rIpe - a Rope Physics Engine Released |
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HunterXI has just released his first PSP project, a Rope Physics engine using Lua. Rope Physics are a study of physics in Videogames centering around the creation of ropes or strands, and how they can be drawn & animated realistically. The concept is to create a strand with a whole bunch of fixed segments, all of which are affected seperately by their environment, and by each other. The result, when done well, can be astoundingly realistic.
Here's some of the stuff you can mess about with:
- Custom Anchors, Vertices, and Lines
- Gravity (this can be altered in-engine, as well)
- Line Elastic Strength
- Vertex Inertia
- Colors
- Backgrounds
- Visual size of Anchors & Vertices
- The presence of tips in the engine (this can also be changed in-engine)
- The presence of a few Extra Features
He has a lot of stuff planned in the upcoming versions. For now, check out the release below.
Download Link : [rIpe - A Rope Physics Engine]
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Comments
Spamming/Flaming/Racism = IP Ban. You have been warned
wow, i do not know what to say. nice idea. i'll wait to see where it goes from here.
looks sweet!
kinda weird i hate physic but sounds cool
Humm,yea this is ummm origonal, Cant think of anything to do with it tho. my site: http://www.sagags.com/community/
Looks cool and a great thing to have but totally useless for most people.
I hop more of this this will get a light. ^_^
nocomment
thats not v ery useful!why they dont work on a2.6 downgrader thats more useful^^ most people dont care about something like that
As a brief aside only, I didn't really create this to DO anything important or furthering in the PSP Homebrew scene. I'm a stickler for things that are neat or cool, and have never deleted Moppi's Flower thingy off my PSP. As I made this, and comtinue to do so, I don't intend it to really do anything important, other than be cool and provide momentary entertainment (though this might change with the introduction of a scenario creator & editor).
I have an idea to use this as a special effect in my game, so if it ever sees light, I'll give my props.
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