ScummVM 0.12.0: five new games, improvements, new features |
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Great news for retro gamers everywhere: ScummVM has been updated to version 0.12.0, with added support for several games.Versions have been released for several platforms, including the PC, Wii, PSP,and iPhone. DS gamers will have to wait a bit more for their release. So what's new on this version? Here are the release notes:
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I must Scream.
- Added support for Drascula: The Vampire Strikes Back.
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the problems with the MT-32 emulator on Mac OS X (for now only enabled on Mac OS X).
- Fixed crashes during certain music in Amiga versions of Elvira 1 and Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
- Speech is played at the correct sample rate. (It used to be pitched a bit too low.)
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
Download: ScummVM v0.12.0 (Wii)
Download: ScummVM v0.12.0 (PSP)
Download: ScummVM v0.12.0 (iPhone)
Related Articles:
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Comments [refresh]
I'm a Beta Tester for this program, we usually test around two versions ahead, last version I tested was 0.12.0 with the Tinsel Engine plug in which will be officially released with Version 0.13.0. For those of you out there, 0.13.0 adds support for the 1995 original Discworld Game.
Can't wait to try out the new fixes to the timer code for COMI. Any chance of a 300Mhz port for the PSP coming out?
(I know this is a sore point for the PSP scumm devs)
I'll try the vanilla 133Mhz as always and report any bugs with the 133Mhz version. I kind of like the 300Mhz versions just to be impressed by what the PSP can do more then anything.
Yey, Discworld! Classic Terry Pratchett! Can't wait for 0.13.0