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PSP homebrew - Chipmunk Physics v4.1.0 port

Posted Feb 4, 2009 at 11:50AM EST by Glenn M.

Listed in: Homebrew Development Tags: MK2k, psp homebrews
Ó

Chipmunk Physics - Image 1


There's another update for Chipmunk Physics out. This version of the physics engine gives you more use of the joints, such as pivot, pin, motor, spring, breakable joints, gear, groove, and slide joints. There might be a few bugs here and there since this port was rushed, but SafariAI did note that he hasn't encountered any yet.

MK2k also made his own version of Chipmunk Physics, but SafariAI just ported this version from slembcke's original.

Assuming that you have the PSP Toolchain set-up, here's how to use it:
  1. 'cd' into 'Library Build' and type 'make'.
  2. Allow the library to build; ignore the warnings.
  3. Then type 'make install' (if needed, you may have to use 'sudo').
  4. Attempt to build the Demo in 'Demo/src'
You'll know you did it right if there weren't any errors on installation. Anyway, everything else you'll need is on the readme, so be sure to give it a read once you download.


Download: Chipmunk Physics v4.1.0
Visit: QJ.net PSP Development Forums



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Comments 


 
# Sweet, First.b2dub2 2009-02-05 09:40
About to download, and sample..... now!

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# hm......XFalseGraveX 2009-02-05 14:10
Sounds ok b2dub2 say how it is Ty ~Written from my PSP~

Reply
 

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