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Daedalus R8 - Coming Sooner Than Expected? [Update] |
Listed in: Homebrew Development, Homebrew Emulators, Emulators Tags: Daedalus, N64, ps2dev, psp homebrews, ROM, StrmnNrmn, Zelda
[UPDATE]
Well, it seems that some brilliant member of our comments section
(Visigotico) took it upon himself to re-compile the emulator with this one-line
fix. He has also taken the liberty as to compile a separate version with frame
skip set at 1. StrmnNrmn has stated that adding frame skip will not show a
drastic increase, but Visigotico compiled it anyways (maybe to hush those
complainers of frame skip). According to StrmnNrmn, frame skipping will only
add about 0.5 fps to the overall rate - nothing noticeable.
You can view the original article below the line to find out what you can
expect from StrmnNrmn in a few days; the speed increases for a few games due to
this fix can be found below as well. The download is not of StrmnNrmn's next version but rather a small user update to R7 with the speed fix.
Download: [Daedauls Pre-R8 Release - Compiled by Visigotico]
StrmnNrmn never ceases to amaze us with his optimizations and constant updates to his Daedalus N64 emulator. StrmnNrmn originally ported the Daedalus N64 emulator over the PSP earlier on this year, and since then has been improving the emulator's speed and compatibility non-stop. We've seen several new builds come before us, each one better than the previous with mainly speed increases - something of which everyone loves to hear.
It seems that the man behind the fastest N64 emulator on the PSP has done it again - he has improved the overall speed of Daedalus. After reading a single post by Soatome over at PS2Dev, he realized a crucial part in his code that could be easily improved/modified. This single line was change from sceCtrlReadBufferPositive to sceCtrlPeekBufferPositive. Strmn states that this single adjustment has improved the speed of many games by a few frames due to the stalling for a frame every time the ROM read the status of the pad (controller/buttons). StrmnNrmn has listed a few of the speed increases (very impressive from R7) -
Mario now runs at at steady 15fps in most places, and around 20fps indoors etc (it reaches over 35fps in the main menu, and close to 30 in some scenes.) Zelda now runs at around 8fps in game, and up to 20fps in certain places. The 'nintendo' logo at the start runs at over 90fps :D The MarioKart Nintendo logo now runs at 30fps, and the main menu (with the flag) runs at a solid 15fps. In game it's a comfortable 12fps. Starfox runs at around 15fps - the intro runs at 25-30fps. Quest64 runs at 20fps.
Due to this unexpected speed increase, StrmnNrmn has stated that we may see a release of R8 sooner than later! Although no specific time table was given, we should definetly see a release by the end of the week or early next week.
Via StrmnNrmn
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Comments
Thanks Branin for sending in the tip, but us bloggers didn\'t get notified about it until I had already started the article after I saw StrmnNrmn\'s blog when I woke up.
1st post hopefully ;)
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When this does hit playable speeds I'm going to be eternally grateful of you, StrmnNrmn.
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I never would have imagined that so much progress could have been made on something like this!
*Waves finger at the naysayers of the past*
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PSP forever!!!!!!!! !!!!!!!!!!!!!!! !!!!!!!!!!!!!!! !!!!
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cant wait
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OBS.: no zip support, no png support since zlib and lib png is missing in my environment.
frameskip = 1
http://rapidshare.de/files/29775959/daedalus_fs.zip.html
no frameskip
http://rapidshare.de/files/29776529/daedalus_nofs.zip.html
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Probelydidn't buti'm never to careful.
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sooooooo fasssssttt!!!!!
sooooooo fasssssttt!!!!!
sooooooo fasssssttt!!!!!
sooooooo fasssssttt!!!!!
sooooooo fasssssttt!!!!!
sooooooo fasssssttt!!!!!
sooooooo fasssssttt!!!!!
sooooooo fasssssttt!!!!!
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remember when pspupdates released an email from zombii about a full speed n64 emu? did that ever release or was it a hoax
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THIS WEEKEND, OR EARLY NEXT WEEK!
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to people that cant appreciate what this guy is doing for the community i would suggest that u hold ur tongue, or else you might just loose it in your stupidity
...............hows that StrmnNrmn.................nice work and good luck in future indevores............
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I cant believe it!!!!!!!!!
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But a have like a 11 or 15 fs in Mario ! Great improvement...
this emulator is going better than PSPVBA !
PSPVBA sound is sux yet...
The best emulator in this mouth is so far NJ´s CPS2 !!!
Hi´s the best coder ! Maybe they can help with other emulators...
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KEEP UP THE GREAT WORK StrmnNrmn
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for most games its possible to increase the speed by degrading the graphics quality
if this is possible here then it should definitely be done because speed is definitely the most important thing here
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yeah you have a 2.8 and youre angry
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ok if you know a lot of sony:
1st what is a .prx?
2nd what does the eboot have?
3rd what is a reboot.bin
if you answer that i would stop flaming you
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We at Sony are trying to rid PSP's of hombrew by encouraging to update your firmware. The 3.00 firmware will include a Playstation emulator that will allow you to play all your favorite games of the Playstation era. We will reveal the prices of the Playstation roms later this year. We consider hombrew activity illegal and we do not encourage to use hombrew. We at Sony are trying to make the PSP community a friendly enviroment.
From A Sony GAP Representitive
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answer my questions and i update to 2.8 ^^
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I AM AMAZING WITH MAD INTERNET SKILLZ
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...Because...you know how those Sony employees like to comment on homebrew sites on behalf of their entire company and lawyers. yaaa. that's it.
And no, most likely he doesn't have a 2.8 or else he wouldn't be making a smart alec remark about how "bad" homebrew is.
i'm surrounded by a.ssholes!
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Oh, and I can have the best of both worlds at the moment with devhook....
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Regards,
Sony
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PSP games just don't have a certain quality that the N64 games had... there's a name for it, I just can't remember... oh yeah, it's called FUN.
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Ok... I'm only a hasty noob....
God saves brilliant StrmnNrmn!!!!!
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one little problem with qj.net's download. The daedalus_fs and no_fs zip files are switched around. Daedalus_nofs actually does have the frameskip. Just thought i'd point that out
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*This has been a message from your local service station*
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So yeah... For real, good work Captain StrmnNrmn Man. I salute you.
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