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Daedalus update on PIF fixes |
Listed in: Homebrew Development, Homebrew Emulators, Emulators Tags: N64, psp homebrews, StrmnNrmn
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Do you know the ins and outs of your Daedalus? Today, StrmnNrmn is taking a crack at how his homebrew N64 emulator is working on the N64 PIFs - that's peripheral interfaces. Here's the long and short of what it does:- Reading the controller status
- Reading/writing to the eeprom
- Reading/writing to the controller mempak
"These two problems combined to cause certain roms to get confused and hang when trying to access the mempak. The total fix was a few dozen lines of code to separate out the PIF formatting from the command execution, and a single-line fix for the second issue."
If you don't understand that, let it be. It's really hard to understand for non-coders and homebrewers. We're all just so impressed by how clever StrmnNrmn is in developing and manipulating codes. But the big picture is: he's making progress. And that's what's important.
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~read~
1 more grain of sand fell through an hourglass...
HERES THE DETAILS!
most people dont care about that.
people care about Daedalus running games. and before you say "well this means itll run more games" i dont know many people who like playing games at 5-12 fps.
only people who do know the details on emus and code and the pc version of Daedalus will care and they prolly already know about this.
in short why not just have a section for Daedalus that people can see all the single line code fixes
kthnx~
im really sick of hearing about things that may work in the
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And also don't be angry at the guy for improving his emulator. First of all its HIS emulator (well its Nintendo's kinda, but whatever) and he can do whatever he wants with it, whether it'd be speed or graphic or other. Although some of the improvements seem to be useless you gotta realize that he upgrades things that he thinks would make the emulator better. Its not like hes really trying to make it worse (or is he....).
I don't wanna be like those people who say "If you don't like it then make your own" because its annoying and its nearly impossible for most of us. How many of us can even make an emulator? Maybe 1/20 of the people in the homebrew scene even have a slight idea of how to program.
Yeah thats about it
-Dont Flame. Its Annoying.......
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On one hand, you can be given updates from time to time about how things are progressing,...or you can have the coders just code for years on end, and release the emulators years for now. Just be happy that there are people out there that actually write these things...
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:|
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SHOW SOME RESPECT AND GRATEFULLNESS!
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Until then let us hope that he continues to find more errors that may lead to further stability.
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proud supporter
-hYdRo
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I'd say even if he dont ever reach full speed, he rock, he tried.
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Show his with some respect. If it not him, do u think u have N64?
This forum is only for supporter. So get your rotten *ss out of the forum.
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I can see it now,
NEWS
the N64 emulator is now working at full speed with sound, yet its not compatible with most games as there is a bit of code that confuses most ROMS, and thus doesn't run them
Grow up you lot ffs, its getting rather annoying with your school boy comments about how speed is the be all and end all of every emulator ever released
I'm sick of reading comments about how slow emulators are, who cares, its compatibility that's more important, speed is just a after thought for when you can run things
Also, i think you will find, that by sorting out the graphical glitches, compatibility and sound, speed comes easier at the end
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#6. This is where i come in, im fixing up as many graphical problems as i can. See Daedalus Spiff up (v1.2 coming out soon). However there are some really quick games currently, they are Aerogauge, Forsaken, Monster Truck Madness, Mario 64 and a few others..
Anyway to cut a long story short, this update means that some games that didnt boot before will boot now
Im assuming the games below will work
Perfect Dark
Banjo Tooie
Conkers BFD
Snowboard kids 2
Any games that use Eeprom 16k
any games that use expansion pack (Maybe)
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This is a hard code to make so have some patience and be gratefull for the little updates. I dont think you people realize this but he does NOT have to do this. This isnt sony who promised a emulator. This is a coder who's messing around with a project. And you people disscoruging him to the point were he drops it will really suck. So show some respect you ungratefull douche bags
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AND WHO GIVES A SHI T IF HE STOPS MAKING IT
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QUOTE: "you ungrateful bastards"
STFU GO GET SOME FRIENDS AND GET A LIFE. ALL YOU PEOPLE DO IS PLAY YOUR *****ING VIDEO GAMES AND USE YOUR ELECTRONICS
WORRY ABOUT THE REAL WORLD, NOT YOUR FU CKING ANIMATED LIFE.
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FIX BOMBERMAN64
FIX BOMBERMAN64
FIX BOMBERMAN64
FIX BOMBERMAN64
FIX BOMBERMAN64
FIX BOMBERMAN64
FIX BOMBERMAN64
thnx ^^
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Second of all, Your telling us to to worry on the real world, and not on our animated life, yet your reading comments on a psp website.
You need to grow up and appreciate what StrmnNrmn is doing for all of us, he could just keep it to himself if he wanted.
Your a PIECE OF SHI T and I think if you killed your self noone he would care.
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I think we just need to relax and stop being closed minded: everyone has a right to their own opinion - the truth is however most people don't care about yours (or mine!)
I personally am really excited for future speed increases,
and i'm also really excited for whatever improvement this is.
let's act our age and be civil.
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plz prove me wrong
plz!!
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me and my mates love your stuff and my father who is a coder says that u are amazing
ur bringing smiles to the land downunder dude.
xoxoxo keep it up
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