Keyboard Mapping Files for PSPCAP32 Now Available

Posted Jul 4, 2006 at 6:28AM by QJ Staff Listed in: Homebrew Emulators, Emulators Tags: keyboard, Loic Daneels, PSPCAP32, Zx, Zx-81, zx81
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Amstrad CPC464

If you've enjoyed the PSPCAP32: Amstrad CPC Emulator for PSP v1.1.0 that was released by zx-81 last June 20, 2006 here at QJ, then you surely are going to love this. He has recently announced that Loic Daneels has updated his keyboard files pack for the PSPCAP32. You now have mapping for over 470 CPC games from the 380 you previously had.

PSPCAP32 was originally called as Caprice32, which imitates the CPC464 (which was designed to take Commodore 64 and Sinclair ZX Spectrum head on), CPC664 (with a built-in cassette tape deck), and CPC6128 (with a floppy disk drive) models to a tee.

Download: [Keyboard Mapping Files for PSPCAP32]

Via zx81

 
 
 

Comments

by - 2006-07-04 07:22:24
Super

Wofür soll ich den Scheiß brauchen. Ich hab von so ner verkackten Konsole noch nie gehört, also scheibt sie euch wieder zurück..... Ihr seid ja solche....oahhhhh, ich könnt euch alle so VERARSCHEN und das werd ich jetz auch. Wer will kann ja gern mitmachen: Ihr Wurstschniedel habt ja gar keine Ahnung von PSP. Ihr seid solche Missgeburten, dass man eure verpissten Eltern durch euren Atem auf 2000km Entfernung noch riechen kann. Ihr stink, seid dumm, fickt eure Onkel und bummst mit Tieren. Solche Oberschwuchtel wie euch hab ich in meinem ganzen Leben noch net gesehn.
by Northernfusion - 2006-07-04 08:32:34
memories.....

ah. i had one of those when they came out, remember i wished for a commodore64, but pops came home with one of those. it was an cpc464, but i'm pretty sure it had an inbuildt cassette player...... anyways, memory lane huh?
by StrawHat - 2006-07-04 08:42:45
Error

The 664 had a disk drive not a tape, CPC464 - Tape (64k) CPC664 - Disk (64k) CPC6128 - Disk (128k)
by - 2006-07-04 09:33:45
old

That's a pretty archaic looking computer. The tape drive built into the cpu and keyboard is great. I wonder how many polygons per second it can render in real time.
by steve_723 - 2006-07-04 18:20:31
I have

nocomment

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