. so Im really waiting with baited breath for the Sega CD emu too
I love willy
And thanks for the acknowledgment!
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