be2003's Yeti3D PSP port |
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Homebrew coder be2003 has just announced the recent release of the PSP port of Yeti3D. In case you guys are wondering what this application is, Yeti3D is a 3D engine originally built by Derek Evans for the Game Boy Advance back in 2003.Be2003 notes is that this version isn't dependent on SDL - it's a pure PSP port. Here's a glimpse of the engine's technical notes (for the sake of the curious devs):
- The current viewport is 120x80 pixels, 15bit.
- All textures are 64x64 8bit.
- Textures are converted to 15bit via a pre-calculated lighting LUT.
- Polygons can be any convex shape. Only squares are currently used.
- Each vertex is described as X, Y, Z, U, V and brightness.
- The renderer uses 24:8 fixed point maths.
- Polygons are clipped in 3D space using 45 degree planes. Distance to plane calculations therefore use only additions and subtractions.
- Polygon edges are clipped using one divide and 6 multiplies.
- 4 clipping planes are used. No front plane is required. No back plane is used.
- No per-span clipping is used. Fixed point errors are hidden offscreen.
Download: be2003's Yeti3d PSP Port
Via PS2 Dev Forums
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Comments
Cool, nice port. Thanks!
Killer App man, this is going to be fun to play with and I'm sure this took you quite a while to create. Thanks for your effort and kindness to release here for all of us to use.
This is a great port. It runs very smoothly, and I can see it going a long way if you are willing to put some work in to it.
I close my eyes..... only for a moment and the moments gone....
..but why did you choose this version of Yeti? GBA's Port wasn't really a good one in the first place and prefered the original or Pocket Pc version's instead. Here's a link to the Pocket Pc version, it should be easy to compile: http://www.picsprint.com/intuitex/yeti.html Or better yet, why not make yourself a challenge with the Fully updated version of this engin... CUBE! It's an excellent engine on it's own and has the source file for you to play around with, along with a game ;)! Now it really wouldn't be hard to do as *cough* a pocket pc version was compiled before. Here's a link to Cube if you want to check it out: http://cubeengine.com/ Now don't try to do CUBE 2, it's fairly new and may create too much of a challenge for you. It is very pretty though and if you were able to port it, I would be very impressed :)! But back to your current port... good job but my comments above might make things even better for you ;)!
just btw... the viewport is 480x272 alothough it uses 5551 for color. thanks for the links, ive been looking for something else to port, i just ported yeti because it looked quick and easy, lol
perhaps his sarcasm was a little understated.
This is nice man, thanks be2003. I didn't know about yeti3d till now. From what I have googled, its still just an engine, no games have been developed for it?
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