More DaedalusX64 screens: GoldenEye 007; Ocarina of Time back up to R13 speeds |

Ok, so we don't quite have the video from Shinydude100 and the rest of the DaedalusX64 team just yet, however, we get more screens. From what we've seen yesterday, Mario 64 was already looking ace, and now we get to see GoldenEye 007 running on Alpha 1 too!
Here's Captain Morgan talking about his run through of GoldenEye on their emulator project:
Even though the alpha 2 plays Goldeneye better I beat the first level on the highest difficulty and completed the mission 100% on alpha 1. Only real reason was because I deleted alpha 2 of my psp since it was slower for other roms then 007. Anyway when you get down into the tunnel part of the Dam the FPS picks up alot because of the closed space and the shakiness stops. In level 2 it seems the speed is really nice, running at like a minimal of 12fps and high of 28, even though these pictures below don't exactly say it because after I click screenshot the fps goes down to take the pic but then returns so. Anyway here are so pics for Kreationz or whoever so they can see the green texture errors throughout level 2, just for future reference. It took alot of patience to beat level 1 and play a good bit of level 2 but the speed wasn't too painful so this project just keeps looking better!
Meanwhile, Kreationz dropped by the same forum thread and elaborated more on GoldenEye's special kind of rendering. It also looks like he's working well into Alpha 2 and 3 now:
Actually the speed difference is going to be an indoor vs outdoor thing, for out door rendering 007 uses a special cache method that's difficult to replicate on the psp, but rest assured CM the Alpha 3 won't have the slow downs of alpha two as the changes are now menu selectable... Also been slowly finding tiny bit here and there so it may be even faster than Alpha 1 was. For instance Zelda OoT is back up to R13 speed with better texture support and working on a way to make it faster.
Yay for progress! Cheers to the DaedalusX64 team once again!
Related articles:
- DaedalusX64 alpha build finally compiled, screens released, video later
- DaedalusX64 R14 update: R14 based code is a go *Update*
- The undaed to rise again: DaedalusX64 progress report reveals partial changelog
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Comments
anyway it just shows you, you really appreciate the graphics of your era till the next one
honestly ps2 games used to be wow, now i cant stand them
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i got lots of faith in DaedalusX64. hoping the best for the whole team.
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the N64 emulator for PSP just takes up space and everyones Time, I know i am sick of all the Noobs MSGing me about this Emulator asking me dumb questions like How to make a Game go faster etc etc then after about 20mins of be talking to them on why the N64 will never go Full FPS they get mad at me LOL,
I am not the one who gave there hopes up on a N64 on PSP.
May as well start on a PS2 Emulator on PSP get a whole 0fps lol
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Anyway, if even just one game worked perfectly on this emulator I would say that all effort that went into it was well worth it. And even if this project fails to run at full speed it can always be ported to a faster system in the near future and half of the work for it will already be done.
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And Kittykat, no. The PS1 had worse graphics than the N64. The N64 had 3x the CPU speed and had a 64bit GPU inplace of the PS1's 32bit. N64 was a beast that was let down by the limited storage space only.
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this is the reason why im buying a pandora
DONT FORCE EMULATORS, not enough buttons give up hope, thats my modo, while this might be acceptible to some, a psp n64 emulator was doomed by both buttons and its power
heres to all OpenPandora hopefuls out there
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That's the lamest excuse I've ever heard as a reason not to make and emu. Don't like it, don't play it!.
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