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Lua Coding 101 |
Listed in: Homebrew Development, How-To Tags: Glynnder, Lua, psp homebrews
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Ever wanted to know how to code in lua? Homebrew developer Glynnder has just announced that in line with his recent coding break, he has set up a tutorial for lua coding over at the boards. Now, before you get started on the (free) session, be reminded that you will need the following tools:- The latest version of Lua Devkit
- Lua Player (preferably versions v0.16, v0.17DK2, v0.20, or v0.20MOD3
- Notepad++ (in case Lua Devkit doesn't work)
- "#include <stdio.h> int main() { printf("hello world"); return 0;} That is 'hello world' in C"
- "print("hello world") That is 'hello world' in lua"
Discuss: [Lua Tutorial]
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heres the example between the two........
# "#include int main() { printf("hello world"); return 0;} That is 'hello world' in C"
# "print("hello world") That is 'hello world' in lua"
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onClipEvent(ent erFrame){
play();
}
Stuff like that.
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