PSP homebrew - JPCSP v0.3 revision 1189 |
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Another round of update for the PlayStation Portable emulator for PC has been released courtesy of the JPCSP dev team. The latest JPCSP revision offers some more performance improvements and additional bug fixes.
Changelog:
- Revision 1189: Added "enableMpeg" as a compatibility option. Increased "Recent" entries from 4
- Revision 1188: Improved MPEG handling (only enabled when "sceMpeg.enableMpeg = true", this shou
- Revision 1187: Fix for sceKernelLoadExec
- Revision 1186: SasCore: avoid NullPointerException
- Revision 1185: TMAP_TEXTURE_PROJECTION_MODE_NORMAL successfully tested with "Ape Escape On the
- Revision 1184: Added tests for vi2c and vi2uc in vfputest, confirming Jpcsp current implementat
Previous article:
Via JPCSP
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Comments
nyc... see it more on - http://technicaluniverse.blogspot.com/
just out curiosity they can get a gamecube and nintendo wii emulator, a ps1, ps2, dreamcast, nintendo64 etc to work at full speed but not a psp emulator O_o
The psp's cpu runs at 333 mhz while the ps2 only runs at 2xx which is already hard to emulate even on very powerful systems. The gamecube runs at 486mhz which is more powerful than the psp but very few systems can run it fullspeed. It's no surprize they can't easily get a java coded psp emulator to fullspeed. The only emulator i can even see having a real fute is pcsp which is a C++ version of this
o ok i was just curious thanx
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