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PSP Homebrew - DaedalusX64 Alpha Rev 436 released

Posted Oct 17, 2009 at 9:34PM EST by Mabie A.

Listed in: Homebrew Emulators, News Tags: DaedalusX64, Kreationz, N64, psp homebrew emulators
Ó

Daedalus X64 - Image 1


A pleasant surprise has sprung up from deep in the night, thanks to the DaedalusX64 Team. The latest build, Alpha Rev 436, for their on-going wonder project, DaedalusX64, has just been released.

Team member Kreationz provides the changelog for this release, revealing that this is mostly for fixing stability issues:
  • [~]Fixed a compiler warning
  • [!]Fixed Batch Test framework to not need Asserts to compile [Bug #47]
  • [~]Fixed typo on the Advanced Options Menu [Bug #53]
  • [!]Fixed Paper Mario not playable for more than ~30 seconds [Bug #44] Note: Still has freezing issues just not as often]
  • [~]Leveraged similarities between the PSP and N64 Float registers [Smaller Code] Note: More work to be done with other registers
  • [~]Reverted part of changes in 432 so KnownValues are handled again. [Small speed-up under certain circumstances]  Note: Need to finish testing these so faster code is earlier in logic
Tip from Jock K.


Download: DaedalusX64 Alpha Rev 436



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Comments 


 
# yayhaxor 2009-10-18 00:52
love the fact that this gets updated on a regular basis :)



i have deffinitly noticed a speed difference within the last 5 or so revisions



mario 64 works full speed with sound (but lags a bti when alot is going on)



and super smash bros is nearly there :D

Reply
 

 
# yeahthrik 2009-10-18 04:22
i'm with you on the smash bros. thing, it's the only reason why i use Daedalus (best game ever)



i have been testing Zelda OoT every once in a while, and that game's pretty good too as far as speed, just that the text displays all screwy sometimes

Reply
 

 
# @thrikKingPepper 2009-10-18 05:37
Go into preferences in the emulator, and change Texture Update Check from Disabled to every 10 or 15 frames.

That will cure the text problem.

Hope that helps. :o)

Reply
 

 
# :3Neko Kyu 2009-10-18 06:57
I never thought i would actually see the day where an n64 emulator was running so well on a psp n___n

Reply
 

 
# nicethrik 2009-10-18 07:02
thanks dude, do you have any other tips on getting OoT to run better/faster?

Reply
 

 
# i knowshaxor 2009-10-18 07:43
most games ive tried are running at either full speed or near full speed.

a few games can even run full speed with sound but thats still something that needs to be worked on

Reply
 

 
# Great!iamshadow 2009-10-18 08:22
I tried this one but i noticed that they still haven't fixed the bug in Mario64 where using async audio, the sound crashes and does nothing, then eventually after that the game freezes.



MarioKart64 has a small speedup especially when i changed some things in the advanced menu.



Pokemon Stadium 2 Runs great, a lot of the missing textures show up now, and there is almost no lag when sound is off.



Starcraft still wont load and gets stuck at a black screen no matter what i do.

Reply
 

 
# heyhaxor 2009-10-18 08:52
for starcraft try both PAL and NTSC versions, it sometimes makes a difference



and using syncrious audio (cant spell) in mario 64 works fine with me, the async tends to be more buggy

Reply
 

 
# Yeah...........KingPepper 2009-10-18 10:50
try this, frameskip set to 2, will make a big difference.

Try looking at the compatibility list found here->

http://compat.daedalusx64.com/

I see you just posted on DaedalusX64, welcome to the forums.

Reply
 

 
# ...doomplayer75 2009-10-18 14:39
i find it funny that a year ago people said it would be impossible to run n64 game at a playable speed. Im glad you proved them wrong

Reply
 

 
# HmmZeqro 2009-10-18 14:55
Never convinced to actually use this. But from the positive comments and the lack of negative ones it seems this emu is really going uphill...



Might just try it out :)

Reply
 

 
# niceSuperSZ 2009-10-18 18:02
I hope some day I can play Pokemon Stadium 1 & 2, and Super Smash Bros at full speed (with sound) in PSP. That would be AWEOSOME.

Reply
 

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