Quick Jump Daily Digest
Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.
News on Daedalus Progress |
Listed in: Homebrew Development, Homebrew Emulators, News, Emulators Tags: N64, psp homebrews, StrmnNrmn
Ó
StrmnNrmn has posted news about his progress with the Daedalus N64 Emulator on the PSP. According to his blog he updated the project CVS repository, but he is not quite ready to release a new binary yet (still a few more
optimizations and various bugs to fix first) and will
try to release it within the coming week. Incidentally, updating the source normally only takes 20 minutes or so, but it took a good couple of hours tonight. Sourceforge updated their CVS service recently (May 12th) and as a result I had to spend a couple of hours updating WinCVS, generating new SSH keys and the like. Hopefully it won't be so painful next time around, or I might just lose the will to live.
As a more general update, I cleared a couple of things from my TODO list sorted this weekend. I'm caching floating point registers for most of the single-precision Cop1 instructions, which are now implemented directly in the dynarec code. I've not timed this in depth yet, but it's shaving 10-20ms/frame off the intro to Mario 64 (Mario's Head), which is particularly FPU heavy (i.e. I'm getting ~160ms/frame rather than ~180ms)
Finally I need to have a good think about how to go about optimising the double-precision floating point performance. As the PSP doesn't have hardware support for double precision floating point this is currently very expensive (i.e. adding 2 doubles on the n64 takes just one instruction - on the psp this balloons to several hundred as it all has to be done in software).
It is good to see that the Nintendo 64 emulator is being worked on and hopefully will continue to be updated until it is perfect. Well that is the news about Daedalus for now when more information becomes available we'll be sure let you know. You can check out the changes to the source by visiting StrmnNrmn's CVS section of Sourceforge.
| This story sucks? This story rocks! |
|
|












Comments
Reply
Reply
Reply
Reply
Reply
Reply
FACK THE MONKEY!!!!
Reply
Reply
Reply
Reply
more like douche bag
way to go strmnnrmn! Cant wait.
Reply
Reply
(like sony does with the psone emu
Reply
Reply
and to the news. can't wait!! xD
Reply
Reply
Reply
Reply
Reply
Reply
Reply
"I went to the toilet" or "I will not program next week-end"
you are going to make an article ?
He was talking about the source code and CVS problem...
99% of the people coming here dont even understand what it is about... If he was saying the same thing on a forum you wouldnt care... But it is a blog.
You should write news when he talks about performance increase (like benchmarked) or new release.
Else just let his blog live...
Regards.
Reply
Reply
Reply
Reply
cause were im standing thats all youve been doing lately
Reply
Reply
Reply
Reply
Reply
i hope some person here knows how to compile this to eboot file, and puts it up for download soon;
Reply
Reply
I'd suggest you don't overplug him like you or anyone did with Nexis aka Monkey.
Just stick to benchmarks and official releases. =)
Reply
Reply
Reply
#36, go away. This is the best n64 emulator on the psp, and even someone with as little coding knowledge as myself understands how hard it is to make such an emulator! Wow, i'd like to see u go and code a better one, dumbass!
While the current release of this emulator is "unplayably slow" (StrmnNrmn himself), i am pretty sure that this next release will be great. It will at least be fast enough to actually have fun playing, say, 10-20 frames per second. Great work! Onward to handheld N64 emulation!
Reply
Reply
Reply
Reply