PSPUAE 0.70 slated to arrive soon |
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The PSPUAE Development Team has announced that they are currently testing the PlayStation Portable Ubiquitous Amiga Emulator or PSPUAE version 0.70. According to FOL, one of the developers on the project, this update should be available by this Thursday or Friday.
As of this article's writing, the developers have already solved the out of memory issue which has prompted them to push for one final beta before launching the application. Here's a sneak peek at the changes you can expect to find in PSPUAE v0.70:
- Added alot of Rics FAMEC code and optimisations. (Gave some speed increase)
- Altered Hsync handler. (Removes slow down when sprites on screen, with CPU = MAX)
- Altered CPU CYCLE UNIT to 256 (Gave the most speed increase)
- Altered CHIPSET settings (To fall inline with CPU CYCLE UNIT change, its now a much more finer setting than in previous versions. Giving better results)
- Added Rics FAMEC Sound code (Still clicks, we know what the problem is, but i need help to solve it)
- Added Interpolation to 4CH sound (This improves sound slighty)
- Altered HEAP SIZE for available memory to PSPUAE (This solves all memory problems)
Via PSPUAE.com
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Comments [refresh]
I hope it's playable this time. I've been less than impressed with Amiga emulation on the PSP. Though it isn't the easiest system to emulate.
Portable Turrican 1 and 2, ATR Racing, R-Type 2 and Worms (and Lemmings if Sony release a mouse) would just get oh-so many plays.