Join Rubik's Cube Homebrew Challenge and win US$ 500 |
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QJ.NET reader Maxime dropped by our PSP Development Forum and informed us about a newly-started homebrew coding challenge by online site DevsGen. The objective of the contest is for the contestants to come up with the best Rubik's Cube game for the PlayStation Portable. The prize? A whopping US$ 500! You can either group together and work as a team or do the homebrew alone. It also doesn't matter what programming language you are going to use because all that matters is the end result. Here are some of the mechanics of the Rubik's Cube Challenge:
- The player will have to be able to play with his virtual Rubik's cubic in the same way as a real one in his hands.
- Ergonomics and handiness have to be well thought to provide a real pleasure when playing.
- The game have to detect when the cube is finished.
- The ability to provide some hints to the player will be better but it's not an obligation.
- The ability to apply custom textures on faces instead of classic colors but it's not an obligation.
- The cube's rotation speed must be well thought.
- The program can be ported from another version with the original author's agreement. It will be less considered by jury but keep a chance to win if it is incredibly well made.
The challenge will end on September 30.
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Comments [refresh]
why solving the cube on PSP? in real its much more fun. and if you know once how to solve it it's very simple ^^ i solve it under 3 minuits
My best time ever is 1min42sec
Normally around 2-3 minutes too
the trick is in coding it you freaking moron.
sweet! i had been looking for a rubik's homebrew
Finally! Great! I want that game!
A solver für your RL-cube would be nice ..
And a changable number of cubes would be cool too (not just 3*3*3 but 4*4*4 and so on .. these take some more time to solve that the 2 Minutes avarage for the 3*3 cube ..)
I can't code PSP games, but I have a controls idea for anybody who's interested. D-pad is to change the square you want to rotate, and face buttons to rotate the line in the direction of the button. Maybe hold onto L or R to do a fast rotation.
FIRST
Well Maybe we need to use 3D visuals to display a 3D cube and use animations for for rotations etc!
If i know how to do that, I would have created a rubix psp game ages ago.. Too bad I don't know how to do it +(
too bad there not doing this for the ds. The touch screen could really be good for this type of program.
At least homebrew is easier on the psp.
30 to 40 second average for me to finish a real cube... but i would like to see how my arthrigoms work digitally.
I'm pretty good at it for being new to it. My algorithm takes me about 2 minutes 10 seconds.
$500? somebody doesn't realize what game developmnt costs...
$500 is nothing for a professionally developed game, of course, but for a project that someone would have done in his or her free time anyway it's pretty decent.
If one were to spend 2 days on this project you would have a finished game. Its not that hard to create a digital rubix cube
I chinese guy in my classroom can do it around 45 seconds average (his best time is 29 seconds, you can't even see his hands well cause he moves those rows veryyyyy fast).
you guys might ant to check out this for ideas
http://www.ryanheise.com/cube/speed.html
i don't have a PSP but this sound pretty cool and i coudl make some of my friends get it
btw i average around 20 seconds or less for real cube so my suggestion for max TPS would be at least 6 and at most 12
5 min and the cube est faire
Yeah too bad it's not for the DS. Maybe if the DS didn't suck so much ***** it would be able to handle more then just mario.
Since mario is the only thing keeping ds alive.
"The player will have to be able to play with his virtual Rubik's cubic in the same way as a real one in his hands."
Heh. To all the entrants: good luck with that. The closest you'd be able to come to doing that is with the Wii. *Not* the PSP.
Sweet. But the DS is good enough =\
i think this is a nice idea. Hopefully we will see some quality results, hopefully some 3d ones with the Beryl Cube effect
"$500? somebody doesn't realize what game developmnt costs.."
Well...the whole amount pays just 1 person
This is a pretty cool idea. Too bad I don't have time right now to work on this.
For controls, I'd suggest the analog stick for rotation of the cube. The row or column would be highlighted green and be the center most item (possible directional controls could move this...) the R would swap it from vertical to horizontal and the triangle, square, x, and circle would rotate said section left, right, up, or down respectively.
There should be an option where you could decide the color of each square. This would make it possible to "convert" the position of your real cube to a digital one.
I mean, i got a cube lyin around, and i cant solve it(call me stupid). But if i could make it so the cube on the psp had exact same position, i could continue workin on it on my psp.
Why????
lets say 30 people or groups go for this....
then we just have 30 versions of something toss!!
why not do a compitition for something that has the potential to actually be good??
you can still keep it simple,
like an asteroids/geometry wars game?
wonderboy/adventure island??
Defender, rockman, jet set willy, mario, or anything that people might actually play more than for about 30 seconds,
i had the official Rubiks cube on my mobile, it lasted about a minute then i deleted it
shi__t!!
nob
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here at kidsinasandbox.com/rubiks/psp some guys have been working on the homebrew and here is an beta
a nob
http://dict.die.net/nob/
Okay. I'll take that. Thanks :3
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ill do it
can someone tell me were to download it..
abodd@sbcglobal .net
ill do it
can someone tell me were to download it..
abodd@sbcglobal .net
This would be so awesome!!! My cubing skillz probably won't get any better, but it would still be crazy awesome!!!
BTW, I average 22s on my solves
I been playing a Cube on my PSP for MONTHS now. just google "rubix cube flash game" and place it on your mem stick, then open psp browser and point to the .swf file. run psp at 333mhz tho, faster and smoother. but more on topic, if i was going to dish out 500 bucks to have something coded for psp, it damn sure wouldnt be no cube homebrew lol. you best be making me a friggin RPG or something. lol