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PSP homebrew - DaedalusX64 Alpha Revision 444 |
Listed in: Homebrew Emulators, News, Emulators Tags: DaedalusX64, Nintendo, psp homebrew emulators, Turok
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Ok guys, care to perform another round of update for the ever-popular Nintendo 64 emulator for the PSP? Well, here you go. The DaedalusX64 dev team is back to release another version of the emulator. The update comes with the usual code cleanups and performance improvements.
Revision 444 changelog:
- [!]Fixed Turok Looping back to the DX64 menu even with Async on
- [~]Reverted some Register changes
- [~]Cleaned up code from a prior commit
Previous article:
Via DaedalusX64
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im betting that a lot more games will be full speed when it reaches beta 3 :)
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I really do appreciate your efforts, and I thank you for your work. I just want to see you guys putting your resources to best use. I've always believed this project has a ton of potential. Good luck.
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also i understand your argument on that they should focus on certain popular games, but the way most emulators are written is that they first focus on compatibilty ( to get all games running no matter how slow.) and after that on speed.
That is the quickest way to a perfect emulator.
also please understand that these people are doing this for more reasons than to aquire love points +10 from the internetz.
they probably do this as a learning process. And if you want to learn, looking at your own mistakes is the fastest way.
So imagine yourself: you are making something that takes alot of time and energy, be it a song, a poem, drawing, video, or something else that tickles your fancy, and you find out that it has a flaw... wouldn't you want to correct it? learn from it?
another point, is that the small releases helps the developers with testing.
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They're getting closer, I've played most of TWINE at a bearable speed...
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