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DaedalusX64 R14 update: R14 based code is a go *Update* |
Listed in: Homebrew Development Tags: Chilly Willy, Daedalus, Framerate, psp homebrews, StrmnNrmn, SYNC
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Here's an update on the new Daedalus project, or rather, the DaedalusX64 project, which picks up after StrmnNrmn's R13 release. This update comes from Kreationz, and it looks like a pretty good start for R14:
11/01/08 I've now taken the R13 changes and added them to R14. So, I'm fully switching to the R14 code. So currently:
- R14 Code Base with:
- All R12-R13 broken ROMs now running (TLoZ:MM and others...)
- Speed Limiter Fixed
- Sync displays proper values when Show Framerate is On
- Logo/Preview bug I had in R13 is gone
- Debug Screens are turned off (No pressing [] to continue)
* Article originally posted Nov 05, 2008 at 11:11AM
*Update* Kreationz has given quite a beefy update on the progress of DaedalusX64, recounting all the tweaks he, Wally, and Chilly Willy have managed so far. It's mostly a collection og streamlining the code and tying lose ends from StrmnNrmn's code. More importantly though, we're also given a hint as to when we get the first public beta release:
With all three of these updates [from Kreationz, Wally, and Chilly Willy] we now have better speed and compatibility than any prior version of Daedalus(R12-R14 included). There will be another Alpha in 2-3 days max. After this is tested(in bout a week), the SVN will go online. All the developers will have access. Then in December everyone will have read-only access with the developers having write capability. The first public beta will come out about that time. (Read: Early December.. 1st-5th time frame.)
Related Articles:
- StrmnNrmn's Daedalus legacy not dead: DaedalusX64 project begins
- *UPDATED* Unofficial Daedalus R14 Beta released - Nintendo 64 Emulator for PSP
Via DaedalusX64
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Comments
In my personal opinion you, QJ are hypeing this DaedalusX64 project a bit too much. I'm not trying to diss the makers and I hope they will make a great update to the emulator, but come on.. this is ridiculous.
If we want DaedalusX64 updates we will go to daedalusx64.com, right? Of course it's a bit different for big updates like DX64 RELEASES etc.
Once again, I just want everyone to know that I respect the makers of DX64 and I think they're doing a great job but..
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interesting (good) to see how he is not even mentioned in this release.
i greatly look forward to testing out there release.
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For a constantly updating compatibility list for Daedalus go to Myspace.com/Daedaluspspcomp atibility
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I am soooo looking forward to a release of Daedalus that will play games at full speed, even if it is only a few of them. I am not saying I believe or disbelieve that this will happen, but I am thankful that some people decided to pick up where Strmnrmn left off. The success of this project will likely revitalize the PSP homebrew scene. )
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Like kittykat said ^ "even if it is only a few of them", it'd be great to finally play something on the n64 on our psps.
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to the team who is re-doing daedalus, i just wanna say stay motivated on your mission, because this is one of the greatest undertakings in all of psp hacking. i hope you know the infinite joy you will bring to psp hackers around the world.
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Oh yes, no problem.
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In my personal opinion you, QJ are hypeing this DaedalusX64 project a bit too much. I'm not trying to diss the makers and I hope they will make a great update to the emulator, but come on.. this is ridiculous.
If we want DaedalusX64 updates we will go to daedalusx64.com, right? Of course it's a bit different for big updates like DX64 RELEASES etc.
Once again, I just want everyone to know that I respect the makers of DX64 and I think they're doing a great job but.. "
So basically you're just bragging that you knew about it first and want credit for knowing where to find it before qj can update us on it. Guess what. Nobody cares. Keep you're comments to yourself next time.
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