Final CPS1PSP/CPS2PSP/MVSPSP source

Posted Dec 27, 2006 at 5:09PM by QJ Staff Listed in: Homebrew Development, Homebrew Emulators, Emulators Tags: Capcom, CPS1PSP, CPS2PSP, emulation, NJ
Ó


Hello, Ryu.


To everyone who has been following NJ's work on the CPS1PSP, CPS2PSP, and MVSPSP, then you should know that one of our favorite Japanese devs has just released the last and final versions of his emulators. He has also recently released the source for the previous version. However, this also means that this might be the end of the road for him when it comes to emulator development. As he has noted on his own website,

This homepage is closed.

I wish to express my gratitude to the people who reported on the bugs up to now.


The account of this homepage is deleted on January 10. Please download these files till then.


The sound test of MVSPSP was deleted from the source code of the latest version (Because the sound emulation was changed). If necessary, please download the source code of 20061222(CPS1,CPS2 1.64 / MVS 1.63).


Aww. At least he will always be remembered as the guy who brought the Capcom Play Systems 1 and 2 to PSPs everywhere. In the meantime, he has also released the source for all of his work for anyone who may be interested in picking up where he left off.

Download: [CPS1PSP 1.66]
Download: [CPS1PSP 1.66 Kernel Mode version]
Download: [CPS2PSP 1.66]
Download: [CPS2PSP 1.66 Kernel Mode version]
Download: [MVSPSP 1.63]
Download: [MVSPSP 1.63 Kernel Mode version]
Download: [CPS1PSP 1.66/CPS2PSP 1.66/MVSPSP 1.63 source]
Download: [CPS1PSP 1.64/CPS2PSP 1.64/MVSPSP 1.63 source (for MVPSP soundtest)]

 
 
 

Comments [refresh]

by JJ - 2006-12-27 12:14
» Thank you

Thank you NJ you are one of the greats in the PSP community.

by bl - 2006-12-27 12:23
» thank you

your programs are great thanks!!!!





what is the best version ? kernel or not kernel ( i have a 3.02b )

by dude - 2006-12-27 12:31
» ..

I find kernel faster

by M-Lin - 2006-12-27 12:35
» Thanks

Hey NJ if you're ever in London I'll buy you a pint!

by John Carlo - 2006-12-27 13:11
» uh

does this version have wifi?

by Pal - 2006-12-27 13:15
» Thanks NJ

Thanks NJ, you have left a legacy!

by Jingles - 2006-12-27 13:30
» NJ, WE SALUTE YOU!

Thanks NJ for all your work.



Its been great playing these games on the PSP, you have never ceased to amaze me.



Jingles.

by ... - 2006-12-27 13:54
» ...

"He has also released the source for all of his work for anyone who may be interested in picking up where he left off."



I really don't think anyone will be up to the challenge as this emulators are as perfect as they get ;)



I salute NJ

by wowzers - 2006-12-27 14:56
» MR. NJ!!!!!!

I SALUTE TO THE MASTER OF CAPCOM & NEOGEO EMU FOR OUR BELOVED PSP 1.0 & 1.5



NJ THANK YOU SO VERY MUCH!

by shoryuken - 2006-12-27 15:01
» Thank you NJ

for the hope and hardwork of playing these arcade classics onto our psp. You, out of few, made what homebrew is really about.. Therefore I salute you and Good luck in the future. You will not be forgotten.

by shoryuken - 2006-12-27 15:05
» Thank you NJ

for the hope and hardwork of playing these arcade classics onto our psp. You, out of few, made what homebrew is really about.. Therefore I salute you and Good luck in the future. You will not be forgotten.

by poisondrone - 2006-12-27 15:19
» WIFI?

Tks a million NJ! wish you & family all well in the new year~

I rememeber sometime back tt was a article abt WIFI support for the NeoGeo emu...wat happen to it? anyone know?

by NeoCover - 2006-12-27 16:06
» CAVE - Psikyo - Toeplan

I really do appreciate everything he has done and I never imagined CPS2 and Neo-Geo games running so smooth but he created a very nice emulator that could have spawned a few other XXXpsp emulators such as CAVE, Psikyo, Toeplan all of which use similar processor and sound chips. Im sure it would not have taken NJ long at all to import those systems into his emulator to create CavePSP, PsikyoPSP, etc similar to how MVS, CPS1 and 2 are created from source. He uses mame source for a lot of his work and he is the only person that could have pulled this off. If someone knows how to contact NJ, ask him if he has looked into doing something like this.



rock

by $5.99 - 2006-12-27 19:27
» ....

NJ's emulators are great pieces of work. I can finally take some arcade games on the go without buying those collections. He will truely be missed in the PSP scene. As to NeoCover, NJ's emulators are closely similar to MAME, so I think coming up with emulators for those SHUMPS games shouldn't be that hard. Though, most of the Psikyo shooters on MAME are not 100% perfert, just some flaws here and there but they are very playable. As for CAVE games, anything after Progear (a CPS2 game but was combined effort between CAVE and Capcom) has not been emulated yet. Most of the newer CAVE games uses a different from 2002 on uses different PCB boards which has not been emulated yet. The PSP with its screen is perfect to play vertical shooters if it was turn vertically but sadly it will be very odd to play games with buttons on top and bottom of the screen.

by NeoCover - 2006-12-27 20:38
» CAVE is emulated

both MAME and Final Burn Alpha support Atlus/CAVE games. Several of the games come from 1998-99. Here is a brief list of possible games that could be imported to NJ's emulator source:

Dangun Feveron

Donpachi

DoDonPachi

ESP Ra.De.

Fever SOS

Guwange



Raizing/8ing:

Armed Police Batrider

Battle Bakraid

Battle Garegga

Kingdom Grandprix



the list isn't long but some of those games are great shooters. When shooters were shooters and not Halo.

by matt - 2006-12-27 22:37
» THANX NJ!!

fantastic!! this is the BEST emu for the psp so far..

( i havent been playing the ps1 emu yet )



many thanx to NJ for the hard work!!



hope u do a N64 emu sometime

by jF5 - 2006-12-28 02:16
» wifi PLEASE!

NJ is a programming pimp! Someone just needs to get this program hooked up with netplay or something. A little chat client and play people over the infrastructure would be sweet! Doesn't anyone want to pimp back the American/E.U. Fighting scene?? PLEASE, support this great work by making it even better!

by tenshu - 2006-12-28 06:00
» DDO rules

doDonPachi would be definitive plus

one of the best scroller game ever!

by Nanny DeVito - 2006-12-28 13:33
» NJ king of homebrew

NJ needs a freakin 21 gun salute for his work.

The man deserve respect for all teh stuff he did.

by YOU WILL BE MISSED!!! - 2006-12-28 19:16
» THank you for all you've done...

The updates were fast... I was there to see x-men vs street fighter have little lag... to nothing at all. Thank you for everything you've done...I cant say that enough. THANKKKKKKKKKKK KKKKKKKKKKKKS NJ you are the bEST!!!!!

by Koree - 2007-01-01 18:04
» i really need someone to help me out

please can someone help me out. I'm not a noob or anything but ive been having trouble working this emulator. I have read the game list on which mame will work properly but i have a problem executing the game. It keeps giving me a prompt that says dont bother it wont work properly. I can't seem to get it to work. If someone would please help me out with a tutorial on how to use this emulator i would REALLY APPRECIATE IT.. or email it to me at nyballerkz@tmai l.com I really appreciate your help .. from one psp 1.5 owner to the next thank you..

by wil - 2007-01-06 16:35
» here you go

=dude you gotta convert the zip so that you get a cache file, remember this----

this works with all cps1/cp2/and neo geo games

for this guys emus only.

first-

make sure to copy over both emu files to the game folder (psp/game/cps2 and psp/game/cps2%)

create a roms folder

(psp/game/cps2/roms)

and put the rom in there.

make a cache folder in the cps2 folder and copy the created file into the cache folder.

(psp/game/cps2emu/cache).

the cache file that is created will show up in the cache folder in the convert folder.





hope this helps

by PSPGOD - 2007-01-10 11:14
» Cache file takes up even more space than the rom itself

The cache file, after being converted, itself is more than the actual rom file size. That's a lot of space we're talking about for neogeo games here, games like kof, mslug.

by Audio_Fade - 2007-01-16 18:48
» @ jf5

That would be freakin' awesome! Of course, after all the games and anime soundtracks, my 2gb's almost full...

by SidewaysPhoenix - 2007-01-17 07:29
» Good Job

I will give NJ his props for his work.

I have a question; if anyone can help. Im trying to run the higher end games like SS V special and it keeps crashing for some reason. I followed all of the instructions and it just doesnt seem to work. Can anyone help me please?

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