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CPS2PSP Kernel Mode version out now |
Listed in: Homebrew Emulators, Emulators Tags: Capcom, CPS2PSP, eLoader, NJ, psp homebrew emulators, Supercomputer, TIFF
Ó
A few weeks
after NJ released the last beta version of his newest conquest, the
CPS2PSP emulator. He has finally unleashed the fruits of his labor with
the first ever version of the CPS2PSP; and no, he has not debunked
rumors that he is an advanced supercomputer and not a live, human
being. Perhaps, he just doesn't have the time for all that senseless
blabbers since he's just so busy perfecting this emulator.But regardless of his real identity, we think that everyone will agree with us when we say that this guy churns out amazing emulators. NJ also released a kernel mode version of CPS2PSP ver.1.0, but before we go there, let's first focus our attention to the changelog:
- romcnv.exe was renewed to ver.5. Referring to details converter/readme.txt.
- The mask processing of sfa2 and progear re-correction.
- Correcting the mask processing of the opening demonstration of sfa3.
- Correcting the trouble which the character name of msh is indicated to the rear of the character.
- Because with mmatrix it has frozen after the name entry, correction.
- Decreasing the size of cash file of mmatrix.
- Correcting the mask processing of the ending of dimahoo.
- The prayer number of people which are set with [sabisumeniyu], value of the coin input port just in the input button
- Way it reflects, correction.
- The specification of zipname.dat a little modification.
- Empty memory approximately 1MB increase. (As for Kernel Mode edition approximately 1.5MB increase)
- Initial value of AUTO Flameskip modification to OFF.
Going back to the CPS2PSP ver.1.0 kernel mode, NJ mentioned some info that eLoader users should take note of. When you're using this under the TIFF loader, you should add the text below to the appropriate file.
[CPS2PSP_3CC97646]
#*************************************************************************#
#* CAPCOM CPS2 Emulator for PSP 1.0 (Kernel mode version) *#
#*-----------------------------------------------------------------------*#
#* LOADER: 0.98 (TIFF loader) *#
#* TIFF: 2.0 - YES : Only the small size games can be played. *#
#* GTA: 2.0 - YES *#
#* GTA: 2.01 - YES *#
#* GTA: 2.5 - YES *#
#* GTA: 2.6 - YES *#
#*************************************************************************#
ebootname=CPS2PSP 1.0
limitedMemoryManager=Y
[CPS2PSP_3CC97526]
#*************************************************************************#
#* CAPCOM CPS2 Emulator for PSP 1.0 *#
#*-----------------------------------------------------------------------*#
#* LOADER: 0.98 (TIFF loader) *#
#* TIFF: 2.0 - YES : Only the small size games can be played. *#
#* GTA: 2.0 - YES *#
#* GTA: 2.01 - YES *#
#* GTA: 2.5 - YES *#
#* GTA: 2.6 - YES *#
#*************************************************************************#
ebootname=CPS2PSP 1.0
limitedMemoryManager=Y
We'll give you more updates as they come our way. For now, we would like to thank Byte for the heads-up. You could also dish out your suggestions, reactions, and other what-nots in our comments section.
Download: [CPS2PSP v1.0]
Download: [CPS2PSP v1.0 Kernel Mode Version]
Via NJ
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Comments
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Wait... What happened to Neogeo, NJ should consider that emulator, it had a lot of potential.
YEEEEEEEEEEEEEE EEEEEEEEEEEEESS SSSSSSSSSSSS!!! !
Kernal Mode All the WAY!
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I hope they release this 2.8 downgrader this comin' month T_T
Damn can't wait for this...
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K thanks ^^
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But let me school you people who dont know...this emu can play marvel vs capcom full speed and many other arcade fighters. U ignorant peeps are missing out on one of the best emus out!!!!!I know alot of u will thank me 4 this info.
Does Marvel vs Capcom actually run at "FULL SPEED"? Can someone else varify? That would be the greatest!!!And is this strictly for PSPs 1.0 , no 1.5?
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Street Fighter ZERO (alpha) 1 to 3
Super Street Fighter 2 the new challengers
Rockman (megaman) 2 The power fighters
Xmen children of the atom
Xmen vs Street Fighter
Marvel vs Capcom
Darkstalkers (and sequels)
and more.....
also you can try the CPS1 emulator that supports
Captain Commando
Final Fight
Street Fighter 2' Champion Edition
Rockman (megaman) The power battle
and much more
Thanks to NJ
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i'm at work !!!
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I also don't understand what the kernal mode version is
so if somebody could explain, thanks.
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Just get "mshvsfu1" which is the US version of the game and it will work fine. Make sure you have both roms "mshvsf" and "mshvsfu1" in your roms folder.
Hope this helps you out son...
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here are my specs
no sound
333mhz
no raster effect
stretch to 16:9
F/S 5 (30 FPS)
i get 100% most of the time on gameplay
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This means that at the moment, unsigned code can only access things that games/apps can access, such as the screen output, sound output and button/d-pad input. Unsigned code can only be run in the area of memory exploited by the buffer overflow (64Kb). In order to allocate enough RAM to run proper homebrew (e.g. emulators) kernel access is required. Only kernel code can allocate memory to user processes (homebrew). This is where we are at the moment. In order to get a fully exploited system, the kernel needs to be attacked. Then the PSP will be under total control of the homebrew code.
There are different layers of protection between user mode and kernel mode. Think of it as an onion where kernel mode is the core and user mode is the outer layer. As you remove the layers and move up privilige levels, you get closer to the kernel. You can make system calls in user mode which instruct the kernel to do various things but these calls are always controlled by the kernel and are not easy to exploit. By using system calls, it is possible to increase your privilige level and get closer to the kernel (peeling the layers from the onion). This will however take time and a lot more hardcore hacking to achieve.
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Heres a tip for everyone. you may notice that there is ALOT of access to the memory stick during emulation, so if your seeing alot of slowdown and you also see the memstick access light going nuts then the speed problem might not be caused by the emulator but by your memory stick.
Its commom knowledge that sandisk ms' have faster access rates, if you got one but dont have this emu on it, try that out.
This is a fantastic emulator. very sexy :)
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Mighty! Pang
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Street Fighter Alpha 2 - ~90% @ 333
Street Fighter Alpha 3
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Super Puzzle Fighter 2 Turbo - ~ 98% @ 333
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Vampire Savior 2: The Lord of Vampire
Vampire Savior: The Lord of Vampire
X-Men Vs. Street Fighter
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---
Kernal mode is mostly for PSPs running FW 1.0 or 1.5.
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Do both files have to be CPS originals in order for this to work on NJ's emu?
Do I have to create to versions of Cache, one clone version, one rom version as well, or only one version from the ROM and not the clone?
Any hints as to were I could find good CPS R#$MS?
Thanks for the support!
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