PSP Simple Calculator 1.0 Beta |
Ó
The_darkside_986 from the QJ forums has released version 1.0 beta of his PSP Simple Calculator homebrew application coded in C. Now, you may start to moan because there are many homebrew calculators out there at the moment, but the_darkside_986 did do a little research before making this and describes his calculator as for users who do not wish to hassle themselves with using LUA player or the complexity of using and setting up a powerful graphic calculator.
If you are uncertain about the power of this calculator, the_darkside_986 describes it as the same as Microsoft's windows calculator when used in simple mode. It may not be great for high-level mathematics but it does work well and doesn't require any setting up, it's all just pick up and play.
Download:[PSP Simple Calculator v1.0 beta]
View: [Forum release thread]
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Comments [refresh]
first
nice calc
keep it up :)
Thats a reeally nice interface.......
Erm, a calculator? Even I can code one of these and I'm a programming retard! Jeez, slow news day?
Ignore the Retard above.....
Sometimes people just want a clean & simple application to fulfill a function.
Simple, Effective, functional......I like it, Nice Work, keep it up.
i dont see that this is a " powerful calculator". it seems like a regular cal.
#7
Maybe that's why it's called "Simple Calculator" ???
Could also be why it's described as
"It may not be great for high-level mathematics but it does work well and doesn't require any setting up" ???
#5
Somehow I doubt that you could even program a hello world program.
Good job darkside.
Thanks for all the positive comments. @ 5 Yes programming a calculator is easy, but programming it to accept button input like a REAL calculator as perfectly as possible is extremely tricky.
I kinda forgot to get rid of the stupid _mValue: debug information before release, but on second thought, it's best for users to see what they have stored in the "M" button.
You gotta admit, it beats a "Hello World" news release lol.
If you consistently increase the numbers, you'll notice strange results that are slightly off due to the limitations of displaying a long double as a double. I'm gonna try to fix the low-precision of the displayed number in future releases if I decide to continue working on it. I noticed a little input bug with M+ and M- today when I was testing it, so I'll try to fix it as well as add extra button controls, such as pressing 'O' for backspace and START for =, and then I'll release it as 1.01 or something.