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PSP homebrew - DaedalusX64 Alpha Revision 431 *UPDATE* Revision 432 now out! |
Listed in: Homebrew Emulators, News, Emulators Tags: DaedalusX64, Nintendo, psp homebrew emulators, South Park
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Emulator fans rejoice! The DaedalusX64 team is back to release another round of update for the Nintendo 64 emulator for the PSP. The latest alpha build of DaedalusX64 has added some new features and other bug fixes.
Alpha revision 431 changelog:
- [+] Implemented ClearZbuffer
- [+] Added a hack for South Park Rally (It should be playable now)
- [+] Blendmodes for Mortal Kombat 4 (Menus and Text is visible now)
- [!] Added DLParser_GBI0_DL_ShadowOfEmpire WIP code
- [!] Added correct savetype for MK4, and 2 more games will use Double Display and OoT Nightmare Mod been added on rom.ini..
- [!] VertexStride and such for ShadowOfEmpire ( takes care of ghosting and other glitches on SOTE)
- [~] Lens of truth fix for OOT
- [~] Removed leftovers from 3.71 [ It might brake some stuff..]
Please keep in mind these releases aren't marked as stable builds, but are works-in- progress using the latest SVN sources. They may/may not be stable or buggy. Also, as of Rev 431 on the previews won't be included unless they change. (This reduces the download to <1.5Mb)
Download: DaedalusX64 Alpha Revision 431
Ok guys, Revision 432 just got released. Here's the full changelog:
- [!]Reverted most of the changes from Revs 305, 316, and 318 (Fixes a couple crashes, speed regressions, and Mario Head stuttering bug )
- [+]Hash every third line of textures for updating (Faster Texture Update)
- [+]Re-added Dynarec Loop Optimization (Works in as many titles as it used to, but still causes problems/freezes in some)
- [+]Added Frame Skip 99 to debug build for testing
- [+]Added more settings to Texture Update
- [~]More comments will only show in Debug builds (Some messages still remain)
GoldenEye No longer freezes on Runway or other levels, Mario Head no longer stutters without DD enabled. All speed regressions since 300 should be fixed now. Some reverted changes will be restored in future revs as speed/stability issues are worked out. This is a large commit and may have a few minor issues.
Download: DaedalusX64 Alpha Revision 432
Thanks to animebuster for the heads up!
Previous article:
Via DaedalusX64
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http://forums.daedalusx64.com/viewtopic.php?f=12&t=1199
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[+]Hash every third line of textures for updating (Faster Texture Update)
[+]Re-added Dynarec Loop Optimization (Works in as many titles as it used to, but still causes problems/freezes in some)
[+]Added Frame Skip 99 to debug build for testing
[+]Added more settings to Texture Update
[~]More comments will only show in Debug builds (Some messages still remain)
Notes: GoldenEye No longer freezes on Runway or other levels, Mario Head no longer stutters without DD enabled. All speed regressions since 300 should be fixed now. Some reverted changes will be restored in future revs as speed/stability issues are worked out. This is a large commit and may have a few minor issues.
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