Rolling Out Lua-Adhoc Module |
Ó
be2003 has just released Lua-Adhoc lrx module. This library will allow all Lua coders to have ad-hoc functionality in their games. Sounds nice, doesn't it? Here's what the author had to say:"Well this is my second lua library and it is fully featured with two functions. There is alot more todo but this is a start."The author also lets us in on other must-note stuff about this app:
This is the first build and with only 3 functions it has an ugly hack:
Added Adhoc.init(id) initializes the adhoc, id is a 9 character string containing your very own game productid, you can make it up for your game, just remember it.
Added Adhoc.term() terminates the adhoc"
Although it still isn't fully-featured, it's definitely a good start. Now quick...get cracking with some good multi-player games!
Download: [Lua-Adhoc lrx module v0.1]
Via PS2DEV
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Comments
ooooo nice
2nd yeah
Try this version instead: http://angelfire.com/blog/dev-be2003/adhoc.zip
somethin to look forward to, homebrew and ad-hoc in lua player!
This will mean theres loads of fun multiplayer games to come as well as all the current games which will have multiplayer. Thanks
he said their where 3 functions for it, but he only metioned 2? and with just those 2 functions you can do sqawt, all you can do is start intialize the ad-hoc, and then terminate it, What ever happened to sending and receiving data?
how do you actually do stuff with just these two functions? unless im missing something completely...i dont think much can actually be done with ad hoc just yet...
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