PSP homebrew - LuaPlayer Euphoria v7.3 |
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Homebrew coder Zack has released a new version of LuaPlayer Euphoria, a feature packed Lua Interpreter for the PSP based on LuaPlayer v0.20 by Shine. The latest update has added lots of new features, improvements and bug fixes.
Changelog:
Version 7.3:
- Fixed path issue - Improved Samples Fps
- (Changed Math Core) - Uses Vfpu but with default math functions
- Ported project from C++ to C.
- Implemented AAlib sound engine (Mp3, At3 & Ogg Playback On Media Engine + Wav support) and wrote a new sound core. (note usage has changed, please see the samples included in the download for new usage)
- Added Swizzle & UnSwizzle functions (note : Images are Swizzled by default)
- Added move Image to Vram function.
- Added optional Alpha parameter to screen:blit(). (ie screen:blit(x, y, image, alpha) - Makes for easy image fading in/out
- Added VFPU math library.
- Added Sony Message Dialog System.
- Added Sony OSK System.[*] Reworked IntraFont support.
- Added option to free/delete Images from memory.[*] Huge code cleanup.[*] Vairous fixes that I cannot remember .
- Source code now available.
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Comments
Will use this in my current projects
He ported the code from C++ to C, and released that as the source? Seems odd... can anyone tell me why he did that? I'm curious. Otherwise, awesome.
for the System.dialog("Message", yes/no) function... Could you also make it to where you can have it say "OK"? Because "You just beat the high score! (YES/NO)" looks strange....
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