Project 3D Text / PSPGL Divulged |
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Arwin is back in the saddle again! If you don't remember who he is, he is the guy responsible for the P-Sprint for the PSP which is a keyboard emulator for the PSP. This app has been very useful and has been utilized by darkshadow 88 in his app, the PSPSchedule. P-Sprint was also utilized by Danzel's Peldet app and by the pIRC created by Psilocybeing. But it seems that Arwin is way past that project and is doing something more challenging now.In fact, Arwin is now dabbling on something called Project 3D Text/ PSPGL. According to him, "I want to learn how to do 3D programming, I thought I would start with something that could be useful for other stuff later on, and is fun to do - build a low-poly text renderer...." So far, he was able to come up with a rough code -- a sample PSPGL targeting main.c which, according to him, was heavily borrowed from the ported NeHe sample lesson 6 (right thumbprint).
Although, for now, some of the products of his talents are just works-in-progress, you could help him hone his craft and application with your constructive criticisms, observations, and suggestions which you can convey through your comments.
Download: [Arwin's Project 3D Text (Gltextlight)]
Via Arwin
19 Jumps Custom firmware 5.50GEN-D now out
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Comments
FIRST YA BIT**ES
Moronic lifeless 1st postt!!1!1 newbs here..
Sad but true!
Why do you bother wasting your time with a first post. It is just pointless spamming. You won't be famous for doing it. And it is not a game to see who can type the fastest or whatever. Grow up.
Let's try this program : int main() { printf("Hello World !\n"); return 0; } Now I can make the first page on QJ !!!
predictive text would be awesome in a keyboard, maybe i shall attempt one.
Hey someone more or less copied a NeHe tutorial! AWESOME GUYS LET'S GET IN ON THIS!!
Looks like 2 sentences stacked on each other. 3d, yes.
Thanks guys, for the kind words! :D Seriously, I didn't necessarily think this was newsworthy yet either, but ... it's also not as craptastic as you guys make it out to be. In fact, in the package you will find a gltextlight library (.h / .c) which you can use in your own C applications to display text in 3D space. It exposes a character structure which contains properties for r,g,b, width, height, x,y,z locations, and the endwidth (sort of like bold). It also returns the actual used width in the drawnWidth property, so that you can make variable width type as well as fixed width from the same font. There is, in fact, a few hours of work in this, as I designed each character of the font myself using as few polygons as possible. This is only interesting for developers, and even then only some. I'm a beginner in 3D stuff, and I'm just having some fun here. At least it beats people who's only contribution to the psp scene is 'first!' though, right? ;) Game on! A.
good job, Arwin thnx for the contribution i've been in this world for maaany maaany years (unfortunately I'm a lousy coder ;) and i'm still shocked that it's the same as 15-20 years ago. there's almost no "reutilization" of code and everybody is doing the same over and over again, and the problem is that many of the great things they achieved rest in their own harddrives or if they ever release the source, it's a part of a huge amount of functions and lines of code undocumented that nobody is ever going to review to see if they find a function that suits what they itend to do i wish more people released small "to do ONLY a few things" libs of functions, like yours. i might never use it, but it's good to know that it exists :) i'm in the process of apporting my small contribution to the community aswell. and I'm having hard times to make "usable" for other people in their own programs, but it is worth it and... i'm happy that there's people that "do" things for the community and not only those that "first" forums...oh well....
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