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DaedalusX64 dev status update: Beta 2 release window, design contest announced |
Listed in: Homebrew Development, Homebrew Emulators, Emulators Tags: Daedalus, DaedalusX64, Kreationz, Photoshop, psp homebrews, StrmnNrmn

I'm sure more than a handful of you have been wondering whatever happened to the Daedalusx64 project. We were expecting something for everyone's Nintendo 64 emulator of choice for the PSP sometime towards the end of December, and now, we finally hear of an update.
Here's Kreationz posting a dev status update on their DX64 forums the other day. Looks like DaedalusX64 Beta 2 will be rolling out shortly, if the stars align just right:
Well first the apology. Sorry I've been gone so long life just got busy between work and other things, but I should have down time over the next week to get back in the game so to speak. I've started going over the myriad of changes to the code since I left and will be looking at my prior ideas that I haven't implemented yet. So real quick here's my plan for the next week or so.
Get caught up on all the forums. (Got a lot of reading to do.) Go over all the revision changes I missed. Test some old bugs to see if they are still there. Then get back to diving into the code. I'm going to look at cleaning up the code, blasting a few quick bugs, checking stability issues and getting ready for the Beta 2. I've been talking with the other devs about this and we feel it's getting close to time for it, so I'm going to be shooting for the end of the month on this (but it may take a bit longer) and trying to pack in as many bug fixes/graphical fixes for as many of the playable titles as possible.
He followed up this announcement with another post from yesterday. Now, you guys get to join in on the fun. Just like how StrmnNrmn had his own art contest for Daedalus some time back, the team is doing the same for DaedalusX64. Here we have an announcement of the contest, plus info on a minor bug fix:
In anticipation of Beta 2, I have begun a new EBOOT Background/Icon contest. I will personally be the moderator for this. On the code side of things:
[!] Fixed White Ghosting in Mario Kart 64 (Hopefully with performance issues this time.)
Also the texture cache can be flushed less often now which should allow for a slight performance boost in some circumstances. (More may be able to be done here but I have to do some testing.)
Now I know a lot of you guys may be disappointed, and are raring to get your hands on the next release, but don't worry. I'm sure you guys can busy yourselves in the mean time with fleshing out your vector art skills and Photoshop manipulation. A release is coming, so all we have to do is sit patiently and wait. No sense in rushing things, right guys?
Related articles:
- The cake is not a lie: StrmnNrmn is still alive, working on 'high profile game', supports DaedalusX64, porting Daedalus to new platform
- DaedalusX64 Beta 1 released
- StrmnNrmn: Daedalus design contest finalists announced
Via DaedalusX64
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Can you please take a look at Pokemon Stadium 2?
It's running almost perfect without sound. It would be awesome if this game could be on the list of perfect games as well. Thank you for the your hard work and effort and the sharing.
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For full speed we need 60, but I don't this is possible :( Doesn't it go by polygon/sec or something?
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@@ Hotsuma stu you dont what your talking about, theres atleast 6 games running fullspeed
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Zelda - Ocarina of Time will be soon in fullspeed!
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That's not to say I don't support the project at all, but rather it's frustrating to have yet another beta release where you fire it up in anticipation only to yet again feel let down by choppy framerates and ***** sound. Another release and install for an extra 2fps? Why bother?
The fact the PSP can hand PSX games at full speed shows it's *not* a matter of power that's holding this project back, so I disagree with the above point fully.
This project is now more of a pipedream than reality for me - I'm content to just sit back and wait until you can actually play a smooth (ie over 30fps constantly) N64 game with near perfect sound and no stuttering.
Yeah, some of you might lay claim to the fact that you can get 'blah blah' running close to that (or even above) but the fact is, the average game you load up through this emu at present is a horrid mess and nothing will kill your gaming enthusiasm more than loading up an old classic you loved on the original console and trying to kid yourself it's the same experience on the PSP, whilst you try to ignore the low, choppy fps and crappy sound.
As with all emulation, unless it's near perfect speed you kind of miss the point of the exercise.
I want to see this EMU meet it's fullest potential as much as any of you, but for the moment I'd rather sit back and let the beta testers iron it out until it represents something worth space on my memory stick.
Until then, this project is proof of concept, beta code and should be viewed as such.
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I once read that it would take about 4 years for 100% speed, so i guess i have 3 left.
I enjoy playing mario 64 on psp. My friends always stare at it with envy.
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