CPS1PSP, CPS2PSP, MVSPSP, and NCDZPSP updated to version 2.3.0 |
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With the month of October ending in a couple of days, it looks like developer NJ has decided to do some last-minute updating. The coder has just released version 2.3.0 of all of his homebrew emulators (CPS2PSP, CPS1PSP, MVSPSP, and NCDZPSP) along with a new set of updates.For those asking, CPS1PSP and CPS2PSP are emulators that allow you to play games originally run on the Capcom Play System 1 and 2 arcade boards on your PSP. MVSPSP will run games originally meant for the NeoGeo MVS, while NCDZPSP will run games from the NeoGeo CD console. Moving on, here's NJ's latest changelog (translated via Babelfish) since version 2.2.3:
- Sound processing is modified. The Q sound of CPS becomes output in 24KHz fixing, it is not possible to modify frequency. (API which has not been recorded before the header of PSPSDK is used. Referring to details the forum of PS2Dev. )
- Deleting the option of luster effect from CPS2PSP.
- Jointly using software rendering with MVSPSP and NCDZPSP. Load reduction of line scroll and the like.
- Attendant upon description above, renewing romcnv_mvs.exe for MVSPSP. Being there is no compatibility in cash file, please recreate.
- In addition, has not been remembered how many experimental modification which?
Download: CPS2PSP ver.2.3.0 for PSP Slim
Download: CPS2PSP ver.2.3.0 1.5 kernel mode
Download: CPS2PSP ver.2.3.0 3.xx user mode
Download: CPS1PSP ver.2.3.0 1.5 kernel mode
Download: CPS1PSP ver.2.3.0 3.xx user mode
Download: MVSPSP ver.2.3.0 for PSP Slim
Download: MVSPSP ver.2.3.0 1.5 kernel mode
Download: MVSPSP ver.2.3.0 3.xx user mode
Download: NCDZPSP ver.2.3.0 1.5 kernel mode (no adhoc)
Download: NCDZPSP ver.2.3.0 3.xx user mode (no adhoc)
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Comments [refresh]
This is great news. I just need to hear that DarkRayne's hack is out and real, and to get the new daedalus, and it'll be a great weekend indeed.