PSP homebrew - DaedalusX64 Alpha Revision 434 |
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The DaedalusX64 team is back to release a new update of the ever-popular Nintendo 64 emulator for the PSP. The latest build of DaedalusX64 has added Clean Scene to fix various rendering glitches and added some more features.
Alpha revision 434 changelog:
- [!] Clean Scene will be enabled per game basis on roms.ini
- [!] Enabled Clean Scene for around 20 games, and enabled Double Display for two more games.
- [+] Implemented Clean Scene (Takes care various rendering glitches)
- [+] Added a hack for Tooie to skip fillrect
- [!] Removed South Park Rally hack (our mtx logic is wrong anyways, and Clean Scene takes care of the ghosting)
- [!] Removed Dynamic Loop Opt from menu (will be enabled per rom basis on roms.ini)
- [~] A couple of changes on UpdateFrame function
Previous article:
Via DaedalusX64
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Comments [refresh]
seem to come out two at a time
That's because they always leave something out of the changelog the first time around.
GRACIAS guys keep the hard work.
what's the latest update on dsonpsp anyway?
the project's on hold, last I heard.
it makes it look like they actually do some work on it
jk
great work, i use this often
Mario 64 FTW
here are the details:
DaedalusX64 Alpha Revision 435 Changelog
[+] Re-enable optimization of JAL, JALR in the PSP code generator (Small Speed-up)
[+] Optimized ADDIU logic in the PSP code generator (Small speed-up)
[+] Simplify some logic for the Dynarec (Very Small speed-up)
[+] Added “Advanced Options” menu containing containing options that generally break more ROMs than they help. (Also for testing and bug reporting)
[!] Fixed saved Controller Configuration not being loaded on ROM Initialization (Bug #25)