Easy Accelerated Image Rendering Lib v0.1

Posted Jun 17, 2007 at 2:40AM by QJ Staff Listed in: Homebrew Development Tags: the_darkside_986
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Easy Accelerated Image Rendering Library v0.1 - Image 1 


the_darkside_986 dropped by our forums recently to announce a development library created by Hazed Mirror Productions. The library, called Easy Accelerated Image Rendering Library v0.1, is supposed to be an alternative to graphics.c/h for image rendering.

As noted in the readme, Easy Accelerated Image Rendering Library v0.1 is

...a library that is as easy but renders images using Vertices in ortho projection mode instead of using GU_SPRITES, so that faster render speed, rotation, and scaling could be supported.


This release is marked as version 0.1. It lacks some of the features that are in graphics.c like blitting images or text on to another image. These features might be added in the next release if I think they are useful enough. Or someone can add them and re-release this.


the_darkside_986 notes that people are free to add enhancements to the library, so the image rendering library can be a valuable resource for the community. In any case, if you're a programmer, why not give it a try and see if it helps you make better homebrew. Enjoy!

Download: Easy Accelerated Image Rendering Lib v0.1
Visit: PSP Development Forums

 
 
 

Comments

by - 2007-06-17 02:30:21
nice

sounds good, hopefully some fixes later and improvements. it'll be better than graphics.c later, i think...
by - 2007-06-17 08:21:41
Fantastic

Nice release, thanks!
by - 2007-06-17 09:29:19
don't download it

It is crappy. Wait later for version 0.2. Version 0.1 is plagued with stability issues and n00bish errors. Version 0.2 is going to rock and be a real replacement of graphics.c Of course, you can always use OSLib but I am aiming to make a very simple lib like graphics.c
by - 2007-06-17 12:04:59
yup

idk what this is but ok
by - 2007-06-17 13:23:59
...

Then dont comment....
by - 2007-06-17 14:57:14
0.2 is out now.

I fixed things up and released it on the development forums. It's actually usable now, unlike the piece of crap that the last one was. But it still isn't perfect, but I'm getting closer.

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