Strmnrmn makes progress on PSP Media Engine

Posted Nov 13, 2007 at 7:21PM by QJ Staff Listed in: Homebrew Development, Homebrew Emulators, Emulators Tags: Daedalus, StrmnNrmn
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StrmNrmn makes progress on PSP Media Engine - Image 1


Remember StrmnNrmn's promise over the Media Engine for the Sony PlayStation Portable's Daedalus emulator? The PSP homebrew developer has spent some time reviewing the audio code. StrmnNrmn tried out a PRX incarnate of the Media Engine, thanks to PS2 Dev contributor J.F., and it proved worthwhile in making certain progress into the Media Engine development.

There are still hurdles to overcome, says StrmnNrmn, and one of them includes synchronization. Though the audio code has yet to be run on the Media Engine and tested, the possible synchronization issues are likely to be the main culprit to contend with.

To solve this issue, the developer is looking into testing the Media Engine code extensively to avoid debugging the ME code - a mountain of headaches in itself. The plan is to create a test model for the Media Engine, embodied by a recoded "job manager" program, to simulate the execution of code on the ME itself.

How will it turn out? We'll see when StrmnNrmn comes back from adventuring in seas of code.

 
 
 

Comments [refresh]

by makaveli7_03 - 2007-11-13 14:52
» ?

any body know were the official daedalus site is?

by Binary - 2007-11-13 15:30
» ...

http://strmnnrmn.blogspot.com

by lol(unregistered) - 2007-11-13 16:03
» link at the end of the article

Where it says: "via: StrmnNrmn"

by mreverdred01 - 2007-11-13 17:21
» good

I've seen people on strmnnrmn's blog months and months ago saying that he needs to implement the media engine to get audio to full speed and he's been avoiding it. Once he's done with this, you will see plenty more games running at full speed with perfect sound. All that will be left is compatibility and graphical glitches. Then (fingers crossed) he might even have some left-over power in the PSPs to get multiplayer over wi-fi to work.

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