PSP Dungeons: Assault Run and 3D Editor v1.0.1 |
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Homebrew coder charnold dropped by the QJ.NET PSP Development Forums earlier to announce the release of PSP Dungeons: Assault Run - 3D Editor v1.0.1. This package will contain an updated version of the PSP Dungeons: Assault Run homebrew game and its accompanying map editor. Here's a short rundown of what's new:
- PSP Dungeons: Assault Run 1.0.1 (game)
- some internal map format changes: the map editor can open the old versions, but the game can't (so open the map in the editor and goto file / create game format)
- PSP Dungeons: Assault Run 1.0.1 (editor):
- lights: size 0 = invisible light
- startweapon: -1 = rendering no weapon, no crosshairs in game (=standard for new map)
- now possible to make maps without a modelpack (enemies/weapons), player weapon and crosshairs
- fixed: crash of weaponlist in edit startpoint, when no modelpack loaded
- fixed: calculation of game geometry for open areas didn't remove hidden polygons (means, calculated too many lightmaps, rendered to many polys)
- calculate game geometry depends now on maparea properties (lightmaps yes/no, so lightmaps can be deleted, sealed/open area)
- editor help file updated
- new option in modelpack (per weapon): 1st person offset x,y,z
- "real" skybox per maparea (no more big, far away walls needed) yes/no + index of 6 textures: front, back, left, right, top, bottom (the sample textures are from
Download: PSP Dungeons: Assault Run w/ 3D Editor 1.0.1 (Windows)
Download: PSP Dungeons: Assault Run w/ 3D Editor 1.0.1 (MAC OS X)
Visit: QJ.NET PSP Development Forums
18 Jumps Custom firmware 5.50GEN-D now out
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Comments
great update! :-) charnold ever since i started to read what you write on the forums about the editor iv found myself to be using your smiley faces lol
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