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Monkey 64 v1.0 - Nintendo 64 Emulator |
Listed in: Homebrew Emulators, News, Emulators Tags: psp homebrew emulators
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PSMonkey has released his highly anticipated Nintendo 64 emulator for the PSP, Monkey 64, version 1.0. This is the very first released of the emulator. PSMonkey has been working on it with 2 ROMs, so at least, these 2 ROMs (Mortal Kombat Trilogy and VNes) will be working on the emulator. Currently, Mortal Kombat Trilogy runs as slow as 5 fps, but this is still a great start of running commercial ROMs. Here is the message from PSMonkey:
"Well sorry I am late but here is the much promised first release of monkey64. I was hopping for better at the last min but it still passed my expectations for a first build.
A few things to note:
PS. Mortal Kombat Trilogy [!] dump wont work. [b1] dump runs just fine. When you see the second screen, press start as it's just warning you that there is only 1 controller plugged in.
The screen flickering is because it's not doing double buffering on the PSP. It's just directly rendering to the display screen. I was trying to fix this at lunch but ran into problems so I gave up since I wanted to push the build out ASAP. I'll have it fixed for the v1.1 build."
Download: [Monkey 64 v1.0]A few things to note:
- While RSP & RDP emulation is started it is far from complete. As well there are still numerous issues in the main CPU core. I plan to fix things as soon as I can get to them.
- This won't run mario64 or 99% of the n64 library. Some ROMs are starting to do things with Mortal Kombat Trilogy actually being playable (to some extent).
- I know there are odd looking color squares when running some commercial ROMs (like mortal kombat). The reason is because I have not completed texture support in RDP. I am hoping to get a revision out ASAP once this is fixed.
- The emulator is slow. Some PD ROMs do a pretty nice framerate but games like mortal kombat do about 5fps. This is due to the emulator still being on a pure interpreter core. In good time I will build a dynamic recompiler so we can get some more playable framerate.
- The app is in user mode. So it is quite possible this works on 2.0+ PSP units. I just sadly don't have the time to check.
PS. Mortal Kombat Trilogy [!] dump wont work. [b1] dump runs just fine. When you see the second screen, press start as it's just warning you that there is only 1 controller plugged in.
The screen flickering is because it's not doing double buffering on the PSP. It's just directly rendering to the display screen. I was trying to fix this at lunch but ran into problems so I gave up since I wanted to push the build out ASAP. I'll have it fixed for the v1.1 build."
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Getting a pretty good Framerate on those PD roms, too.
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i just need confirmation that plugins will be supported and if so, what extensions, then i'll get to it. maybe not dll extensions but something else. possibly DLLs.....i dunno
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I don't have a whole lot of confidence that when multiple developers failed to get things 100% on the completely open x86 architecture, one person will be able to run commercial N64 roms on the relatively closed architecture of the PSP at anything nearing bearable speeds. Of course, far be it from me to crap on a project that obviously requires talent and dedication, I'm just stating my opinion on the subject. So don't bother telling me I'm an idiot and haven't contributed anything to the scene, etc.
Also, I am aware that many commercial N64 roms will run quite well on the PC, and that are several very good emulators avaliable. My point is that NES and SNES emulation on the PC is almost 100% perfect, and any system beyond that technologically (PSX, N64, etc.) has been beyond the reach of developers.
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Great work so far, keep at it.
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I wouldnt say that PC emu. of the N64 is far from complete. I have tried a certain emulator for PC and it runs games like Goldeneye perfectly (at least as far as I know). But yeah, getting a fully functional N64 emulator on the PSP will be tough, but lets hope for the best
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They cant even get n64 working right on PC let alone psp.
Why not try a console that was made before n64 was out.
Sega Saturn or maybe Sega CD
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just wait and see, this isnt the end the sony psp, theres alot more to come, including updates of this Emulator.
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*sticks a banana in pspmonkeys butt*
They cant even get n64 working right on PC let alone psp.
Why not try a console that was made before n64 was out.
Sega Saturn or maybe Sega CD
Hey, be fair, this guy thinks that he can make an N64 emulator for the PSP, I say give him a chance, rather than setting your sights low. If you don't try to push something, you'll never know how far it can go.....
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Why not try a console that was made before n64 was out.
Sega Saturn or maybe Sega CD "
Probably because most people cant think of a good game from those systems. The N64 however has OOT, Goldeneye, Perfect Dark, Mario 64, etc...
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