Danzeff OSK Source Released |
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Danzel, the author of AFKIM, has released the stand-alone source code of the new OSK (On-Screen Keyboard) in his 2.0 version of AFKIM. Other developers in the scene can now reuse the source code to embed this OSK into their own homebrews to offer a better way of character input.The name of the OSK, "Danzeff", is a combination of "Danzel" and "Jeff Chen", the names of whom designed this input method. We have posted a detailed report on this OSK before.
Download: [Danzeff OSK Source Code]
Thanks for the heads-up, cooldocy795!
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Comments
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#1 - yeah, pretty much.
Ahman did his own implementation of the same keyboard style for irshell.
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So thnx Danzel and Jeff Chen
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If you'd been following the thread where we discussed the creation of this idea you would of seen that it came from the Gran Turismo 4 (PS2) keyboard, but with many changes.
It is possible for different people to invent the same thing you know
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this keyboard was originaly used in KILLZONE, then ported to GT4... that hombews app just copied it
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ignore the bad comments lol - they just jealous!
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Im not sucking Xbox's balls, I am not a fanboy, I have a PSP, a PS2, and an Xbox, but Xbox is the best one to run homebrew on, hands down.
Im not a fanboy like some people here
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Trust me, the Xbox is a lot harder to program for, but it has the best homebrew hands down, everything homebrewed for the PSP is on the Xbox, except it runs alot faster, smoother and better quality. But, the Xbox is not portable, so they both have their pros and cons
Go back to your onesided mind, fanboy.
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