PSP Quake II updates: mapping, handling, and multiplayer

Posted Jun 24, 2007 at 6:31PM by QJ Staff Listed in: Homebrew Development, Homebrew Games Tags: McZonk, Quake
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McZonk's Quake II sample map - Image 1About a week ago, PSP homebrew developer McZonk released several details on PSP Quake II, specifically on why the game was encountering several bugs. The dev is updating with more information today regarding the latest fixes for the game's maps, controls, and multiplayer mode.

Regarding the matter of maps, McZonk explained that while PSP Quake II had base1, base2 and base3 for multiplayer gaming, their size and the player numbers (2 to 4 players) would make for very slow connections, which in turn ruined gameplay.

This is where the community comes in - the author's inviting willing and able devs to come up with Quake II multiplayer maps for the next game release. These new maPS should be built using textures from the demo, preferably small and balanced - check out McZonk's map to the right for ideas.

The second matter is regarding game controls. McZonk explained that he encountered movements problems while testing the game's multiplayer mode. This was remedied by rewriting the analog nub code, with further plans to test non-linear input, and speed accupolish thration to e game's handling further. Other tweaks included bug fixes and adding the "surrounding box when the opponent has quad damage."

PSP Quake II multiplayer options - Image 1 Quake II PSP multiplayer options 2 - Image 1 Quake II PSP multiplayer options 3 - Image 1 


The dev detail discusses the game's multiplayer mode. As McZonk commented regarding the multiplayer menu displayed above:

The first one is the multiplayer menu where you can select the wifi connection: none (for playing against bots), adhoc and the names of your saved connections. I will add the dialog to configure them in the future. The second and third one are the menus for creating and joining a server.


On a last note, McZonk is also in need of testers for PSP Quake II to help improve the game's movement and aiming functions. Guys interested in lending a hand to this project are invited to check out the source link for further instructions.  

Kudos to nebelspalter for telling us about this news!

Via Emergency Exit

 
 
 

Comments

by - 2007-06-24 18:05:47
yes

this is great news hopeing it will be released soon..thanx for all ya work.....;)

by - 2007-06-24 20:24:07
Right on!

Multiplayer quake 2 for the PSP....awesome!!

by - 2007-06-24 21:31:35
maps

I don't fully understand why the psp can't handle real quake 2 maps. It's not like they're particularly complex...

by - 2007-06-24 22:38:04
Maps

The real maps are working. The term "less connections" refers to: there are not much connections between the rooms. This makes it bad to play the single player maps as multiplayer maps. You will run and run and don't find the other players.

by - 2007-06-24 22:57:04
Infrastructure

Will this have Infrastructure mode?

by - 2007-06-25 01:38:52
Infrastructure

Yes it already has.

by - 2007-06-25 01:41:56
cool

Yeah This will be cool, Its great to see McZonk's Quake 2 being worked on again, I think also with the recent development with new PSP Dev codes and other programming and design tools to help developers this homebrew app will now move forward to be much better and faster.

by - 2007-06-25 10:06:12
It is absolutely great to see this again!

I remember the release with the little test area made me a tad giddy. Glad to hear that development is still going on. As much as I enjoyed playing Quake 2 via my xbox, portable gaming is far more appealing to me. Anyways, good luck with the project and I can't wait to get my grubby little fingers on the next release!

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