N64 Emulator Released - Daedalus! *UPDATE* |
Ó

Update! A new version of this emulator has been released enabling it to be run in User Mode so it is compatible with 2.0 Firmware, as well as 1.0 and 1.50 Firmware. The R2 update also fixes some of the minor issues that were being reported, such as hardcoded firectories and missing files. The download has been updated as of 5:00pm EST.
Yep we have a N64 Emulator! StrmnNrmn has released the first public build of his N64 Emulator, Daedalus. And it's working pretty good. Although it's a port, it still shows that given the right amount of perseverance, anything can be achieved.
Here's what's not working for now :
- There is no savegame support.
- There is no audio support.
- Not all the N64 controls can be used.
- Large ROMs (i.e. over 8MB) cannot be loaded.
- Many roms won't boot.
- Many roms have serious graphical glitches.
- Many roms have random lockups and crashes.
- Most roms run at a low framerate.
Without further ado, here's some screenshots.





It isn't running at full speed, but heck, it's better than nothing - there are atleast few running games. Plus, the application is open source. So anybody can check it out and improve it. Make sure to check out the readme. It's filled with a lot of important info.
Edit: Technically, it was PSMonkey who released the first N64 Emulator, even though it only ran Homebrew ROMs. Our apologies to PSMonkey.
And thanks for the heads-up Wutale
Download: [Daedalus N64 Emulator R2 for 1.50 Firmware]
Download: [Daedalus N64 Emulator R2 for 1.0 / 2.0 Firmware]
View : [Forum Discussion Thread]
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Comments [refresh]
yeh the mario intro works fine. it is so nice to see something working like that
one of the first to test this, USE IR SHELL TO RUN AT 333MHZ it makes a BIg difference on SM64
Geat work to get this done! Why havn't we heard anything about this? Only about PSMonkeys, i think his will be better couse it's made for the PSP. Not a port!
But hey, nice work!
nocomment
nocomment
I Cant belive it even got this far into emulation.
the only thing now is framerate and sound!!
keep it up monkey! ill send some bananas ur way.
Finally!!!
good work!
That's like VERY good for a beta/alpha/first release of an emulator! I can't wait for further updates...Imagine all those N64 roms you can play on your PSP...Super Smash Bros, Paper Mario, Mario Kart 64, Harvest Moon; Halleluyah!
Keep the flames/racism/spam to yourself.
Spammers, Flamers and Racist people will be IP banned. I will not repeat myself.
I Cant belive it even got this far into emulation.
the only thing now is framerate and sound!!
keep it up!
#10 i think it ONLY runs in kernel mode
are the games playable? and which work
supermario 64 works. use IRSHELL to run it at 333mhz, name sm64 "rom.v64" then put it in the rom folder inside the emu folder
Why did you mention donkey?
Yesits kernal only, he has started working with psmonkey to make an emu for the psp.
what about 2.60 uses .. cant use irshells..
So this doesn't work on 2.X psp's?
Now thats what i call progress ;) .
Gonna test this now, please inform
me if you find any other great working roms.
-c5cha7
this will ONLY work on 1.5, 2.6 users cant run the emu atall
nocomment
what's the framerate?
what's the framerate?
what's the...* whack*
Now this is homebrew. High hopes for this one!!!
-LurKer
RIP nintendo DS
nocomment
GOOD WORK!!
looks like ill be downgrading soon.
I dont know why you mention donkey. He has not even given anything creditable to believe his is real.
Also technicaly i was first since i did release an early build that ran homebrew n64 roms.
Anyways the emu is great and off to a great start but after checking the source, he definantly needs to cut down on the overhead. There is a little tooo much. Either way the guy did a bang up job. I look forward to communicating with him to improve both our emulators.
if this doesnt work for 2.x then monkeys is still better.. at least his works for all
Who said it was impossible and for us to keep dreaming
well said psmonkey, btw i think your emu will dominate when it completed because it was made for the psp and not a port,you could use parts of this emu that work well to give some texture support but dont give up hope!
Monkeys have feelings too :(
This is great!
that's fked up. PS monkey has been working hard.
psmonky will dominate, or bond with this emu to make an uber n64, muahahahahaha
I believe with a combined effort of both PSMonkey and StrmnNrmn we will have a nicely working N64 emulator soon.
However, it seems we have minor ego problems here, as the author mentioned on another site that the only reason he released it was because he was tired of seeing PSMonkey this and that. And of course we have PSMonkey's ego getting hurt because of his, " technically i was first since i did release an early build that ran homebrew n64 roms".
Can these two put aside their differences and create an amazing N64 emulator, something some people never thought could happen? Or is their too much "bragging rights" at stake?
Only time will tell! Let's hope for the best!
i strongly recommend running it at 333mhz in irshell
How about...no.
Is SM64 playable ?
Great work!!!!
And dont BLAME Monkey! He is a nice guy! :)
It is a good day for Homebrewers. We can actually imagine our selves playing our favorite games on the go. Imagine playing Zelda Ocarina of Time over again or even 007 AAAAH MAN YEAH! keep it up...
sm64 runs at about 30% the origional speed, run it at 333mhz, i hope frameskip will be added in the next update
that this guy only released this to show that he was makin better progress on this months ago.
kinda LOL
Holy *****, if this ever runs on eloader with Goldeneye.
sony is making an offical ps1 emu so noone is going to go down that road
I've updated the article.
My apologies again.
yeigh! Starcraft64 for psp!
How did this come out from under a rock like that :'-) That's amazing... I remember just posting about this emulator yesterday talking like it would be months before we got this far. If PSMonkey is correct on the overhead, I can only imagine what might come out next week or after that. I don't think the two guys are having too difficult of a time, their both great programmers and their statements both make complete sense.
PSMonkey did come out with the major breakthroughs first and all of our hope was placed with him, and then we have StrmnNrmn sitting back with an emulator of his own that has since ousted out the performance of Monkey64 and doesn't get the respect his work deserves because no one really knows about it. Their own egos never really clashed as far as I see, it was more of the homebrew communities comments that were affected the authors due to their lack of knowledge of the things going on behind the scenes and lack of research.
Now that they can work together, I think they won't have a problem putting back the ego a bit as N64 emulation is what is actually important to it. The best thing for the scene AND for their egos is to work on it together. I see it as a win win situation. :) Keep up the great work guys.
PS. I hope StrmnNrmn has a donation box ready.
Nobody is "pwned" here.
Please keep your flames to yourself. Spammers/Flamers will be dealt with severely.
To by I Like,
Actualy there are no egos between us. Me & the author have already started contacting each other to see if we can help each other out. :) Hopefuly it will help me to get a build of monkey64 out quicker (I mostly needs to fix texture issues before i post a build).
Pranav T,
Its cool. I just felt like mentioning it but I would have not cared much if you didnt' change it.
The N64 had 2 32-bit processors. Back then, that counted as 64-bit . . . but not today.
To all who attempt a full-frame 64 emu, I salute you . . .
What we call here in sweden "Maj maj måne jag kan lura dig till skåne"
64# you got powned
thats actually pretty cool. its probably too slow right now, and you cant save, so ill wait until it gets devoloped more.
no, it was the atari that had the 2 32 bit processors not the n64
Nice work never thought this would even be able at a psp! Emulating a nintendo 64 needs alot of processing speed so well done!!
good emulator. Props out to the maker. But I still see monkeys working out better in the end.
Very nice release StrmnNrmn! This is a great step in making a full speed N64 emulator someday.
Donky...was...fake....get...used...to...it
This is the creator of the original for PC thats why its so slow. Now that he's released this, only good things can come from this. PSmonkeys emulator is actually MORE compatible with roms, and is faster in some situations. Only thing he needs to do now is get the textures/graphics working like this emu and people with 2.6 should be very happy. =]
Isn't Works on 2.XX ??? Anybody try ?
I hope to see much come from this source.
Keep up the good work and hopefully together you can release an optimized version in the near future. You guys rock!!!
well done in porting the N64 emulator
What are you people complaining at? :S
if you know it all beter then make your own N64 emulator?
i have respect for PSmonkey en for StrmnNrmn both Keep up the good work!
(hates himself for buying a giga pack when his psp was stolen)=>2.60
I can't wait for some of the final builds to come out, then hopefully they can work on the NDS emulator, I just want to play the New Super Mario Bros
82 - no touch screen for ds emu
THATS AMAZING!!!
RESPECT TO THE MAN IN THE ICECREAMVAN!
i have to check it out even if it doesn't runs smooth this is a big step for the psp!
can't wait for a proper working version
yea and how are they going to do that? stick an extra screen on the top?
Great 1st release. :)
If they did it would be the best
When's the new snes emulator coming out, same with nes, and gameboy advance.
After these are all pretty much cleaned up work on Nintendo DS emulator. I'd pay for that seriously.
WELL DONE DON
YOU DID IT GREAT STUFF
88. if you would pay for a ds emu, why not just buy a ds?
Good job
This dosent work on my 2.6 !!!!! damn i hope future updates work!!!
Is it likely that any of these N64 emu's will be firmware 2.x compatible in the future, or is there some technical reason that wont happen?
*Hopes*
Because I'm not going to spend $100+ for a ds and $40 for games.
I'd really only want to play New Super Mario Bros, maybe a few others, but that's it.
ammazing
y, y did i update to 2.7
also can anyone tell me about how fast this emus go
i dont expect it to be too fast (maybe 3-5 fps)
but im just curios!
Crap.....why did I update
http://www.emutalk.net/showthread.php?s=f659ffee07731f1c0df5cc667a3a453d&t=34897&page=2
on anything other than 1.5 You guys are all dumb *****s if you think it will!
they both run baseically at the same framte rate of around 13-15 but this has the dynamic recompiler while monkey's doesnt and when his goes in itll get a big boost anyway so u cant so who's better yet , Great Job though keep up the good work
ps:hopefully ul both get info from each other and make 1 Supern64 emulator
Hi this is just to be posted here as normal...
On behalf of Sony Corp. the N64 emulator will never reach the limit on firmware 2.70 due to the fact that a knew source code (%%))_-223@@) has been invented to prevent hackers from reaching our 2.70.
Thank You
Sony Vice Rep.
Mr. Henry Salvast
Finally something other than static and sever pxielation
http://www.dcemu.co.uk/vbulletin/showthread.php?p=111637
I am still supportng PSmonkey! But this is a nice emu! I bet we might see PSmonkey and the dev team behind this putting their heads together a bit, but to those confused as to why thios was released before PSmonkey's emulator si because thsi was a port and there is a whole teram behind it, while PSmonkey is hard-coding his emulator from scratch and hes only one person. Im still behind PSmonkey, he is a very knowledgable coder and I do beleive he will make his emulator great, I also hope to see this emulator get updates and improvements, it is very good as well!
oh and SCREW DONKEY!
anyone using the gta loader can now run this as the author has released a user mode version!
Amazing work guys, with the combined effort of these two developers the psp will soon have an amazing N64 emulator
im really amazed...
some games are even quite playable
keep the good work up and work together!!
best regards
Congrats! We will most likely be seeing an N64 emulator in the future going at 30fps!
Its seems that my mario kart 64 and starfox dont work. ( files are 12 Mb) has anyone working roms of these games.
106 can you please upload the file for me somewhere i cant seem t download from this site
yeah thx u StrmnNrmn and really Gj we all hope u ll come with a good n64 emu and i u work with monkey thats ll be awesome. and btw to yal who want it on 2.01 Come on W8 they ll do a 1.50v emu and after they ll can work on this emu for make it work on 2.01 But i dont care lol i got 1.5
Download the R2 release and you will be happy.
Where are the N64 emulator is impossible to port to the psp people? chickens , they were saying it was impossible and now they cannot talk , I have played mario 64 ( works only 25% real speed ) but it works , starcraft 64 runs smoothly , paper mario , legend of zelda ( bad thig is that no C buttons right now ) but I'm playing N64 games on my psp , many of you said it was impossible but where are you people now that said it was impossible , checking your math equations on recompilers and all that stuff to see what came wrong? , things do not always work on probability but many times on effort the people give to them.
I am a Wii-Ner. I cannot wait for the Wii. That is the most incredible name in the world. It's a name meant for putting things in the grave, such as a dead person or company.
Wii is incredible, like me Wii Wii. It is the most innovative thing in the universe. It's all good, because Nintendo invented everything in the Universe in seven days and seven nights.
If you don't believe me, you can ask any sheep, and they will tell you the same thing. This is a fact. It's true, because Nintendo played with many Wii-Wiis.
Teehee!
I already asked the creator of this emu this morning about this and he said that the emulator already runs at 333mhz by itself...there's really no need to run this emu through IRshell people, although it is one of my favorite homebrew...Another thing, this emu supports zipped roms, just be sure the rom file inside the zip is called example: Super Mario 64(U)[!].v64
You lot are keeping the scene alive. PLEASE keep up the good work - never get disencouraged because you're making a LOT of people happy.
Thanks again!
ULSTER ENDORSES THIS LOYALIST SOFTWARE.
i almost peed my pants when i played mario. the minute zelda and mario work i am selling all my umd's
omgomgomgogmogm ogmgomgg omgwtfbbq gg pwns all noobs
...how the mods here have been deleting every comment that they deem "negitive" or "mean" or even "unsatisfactory." I'm glad I was banned from the forums here, because PSP Hacks is much better...and they aren't Nazis. Oh, and PSPMonkey got pwned...several times it seems, even by the PSP Updates staff who got their facts wrong...again.
AWESOME!!!
both emulators are gonna PWN. maybe you could combine yours??
Anyone feel sad for psmonkey lol , he got pwned , that was a good one daelus , developing a N64 emulator without announcing it , psmonkey must be so frustrated right now lol , hehehe , lol , heheh , lol , I wii wii haha , Daelus you rock and psmonkey sucks
Just joking , psmonkey did a great job , and it would be nice if he worked alongside Daelus.
Really amasing, nom it works on 2.00 and more ,
enjoy!!
Any comments that keep the discussion here from being productive, civilized and efficient are removed. This is not a playground for children to rant and complain because they are bored and have nothing else better to do. This is a large development and the comments will be kept clean and organized.
If you don't like it, please depart for your preferred site.
WOW!!!, thats all I can say...
great work, ; )
alrighty then i have downloaded it and copied and pasted everything like it said. now how do i get my roms to run i copied mario 64 and a couple others but everytime i start up the emu it says the name daedaluand something else on the bottom right. then thats it. i press a button and it goes to a black screen. i cant even leave with the home button so i just turn it off and still i have had no success what am i doing wrong plz helpppppppppppp
i have the version for 2.00 firmware and when i try to run it it says that the data is corrupted how do i fix that, I am going to the game menu and doing it off the memory stick and it has a thing called daedalus but it says its corrupt when i try to run it. What am i doing wrong.
I am amazed, I thought I would never see this running well, I was playing it on my friend's PSP (I had to update mine for Me & My Katamari)
This is amazing :], good work.
funny how this site never gives credits to sites that posted this news first sure the coder meant for it to be disributed but pspupdates is so slow on news,
[ADMIN EDIT: This one always gets me. 7 times out of 10, news of a program release is posted here first, but other sites don\'t ever source us - nor should they have to unless the program was released on our forums only. But those other 3 times when another site has the news of a release first, we\'re expected to source them for it? Rubbish, jealousy, and sour grapes. -Jake D.]
other than that this works great and i hope STRMN NRMN and PSMONKEY work with one another soon so they can release an emu that works better,i apologize for flaming the site though
No way this will run at close to full speed though.
monkey is just jealous that this guy did a way better job on the n64 emulator. all monkey ever did was jerk us around and post stupid videos. this new guy is my hero and monkey can goto hell now.
bloody good job, keep it up
i heard that this guy is really donkey in disguise! He changed his name from donkey to daedalus because his old name of donkey wasnt popular . i read from another fourm site that this is donkey's first version 1.00 that he made over a month ago and he will slowely keep releasing new builds all the way up to version 2.01 which is what he has now that he gave to that person on psp-hacks.com Wel believed in you donkey adn great o!
LOL, try out Wave Race, looks more like Snow Race.
Anyway, this is great, props to the authors.
In the words of luigi from MK64, "Yahoooooooooo!"
So basically you're trying to give credit to PSPMonkey where credit isn't even due? I bet you're PSPMonkey desperate for attention. This guy did a decent job, and I'm sure down the road people will say "PSPMonkey who?"
I also just get a black screen ... whats going on?
@ comment 27 ....hey how bout just downgrading....use common sense...lol
it´s so fu**ing nice!
but its so slooowwww =(
Tried this on my 2.5. it loaded the emu and showed the rom names but when i picked the mario64 rom i didnt work. Also would it possible to use the buttons on the bottom (home,volume,sc reen,that sound 1, and select) as the missing buttons? Just asking.
Umm no. This emulator is a port by the original author of Daedalus. This is not by donkey at all.
star,
You're such a ****ing looser.
Looks Amazing, I just hope they come out with one for 2.01+ soon!
HOLY *****!!!!!!!!!! !!
this is sick! if we can port daedalus im sure we can port the better emus like pj64 and such. And with the source code available for this one, who knows whats up next
WOOOOOOOOOOOOOO OOOOOOOOOOOOOOO OO!
First comment here, and I must say, this is impressive! Keep up the good work, I'm expecting good news.
hey this guy did a great job and monkey you suck balls! monkey got pawned by only freaken releasing stupid videos of his stupid $hit while this guy doesn't brag about his emulator and just releases it to everyone to enjoy. Monkey go back in your cage and start licking your balls because no one cares about you anymore
He is making a N64 from scratch, and not porting or using sources of other emulators for PC.
This is a port from "Daedalus", a N64 emulator for the PC.
haha weeeeeeeeeeee
hey i heard the same thing that this daedalus guy is really donkey who changed his name because he didn't want everyone hating him with his donkey name and that he wanted to go back to dcemu . i read it at a n64 fourm website that talks about n64 emualtos. That this is donkey's first build that he made a couple of months ago version 1 and now he has made it all the way to version 2.00 and will release that new version in a couple of weeks. Way to go Donkey!
I got supermario64 to work on my 2.6 psp just by changing the name of the rom to "rom.v64" and it works fine, a bit slow but still. I have oinly tried it on 222mhz which is the default mode on the eloader bock alternate. It might work faster if I try it on 333mhz on the eloader but i'm not sure if it will freeze up or something like that, so I'll try that later.
Actually, StrmnNrmn IS THE ORIGINAL AUTHOR OF DAEDALUS! And commenter 151, YOU are obviously donkey. StrmnNrmn is obviously not donkey.
Open your eyes people, this is good for all of us. even though i'm sure monkey and strmn will colaborate, what we have is somewhat of a space race. This should mean that we will only have a full working emu much sooner than with just the lone gunman working. and this should force better releases in the end from both parties.
Keep it up both yalls! (and any one else currently working)
and thanks... 2.6 users have feelings too. (sorry 2.7ers)
thats wut we want a PORT from pc emu to a psp lol we dont care if u create a new only port form pc to psp is a huge step and btw yesterday i though i wasnt gnna play goldeneye be4 a while (saw psmonkey pic) and now with this i really hope we ll got a stable (real framerate and sound) in 1, 2 month depend if both work on 1
This is pretty impressive. No offense to anyone working on one, but if so much effort was put into making a PS1 emu, I may just be enjoying Final Fantasy VII at a reasonable speed. Still, keep up the great work- I can see myself playing Goldeneye...
Very interesting..
Just out of nowhere this guy (StrmnNrmn, author of well known Daedalus n64 emu) drops by the PSP scene and releases his original n64 emulator ported to PSP. Also, releasing the source is very much appreciated.
I think I can speak for most of us when I say, I am truly impressed.
Hats off to you sir!
Now obviously, StrmnNrmn and Monkey should have a chat sometime.
If they would share their info together, or who knows, maybe even.. collaborate?
There's going to be a bright N64 emu future ahead of us...
if its a port directly it will be difficult to + frame and add sound but if its from developper from the pc version i really think they can work on it
StrmnNrmn is a very talented emulator programmer. He wrote Daedalus from scratch and has kept it open source. Not only for this port, he is the original programmer of Daedalus. I used to use it on the PC.
Donkey was just some lamer who put a video fo Mario Kart 64 on his PSP. This emulator is the real deal. With StrmnNrmn and PSMonkey working on this project hopefully we will see a more improved N64 emulator in the coming days.
Gee, maybe the administraters could actually, you know, do their jobs and get rid of all this monkey flaming? I swear, do you guys get paid for this, or do you do nothing at all for free? This is rediculous.
If you think this will progress further than PSMonkey than you are ALL sadly mistaken.
This emulator is nothing more than a port, so it will not get much further from here.
I think PSmonkey will have an emulator at almost full speed instead of this one. PSmonkey is making his emulator form scratch meaning that it was PSP specific, meaning he could take advantage of the PSP HW capabilities better
um okay, sooo.. no 333mhz mode option yet?
Great news!
Does the new update make it work for 2.0+ or no?
The N64 emulator does work on the 2.6 firmware i tested it myself. I was able to play Mario 64 at 7 fps. It was ok for running and jumping but when i entered the first world the graphics got messed up, the images for stuff were the wrong ones. But at lest this game works on 2.6. So any idiot who says otherwise hasn't tested it themselves.
This is awesome that he released the source code! Who knows now what might be next!!!
Exactly, i am looking for monkeyboy's (PSmonkey) version more than anything.
PSMonkey, if you are reading this. Please dont stop your work because of this news. You are doing well. All my support is to you.
Keep going.
WOW, is all I can say! Actually, I would like to say I tested Mario 64 and yes it runs around 25% actual speed but man this emu has potential. I also tested Goldeneye (over 8mb) and yes it did crash, got threw the loading screens but still crashed. This is just the start of greater things to come. It's gives me just one more reason not to upgrade my 1.5 firmware, not that I was thinking about it anyway.
how do you run the rom??????
all i get it the screen..i press x ..then it shuts down
hey 162 shut the fu.k up wh care whos will be better
i cursed way to much on my last post,sorry
They're making dreams come true.
We should start a Make-A-Wish Foundation for PSP homebrew where kids with life-threatening illnesses wish for the one thing they want on their PSP more than anything else. Then, with the collected tax-deductible charity funds, we could help developers make those wishes come true.
Maybe that wasn't the greatest idea in the world,
but I'm sure SOMEWHERE in this big world, there's
a kid dying in a hospital bed, unable to get up to turn on his N64/etc., who only wishes he could play Zelda once more before his untimely death.
Yeah. Well take your time, both of you, and don't listen to these lame flamers. Release stuff when you want to, where you want to, and how you want to. You're making this masterpiece. You're in control.
Mad props,
muse
holy *****!! well this is amazing.. PSMonkey will release a better emulator in time but this is just out of nowhere!
this is great....but the first level is like a big white field...to many idiots commenting....and also people who dont have a clue and dont ever bothering looking for the info....
@137-he never said anything about psmonkey, get a life(and learn to read)
@139-read the read-me i am sure you will figure out what you are doing wrong
@145-pj64 is meant for big and better machines(it doesnt even works on my computer)so it is not likely, and when are you people going to understand that ports are not the best option....
@148-you are just and idiot
ok i will stop now.......
#178. Make something better than talk you ungrateful failure. I believe PSMonkey has done a lot more for the PSP community than you can even comphrehend.
LoL, its so good, it even sleeps.
Loading Main....
Sleeping!
w00t.
I got a whole 1.76 frames persecond!!!!!! with monopoly!1 yipeeeeeeeeeeee eeeeeeeeeee
my stupid friend updated my psp yesterday.. and i beat his @ss but still, this sux, always when i end up updating something like this comes out.. this is bs, i cant believe this.. I HATE 2.7!!!
congrats... i like your work...
dont listen the idiot people in here
keep going the n64 emu :)
This is a completely different person all together #183.
#178, PSmonkey just doesnt have all the stuff put in. Also his emulator is coded from scratch.
http://svsu.edu/~mcmcelro/freeplay/emocat.jpg is for you. (Thanks freeplay)
I hope that they both work together and bring the best N64 emulator ever out. As someone has said before that they both know the N64 hardware and PSP hardware reasonably well so why should we complain if we soon could be playing zelda at full speed with sound ?
This makes the reason of buying an extra PSP battery valid
53. » Goldeneye
Holy *****, if this ever runs on eloader with Goldeneye.
Good luck with that its hard enough to run a N64 emulator on 1.5.
This feels great to be on the right side of the firmware wars. To all the people whoever doubted 1.5/2.0. Enjoy this release.
Hahahahahahahah ahaha
daedalus is the name of the emulator not the coder you ***** so shut up "still" from what i can tell your either that *****got donkey who is not a coder at all but some loser seeking attention or just some idiot noob who fell for donkey's obvious trick and believes he is a coder either way fu!# off donkey your no one at all
to #187,
so this is monkey's emu, but this is a port?? or from scratch? and donkey has a working emu but not released yet? im still confused lol
he just released a new one which is in user mode, and @155, psp-hacks didnt have this before this website because after i downloaded the emulator i went to psp-hacks and they still didnt have it
even though daedalus came out first, Im pretty sure PSmonkey's will be MUCH better.. It works on all firmwares!
but this new one is still good. Tried it myself. SOUND?! come on.. an emulator is NOTHING without sound..
Come on people! now all we need is a GBA emulator that works on 2.X firmwares.. WITH SOUND!
wow,first there was a PSX emulator for psp then there is a N64 emulator,man there is a alot of thing can be done on the psp
Someone mentioned above that this automatically runs in 333 Mhz. Can anyone compare the difference between using iRShell and just running it regularly since they're supposedly both 333? I'd like to find out if there's a difference before I downgrade to 1.5 (I have 2.00 because of Legend of Heroes and Talkman).
I hope this clears things up for you.
Me (PSmonkey), am working on a n64 emulator called Monkey64. It's writen from scrach but heavly based on PJ64 & Mupen64. I also get alot of n64 suport from zilmar the author of PJ64. You can visit my site at nemo.dcemu.co.uk
Daedalus (this emu) is by StrmnNrmn, StrmnNrmn is the original author of Daedalus for PC (I belive xbox also). This emulator is a direct port of his PC emulator with additional work made to make it work on psp.
Donkey64/(cant remember name) is an emulator by PSDonkey. There is alot of controversy over this emulator as nothing creditable has been given to back up the emulators claim (of almost near perfect emulation). The only suposet person to have a build is a 10 year old kid (suposetly) by the name of PSUser10 at psp-hack.com. Nobody of creditable means has seen the emulator in person. It is ultimately believe to be fake.
All three authors are different people and nobody is someone else under a different name. Anybody stating otherwise is just really ignorant.
I'm happy I have a 2.7 and a 1.5, woot for being rich! Mario 64 is playable, any other good roms that I should pick up?
Does anyone else think comment #102 looks kinda suspicious, i mean he used the wrong "new". I figured someone that worked at a corporation as big as sony would know better English. I guess it could be real, i just higly doubt it. BTW great job on the emulators, both of u
i bet hes feeling jellous right now that his emu isnt as uptodate as this one is
StrmnNrmn and Nexis (sorry, can't get used to PSMonkey LOL!):
Thanks for putting up with the ignorance that sometimes accompanies opinion and the ability to share it. I'm glad to see you're still trying to answer questions and clear things up. We knew this would be a hot topic and tried to keep it clean of flames and useless drivel the best we could, but its not always so easy. LOL!
Keep up the great work, both of you!
-Jake
LOL #102 is bullsh*t.
If he really worked for SCE, he would never even post the new code in public.
And BTW, none of the roms work, Super mario 64 freezes at peaches' letter at beginning, and mario kart freezes at start screen.
This is great news besides a GBA emulator that runs a decent speed this was the last great system that even had a chance of working on the psp. Sincesony is working on a PS1 emulator I don't count that one. And the other systems just won't happen the psp just isn't powerfull enough.
Also to all the people who keep saying that psmonkey sucks or got owned of whatever crap they spew. Everyone was praising him for his work earlier and now you turn on him, why? Don't you know that compitition is a good thing it makes for a better end product? What if there was only one kind of soda or game system or what not? Then there would be no need for the makers to improve on it. Once psmonkey releases his and it works better or just as good as this one then everyone will be back to loving him again.
ALL of you f*ckin RETARDS are the ones responsible for this whole Donkey thing!
EACH TIME one of you mentions Donkey this, Donkey that, Donkey sucks, he's a fake, this, that... bla bla...... --YOU-- are contributing to Donkey's play, and you are in fact the one who's keeping this Donkey "myth" (maybe not a good word) alive.
PLEASE, dear lord.. FOR F*CK SAKE.... ----STOP---- mentioning Donkey!!!!!
I also aim this post to PSMonkey himself.
PSMonkey, you keep mentioning Donkey often in your posts (albeit only to discredit him) but still this keeps the Donkey word alive. JUST DROP IT PLEASE
IF WE --ALL-- forget about Donkey's little prank and NEVER mention it again... we can finally show some respect to the --REAL-- emulator programmers.
I know I must look like an idiot right now with all the random CAPS and childish sentences, but IM SO F*CKIN SICK of this whole Donkey thing. I'm really goin f*ckin crazy here.
Some last words....
StrmnNrmn and PSMonkey, keep up the dev'ing!
Ignore the kiddies, ignore the whiners, ignore the impatient "end users".
Focus on programming and lets keep this REAL, like how the old emulation scene used to be.
Im out.
Peace
p.s. PLEASE QJ staff do not delete this post, I censored most profanity. I really feel this had to be said.
mario64 does work, well itr does with 2.5 anyway
ip ban #210 please
that will shut him up.
thank you
very cool nice nice nice work
ip ban #212 please
reason: he is spreading false information.
thank you
mine goes so slow i dont know wuts goin on every1 says its goin a pretty good speed i downloaded supermario 64 and it goes so slow i downloaded ir shell 2 c if it would help but it doesnt can some1 help me
nocomment
ooops for the first time hit the wrong key! Anyway why arn't you registered! Could it be cause your a fake!!!!
wow,this DOES work with 2.6
even before it was updated
i dled the 1.5 version and just deleted the % folder,worked like a charm
but i just now dled the updated version,still works the same as it did with my trick
This is the first step toward total DS Pwnage (not really) but still - this is F*CKING AWESOME!
This is a dream come true! I hope the 2 talents of PSMonkey and Strmn can combine to release something as wonderful as we can hope for!
Some people were saying it couldn't be done at all, but progress is looking pretty good right now! Keep up the good work! Over 1,000 Jump it Up's can't be wrong!
This is really cool!!! But you guys are retarded, before this guy came you guys were like "Go Monkey64!!!" and now you dis him??? You guys are shameful... Monkey64 Your emulator is going to own!!! I support you 100%
i got mario to run on 2.6 anybody else?
to all the d.uche bags saying monjey suxx and this guy rox, your fYcking stupid bcuz monkey MADE HIS FROM SCRATCH, while this tool just ported SOMEONE ELSES work!! c'mon now! And also he does deserve some props for the prot job, but monkey has done it all from the ground up, thus his WILL be optimized.
oh and to the sony VP thingy guy, everyone knows, and sony has confirmd it, that the dev kit is a full functioning, full speed emulator. It hasnt been leakd. YET. your dumb if u think we wont get our hands on it.....
Anonymous, even unregistered posting must be eliminated. Donlkey this, Donkey that, you're all fueling the fire with every post. You don't feed a troll, you let them spew random crap until they get bored and go do something else, and every time people interact with him as if he's a person. Pft, trolls aren't people, more like immaturity and boredom incarnate.
Anyway, point is, you can't stop it like this. Telling him he's wrong feeds the fire, telling people to ignore him never works and is fundamentally flawed because it involves paying a great deal of attention to him.
Eliminate unregistered posting, and force Donkey, the sad little basement-dweller, to make accounts if he wants to spam. You'll have to IP ban him several times, I'm sure, just like on dcemu, but it'll eliminate the rapid spamming he does here.
You admins are intelligent people, and you must realize how bad of an image users like Donkey give PSPUpdates. I've lost a great deal of respect for the site myself, but that's not really fair--there are plenty of respectful and intelligent users here. I urge you, disable unregistered posting. Users who have something important to say will register if need be, big deal, but this NEEDS to stop.
looks good
If you get a blank grey "Daedalus" screen, which crashes when you press "x", then rename your ROM's so they have a .v64 extension, instead of .z64 or .rom. You don't need to convert them, just renaming them should work. If that fails, try zipping the ROM up.
Also, when I run it @ 333 mHz via iRShell, it runs no better than when I run it regularly (at least for the 1.50 firmware release).
And No ROM begging!
232 if you knew anything you would know that if monkey64's textures were fixed and was running on dynarec as daedalus is, you would know that monkey64 is the emulator that will most likely come out on top here.
hopefully strmnnrmn and PSMonkey join forces.. it will get us a playable emulator a lot faster.
and this release should silent all those who said that n64 would never run because of how bad the gba emulator was. this is farther along than any gba emulator ever was.
and what is the fps on mario 64 in-game? i estimate 10-15, but does anyone have an exact number?
wow, outta nowhere... it appears that psmonkeys emulator has the speed advantage, and this new katt gots the texture advantage. PSMonkeys emulator can go about 30 times faster than this one. But this ones textures are much much better. How about mixing the two? I heard that the top framerate achieved is like 2fps. Not good. I saw PSMonkeys go about 30 at one point on a screenshot.Yeah, mix the two, that should make a much better one. It seems this one is too damn slow, and the other one by PSMonkey is to ugly, lol! That evens it out!
Way to go to everyone that is working on bringing the N64 to PSP. All of your time is appriciated!
How the emulator was made, who made it, or were it was made from. As long as its made. Say "thanks for the emulator" and stfu. No one wants to hear your nerding whining. You god damn flaming troll a**holes.
Good job with the emulator, I cant download it cause I cant find my cable. Way to sink the DS a little more under. That system cant do sh*t compared to this
Keep up the good work!!
Thanks a lot for the info about iRShell and the regular running speeds!
This'll be great for the homebrew scene to have 2 great programmers working together.
I don't really get why the emulator has such a hard time rendering textures and emulate games at full speed, if the DS can do a port of n64 games (e.g. super mario 64) at full speed, then the psp shouldn't have much issues at all.
This is amazing!!!!!
Please ppl don't start taking sides! It will end up as bad as the sony fanboys vs. microsoft n its completely pointless! The homebrew community should be praised not criticized! Just support the both of them! If they are willing to work together imagine what kind of 64 emulator could be made!!!!
Anyways great work keep it up
wat games work??????
step by step instructions on how to get Daedalus to work on version 2.6 eloader. Thank you to whoever answers
i rather play N64 on my pc because its way faster
Wow this is great! Hopefully the two would join forces! I pray that that the GBA emulator for psp would push through though. Imagine, there's tons of games available for Gameboy Advance!
Monkey back to your jungle.
i mean pc can bearly do this, and the psp masters it with its propietary hardware, go n64, im not downloading it, im waiting for an unbeta realese
hmm, i dont care how slow, i have been waiting a year for this! finely time to wipe the dust off my psp!
I'm sticking with PSMONKEYS n64 emulator. He's coding his specifically for the psp whereas the strmnm is a port. I heard ports wont run full speed because its coded for a different machine, but i dont know how true it is.
I'm responding with an unregistered post, but you are exactly right. This crap has got to stop. But I dont even have enough respect for the admisistraters here to beleive they give a damn.
#257 - that comment kinda makes me wish that I didn't just take 30 minutes out of my off time (after 10+ hours of working on this site and keeping it online) to try and take care of the spam in the comments.
Well whichever emulator it is, it's nice to know we will soon have a n64 emulator
The story just got put on DIGG, sweet.
Are you a mod? I already have posted serveral times about the amount of spam here. I also sent an email via the contact us form. I'd like to know if you mods are really as lazy as it seems or are there not enough of you to go around. If thats the case, I'd like to help out and become a mod for PSPU.
P.S - Please follow post #230's advice
$n!pR - Official M64 Beta Tester
i wish you 2 work togther then you can get the N64 done every will remember you as hero lol
WOW AWSOME!
Dear sweet freaking god, THIS IS WHY I"VE BEEN WAITING BEFORE UPGRADING MY PSP! Woot! Thank you all and everyone for working on this and making an amazing dream come true. I've been waiting years for something portable to play n64 games. I really don't care if it was monkey, or this other guy. But I do agree with everyone else that they should just shut up and work together. Share the credit.
Here is a quick video of me trying out Mario64,
http://www.psphacking101.com/videos/Mario64onPSP.wmv
(This video was edited to be less boring, so it plays at 2x and I cut out some of the load times)
If my memory serves me correctly, way back when there was a small Austrailian PSP dev site who claimed they were working on a DS emulator for the PSP. Well it was then found out that they were using that to draw attention to the fact that they were working on a N64 emu, which was shortly scrapped after their main coder gave up, but they did report it playing SM64 at .1 FPS.
how come a port cant be full speed
well lol that wouldnt be much help now would it?
you must clock it to 333MHz, by defualt, the PSP underclocks to 266MHz. This makes it slower, but saves battery. Use IR Shell
What filmware does the IR Shell work on and is this one the best one or whatever?
http://pgrevolution.com/2006/04/04/ir-shell-v13/
I have a 2.0 psp by the way.
I found version 1.4 of the IR Shell so is that the ebst and what filmware does it run on, I have 2.0. If I hook this thing up will that make my emulators faster? Because in that video that guy put up when he goes inside the castle and everything is painted right and everything mine isn't like that it's glitchy. The paint on the walls isn't there and it's polygony haha. I don't know if it's because I have 2.0 and he has 2.5 but whatever! Help please!
I do appreciate the modding that you do, I can tell there are quite a few numbers missing, though I never got to see the original contents of the posts...I still think the only viable option is to disable unregistered posting though.
To be fair, I wouldn't be surprised if this was an admin, rather than mod, power, but it would save you a lot of trouble and the rest of us a lot of frustration if you could help in getting rid of unregistered comments completely--maybe PM the admin, if necessary, I'm not really sure how that goes.
Nevermind only 1.5 sorry for the trouble.
Update! A new version of this emulator has been released enabling it to be run in User Mode so it is compatible with 2.0 Firmware, as well as 1.0 and 1.50 Firmware. The R2 update also fixes some of the minor issues that were being reported, such as hardcoded firectories and missing files. The download has been updated as of 5:00pm EST.
Yep we have a N64 Emulator! StrmnNrmn has released the first public build of his N64 Emulator, Daedalus. And it's working pretty good. Although it's a port, it still shows that given the right amount of perseverance, anything can be achieved.
Here's what's not working for now :
There is no savegame support.
There is no audio support.
Not all the N64 controls can be used.
Large ROMs (i.e. over 8MB) cannot be loaded.
Many roms won't boot.
Many roms have serious graphical glitches.
Many roms have random lockups and crashes.
Most roms run at a low framerate.
It will be solved in further updates.
Without further ado, here's some screenshots.Update! A new version of this emulator has been released enabling it to be run in User Mode so it is compatible with 2.0 Firmware, as well as 1.0 and 1.50 Firmware. The R2 update also fixes some of the minor issues that were being reported, such as hardcoded firectories and missing files. The download has been updated as of 5:00pm EST.
Yep we have a N64 Emulator! StrmnNrmn has released the first public build of his N64 Emulator, Daedalus. And it's working pretty good. Although it's a port, it still shows that given the right amount of perseverance, anything can be achieved.
Here's what's not working for now :
There is no savegame support.
There is no audio support.
Not all the N64 controls can be used.
Large ROMs (i.e. over 8MB) cannot be loaded.
Many roms won't boot.
Many roms have serious graphical glitches.
Many roms have random lockups and crashes.
Most roms run at a low framerate.
It will be solved in further updates.
Without further ado, here's some screenshots.Update! A new version of this emulator has been released enabling it to be run in User Mode so it is compatible with 2.0 Firmware, as well as 1.0 and 1.50 Firmware. The R2 update also fixes some of the minor issues that were being reported, such as hardcoded firectories and missing files. The download has been updated as of 5:00pm EST.
Yep we have a N64 Emulator! StrmnNrmn has released the first public build of his N64 Emulator, Daedalus. And it's working pretty good. Although it's a port, it still shows that given the right amount of perseverance, anything can be achieved.
Here's what's not working for now :
There is no savegame support.
There is no audio support.
Not all the N64 controls can be used.
Large ROMs (i.e. over 8MB) cannot be loaded.
Many roms won't boot.
Many roms have serious graphical glitches.
Many roms have random lockups and crashes.
Most roms run at a low framerate.
It will be solved in further updates.
Without further ado, here's some screenshots.Update! A new version of this emulator has been released enabling it to be run in User Mode so it is compatible with 2.0 Firmware, as well as 1.0 and 1.50 Firmware. The R2 update also fixes some of the minor issues that were being reported, such as hardcoded firectories and missing files. The download has been updated as of 5:00pm EST.
Yep we have a N64 Emulator! StrmnNrmn has released the first public build of his N64 Emulator, Daedalus. And it's working pretty good. Although it's a port, it still shows that given the right amount of perseverance, anything can be achieved.
Here's what's not working for now :
There is no savegame support.
There is no audio support.
Not all the N64 controls can be used.
Large ROMs (i.e. over 8MB) cannot be loaded.
Many roms won't boot.
Many roms have serious graphical glitches.
Many roms have random lockups and crashes.
Most roms run at a low framerate.
It will be solved in further updates.
Without further ado, here's some screenshots.Update! A new version of this emulator has been released enabling it to
"PSMonkey did come out with the major breakthroughs first and all of our hope was placed with him"
what breakthrough? You mean the zigzaggy lines hes been releasing that show not much if any improvement?
Cant wait to play that historical 007 again. Ohh and 1080 Snowboarding. Ill whip up on all your assets from up here once we got support for wifi. Ill be waiting in the bathroom stalls for ya till then.
Great job!! First usable ( read: game playable ) version. Come on, how wants to see lame demos anyways..
Enough people told Monkey that he started off with crap source code to begin with yet he still chose to pluck way. Kudo's for that.. but.. I don't know how this author can benefit from his advise though since he already seems light years ahead with this already..
Just being curious..
Why are you guys so enthousiast about the release of another n64 emulator, when it clearly does not surpass the actual ones (UltraHLE 2064, Project 64, 1964 ...) ?
zomg nevermind its for the PSP >_<
it was not mentionned anywhere... now it make sense
Ocarina of time in PSP coming soon OMG !!!!!!!!!!!!!!! !!!!!
this runs perfectly with my 2.6 eloder/ emenu final sm 64 is so raw
are you seriously that *****ing stupid... this daedlus emulator is a port of the pc version... whoopdi do, changed some code. big deal. monkeys emulator is made from ground up. the ppl who did this made MANY plugins for project 64, etc etc. sure this emulator is great.. but it wont be playable, unles they recode most of it
This is very slow, considering he's using a recompiler to emulate the N64. Whereas M64 is running faster, and is more compatible (though graphics needs/will be fixed). Plus M64 is only using an interpreter, wierd huh?
I tried it with Mario 64
It crashes right after the grey Deadalus intro screen.
Even if its slow and it crashes, its still the one of the best homebrew you can get for the psp.
people though it couldn't be done....but it can....because nothing is impossibe...not if you can dream it (or put your mind to it)
@229-actually the author of this ported his whon work.....get your facts straight before posting BS....
ago version 1 and now he has made it all the way to version 2.00 and will release that new version in a couple of weeks. Way to go Donkey!
by steve (Unregistered), at May 01, 2006 at 03:13PM
152. » This works on my 2.6 psp!!!
I got supermario64 to work on my 2.6 psp just by changing the name of the rom to "rom.v64" and it works fine, a bit slow but still. I have oinly tried it on 222mhz which is the default mode on the eloader bock alternate. It might work faster if I try it on 333mhz on the eloader but i'm not sure if it will freeze up or something like that, so I'll try that later.
by bobman27 (Unregistered), at May 01, 2006 at 03:14PM
153. » !!!
Actually, StrmnNrmn IS THE ORIGINAL AUTHOR OF DAEDALUS! And commenter 151, YOU are obviously donkey. StrmnNrmn is obviously not donkey.
by Coolv, at May 01, 2006 at 03:19PM
154. » Wake up
Open your eyes people, this is good for all of us. even though i'm sure monkey and strmn will colaborate, what we have is somewhat of a space race. This should mean that we will only have a full working emu much sooner than with just the lone gunman working. and this should force better releases in the end from both parties.
Keep it up both yalls! (and any one else currently working)
and thanks... 2.6 users have feelings too. (sorry 2.7ers)
by The Phool (Unregistered), at May 01, 2006 at 03:20PM
155. » still right
sorry admin but i saw and downloaded this about an hour or two ago on psp-hacks.com and then later before on psp-news.dcemu.co.uk before i waited for it to reach your site it just took to long bacause all i saw on this site were ads for new games or other crap that is posted, iwas relieved when you guys finally posted this news since i thought the websites name pspupdates was bit strange considering news poureed in slowly, still grateful for this release so ill shut the heck up now and hope the coder has a new release soon and also for psmonkey to release something else too,sorry for flaming the site
by pspsmallz (Unregistered), at May 01, 2006 at 03:25PM
156. » Lol to 149
thats wut we want a PORT from pc emu to a psp lol we dont care if u create a new only port form pc to psp is a huge step and btw yesterday i though i wasnt gnna play goldeneye be4 a while (saw psmonkey pic) and now with this i really hope we ll got a stable (real framerate and sound) in 1, 2 month depend if both work on 1
by KaNo (Unregistered), at May 01, 2006 at 03:26PM
157.
This is pretty impressive. No offense to anyone working on one, but if so much effort was put into making a PS1 emu, I may just be enjoying Final Fantasy VII at a reasonable speed. Still, keep up the great work- I can see myself playing Goldeneye...
by Spirit (Unregistered), at May 01, 2006 at 03:27PM
158. » Congrats, sir....
Very interesting..
Just out of nowhere this guy (StrmnNrmn, author of well known Daedalus n64 emu) drops by the PSP scene and releases his original n64 emulator ported to PSP. Also, releasing the source is very much appreciated.
I think I can speak for most of us when I say, I am truly impressed.
Hats off to you sir!
Now obviously, StrmnNrmn and Monkey should have a chat sometime.
If they would share their info together, or who knows, maybe even.. collaborate?
There's going to be a bright N64 emu future ahead of us...
by The Observer (Unregistered), at May 01, 2006 at 03:27PM
159. » hmm but ...
if its a port directly it will be difficult to + frame and add sound but if its from developper from the pc version i really think they can work on it
by KaNo (Unregistered), at May 01, 2006 at 03:28PM
160. » @151
StrmnNrmn is a very talented emulator programmer. He wrote Daedalus from scratch and has kept it open source. Not only for this port, he is the original programmer of Daedalus. I used to use it on the PC.
Donkey was just some lamer who put a video fo Mario Kart 64 on his PSP. This emulator is the real deal. With StrmnNrmn and PSMonkey working on this project hopefully we will see a more i
This is pretty slow but I see this working better in the near future!I thank you for this!
SF rush as well as super mario seem to be the only 2 that dont crash at all... sf rush the textures are extrememly bad by the way
First and formost, downgrade already guys, why on earth are we floating on 2.00+! ( Ok fine only 2.00 can downgrade. )
It wont work on 2.60
SECONDLY, it already runs at 333mhtz, that should be a STANDARD in the devs eyes to get maximal performance, infact read the first "stats flash" then run irshell set it to 222, then go back before loading a rom to see the speed, exactly it has changed.
BTW it takes irshell out of memory so no returning or mp3's sob...
Now, has ANYONE found any games that run perfectly? i really want to try some games, but theres too many to wade through.
Zelda Ocarina of Time, will NEVER work, the rom itself is slightly larger than 55mb.
Super Mario 64 works a treat, but lag lag lag.
I want to try more, and atm, Goldeneye 64 dosnt seem to fit in the 8mb limit... *sob*
it runs liek a broken down car on heroin
Nice work but i feel this Port has a very limited lifespan and will be difficult to optimise , Perhaps 20FPS is the highest speed that it will reach ingame,
I can't understand why everyone is extremely excited, the best game is mario with the first level with messed up texture's that takes ages to figure out where to go.
I Believe that PSmonkey's EMU will achieve much more than this because
a) Coded from Scratch Especially for PSP ( Easy to Optimise)
b) Mario Kart 64 already running Ingame
c) speed Reaching around 13-14 FPS WITHOUT a dynamic recompiler (rynarec) which is expected to give the Emulater a massive boost in speed
d) Very Dedicated Programmer that i believe won't abandon the project ( Even with all u PSPupdates F*CKHEADS)
First Post Here and Probably Last , Just Sick of all you n00bs-
CHEERS - Infy
the guy that says zelda is 55 mb is stupid because its only 32mb and the guy that made this emu said he is going to work on a way to stream roms
"c) speed Reaching around 13-14 FPS WITHOUT a dynamic recompiler (rynarec) which is expected to give the Emulater a massive boost in speed"
thats funny i havnt seen 1 screenshot FPS counter over 6fps
Dude check the MONKEY64 compatibility thread, Mario kart is going at over 9FPS ingame and QUEST 64 is reaching over 13FPS ingame , theres screenshots there aswell for you,
+ Logo's and Menu's reaching over 30FPS on some games
Cheers mate
-Infy
Hey Guys,
i can confirm that Quest64 and Mario Kart64 is running on 2.6 EU Firmware very well. I used the lastest eLoader vom Fanjita, with eMenue 0.1 final. Great work! Hope, we discover a *bug* in future firmware releases because Sony su**s with his security flames... but this is the commercial way of life ;)
Keep going on!!
Best regards from germany
Shade
I beleave that emulator has a source code floating around on the net somewhere and it was developed long ago to run smoothlyon very low spec systems. It may run much more smoothly on the psp if ported.
which rom's are actually working, beside super mario?
thx No Clue Way way way way way way way up around 103 or somethin
THATS A CRAZY FRAME RATE WHEN I LOOK AT THOSE VISUALS!
YOU ARE A *****ING GOD!!!!!!!!!!!! !!!!!!!!!!!!!! i knew that it had to be possible, and you showed all of those *****suckers who kept on saying that there wasn't going to be one that they are *****ing morons!!!!!!!!! !!!! i thank thee dearly.
Wow, just played Mario 64 and it plays pretty good - got about 8fps average. This shows great potential.
To all those that keep saying "Why is everyone excited about this?" - Sorry to state the obvious but.... this is called PROGRESS.
Keep up the great work creators - put your heads together and create something amazing :)
Man great but when will u be done
If you want to view the FPS press the Select button.
Now I am excited about this N64 emulator release but it's potential is very limited and as said before this is due to it being a port.
Some people who have really no idea what they are talking about have said this emulator is already light years ahead of PsMonkeys.
That statement immediately shows their complete lack of any understanding between porting an emulator or indeed any application and coding one from the ground up completely from scratch.
This N64 port that has just been released can only get so much better and has limited scope for optimisation.
Although PsMonkeys Emulator may appear to be more behind, it is in fact the one that is light years ahead of this one that has just been released.
PsMonkeys N64 Emulator is the one that will be the fastest and most playable in the end. It is the difference between quality and quantity.
I would not pay attention to those who disrespected PsMonkey since it is obvious they are just random trouble makers.
I hope these two dev's work together because it will be great. Keep up the good work and please pay no attention to all of the noobs, trouble makers and people who have no clue as to what they are talking about.
A Port of an emulator compared to one coded from scratch is like comparing a newly built building to an existing building that has been renovated.
Mario seems tired, as a zombie or something. Hope he will wake up soon;)
It runs indeed!!! I'm playing Mario64... It's not full speed but it's playable indeed!!! I'd like to congratulate the Daedalus team for their achievement, and hope they keep up the GREAT work!!!
PS.: (off topic, but still inside) PSOne emulator where are you??? C'mon PacManFan tell us you did not give up... Oh what a dream it'd be to play my PSOne games and N64 in my PSP... And I don't want that thing that would make me upgrade from SONY, I don't want to pay for my PSOne games over again, to play some adaptions from SONY... I want to choose the games I want myself...
I almost wanted to update to 2.6 to play Daxter, Ace of Combat X. Great work fellas, i look forward to future releases. Can't wait to play Zelda.
OK WAIT A SECOND. If you can make an N64 emu run on a PSP,.......Why wouldn't they just make PSP games look that good? Cause right now PSP games look like *****. Absolute *****!
why release a half assed release and not release a full working version. this is basically running an n64 emu on a what p1 233mhz .. lol . runs like shyt. but hey it is a start . yet it sucks that I cant really play jack at 8fps :
Its calling PROGRESS. Which mean it has (well not really) to be released to the public, so we can decide how it works and how well the development goes.
Right now, after just two releases, it works better than great.
But I think the EMU should have some kind of number, like 0.2alpha or something. Maybe it has but havent seen it.
You are in europe aren't you, lucky you get AC: X now! :(
For those of you guys having problems, trying to run your roms (got the black screen after pressing a button), please try renaming the extension of your ROM file to .v64 it worked to me.
And if you allow me, I'd like to suggest a mapping for controls to the developers:
PSP N64
------------------------------------
Dpad Dpad
Analog Stick Analog Stick
Start Start
Square B
Cross A
Triangle L
Circle R
R Z
L+Square C right
L+Cross C down
L+Triangle C up
L+Circle C right
Thank you for this great EMU... Way to go developers...
Hope the team up PSPMonkey + Daedalus bring us some amazing progress!!!
SOME OF YOU WHO SAID.. " IT DOESNT WORK ON 2.01+ FIRMWARE" ARE TOTALLY WRONG... I GOT IT TO WORK WITH THE FANJITA'S ELOADER LAST NIGHT ON MY PSP 2.50.
--> Just use the (1.00 and 2.00) Instalation program.
yeah uh... you guys say its kernel only, but IN THE DESCRIPTION IT SAYS USER-MODE, SO I'M GOING WITH THE DESCRIPTION
The new version works with my 2.6 man im so happy (got a 2.01 psp for christmas upgraded because of syphon filter)
THE REASON PSMokeys emu gets 10 fps is because half the textures, colours, and animations arent emulated !!!
ONCE EMULATION IS AT LEAST 70% COMPLETELY IT WILL GO TO 4-5 fps!
Isn't everybody fed up of the same kid that comes here to flame Monkey under diferent names?
Developers have my total suport!
GO HOMEBREW!!
M$
Nothing else to add really. Thank you so, so much. PSMonkey was getting along great, but this just blows mah MIND! Sorry for the disgusting name, but this is just so great! I bet TeamOverload and other 2.7'ers are kicing themselves right now for updating.
Well done PSMonkey, and I want to marry you Pranav T.
Future tweaks to this look promising, and with some source code analysis, I'm sure Monkey will get some ideas to fix his texture problem.
Thank you both, without developers, us 1.5fw users would be left in the past and sony would be much happier.
I will say this.... I think that theses gentlemen, strmnnrmn and psmonkey are both more talentd than 99% of people that are crying and flamming here. Why? Because they have actually coded emulators that work to variing degrees. Which is more than can be said for anyone else.
I also dont get why you kids are crying and *****ing so much. They are doing this for FREE. Since they are coding great stuff for YOU for FREE, you no longer have the right to *****. Limit yourselves to giving constructive feedback, be it positive or negative. But flaming is going to do nothing but drive these guys to not want to do this for YOU.
And as for all you people that are crying over your 2.6 not running homebrew and whatnot.... tough titty. You should never have upgraded. Only you are to blame for not having the 1.5. And if you bought with that 2.x on it, that is also your own damned fault when places like HK have PSPs that can be up-downgraded to 1.5.
So, in summary, quit your *****ing about your crappy fw 2.x and quit attacking the coders. Also, quit making something out of nothing. I have never read psmonkey or strmn nrmn attack one another or say anything bad to one another. They seem to want to collaborate on this for the greater good of us all. So quit typing words on how they must feel for this or that reason.
Thats my 2 cents on this.
@309- i tihnk you playing sthe stony psp them because all games on my psp are way better looking than the n64 games....aaargh disable unregistered comments =/ to much BS
ok this has been floating around for along time now that this is really donkey's emulator. everyone on all websites is saying that donkey changed his name to this new guy so that people wouldn't flame the name donkey anymore. this is actually donkey's first build he made over a month ago and plans to release his latest build some time soon that runs really good with all n64 roms. i for one am glad that donkey change his name to this strmnnrmn name because donkey was getting alot of flaming with his donkey name. I am just glad that donkey finally relased to us his first version and I hope that he gives us the latest version he has soon. We all appriciate your hard work donkey!
so many dipshts in these comments that don't understand the difference between a port and building something from the ground up and just turn on PSmonkey cause this has texture support. even if StrmnNrmn's emulator is the winner in the end why the hell would u want to bash PSmonkey. the more coders we have working on emulators and homebrew the better.
it's always fanjita is god this or mph pwns that, or Dark_alex is the best all others suck. why do these people have to pick one developer and hate the rest? like i said before the more people working on things the better. they're not going to want to do it anymore if everyone turns on them when theres an alternate project.
heres a link to the video i made of supermario 64, i speed it up as pox did to 2x, and added music, hope you like
http://media.putfile.com/N64-on-the-PSP
port + homebrew building = a great first step to a great n64 build for psp
keep up the good work
OMG finally someone finished a N64 emulator and lol , you people still keep talking about me , great , anyways sorry for you *****s but I just did a video , still I'm more than 50 times the person Daelus is , I may not be programmer at all but at I have a life and a good and fun one. Anyways I'm not Daelus nor junglemonkey so don't compare me to those losers , anyways I din't knew I was gonna be so famous at some vids I copied to my psp , I just know how to make vids into lua files , what most of you losers can't lol. Anyways don't have too much hope on this emu cause it'll take one yaer for mario to actually be able to open a door lol.
i cant get the damn roms to run. i mean my roms are rar files like for example supermario64 is 6.26mb rared.....i drag that in the rom folder and nothing happens i just get a black screen after its saying loading rom. so i then extract the rar file and now its like 143mb..so i know it cant run like that/..how the F*CK you guys get the roms running? what do you do when your rom is a rar file. i renamed it to that "rom.v64" and that didnt work either...it was asked like 6 or 7 times, but nobody replies,cause everyones on this ps donkey monkey daedalus sh*t about whos version will be better.!!! how about helping us people that cant get the roms running!!! help please!!
I have a feeling this wont work well because there arent as many buttons as there were on the N64 controller.
cross=A
square=B
L+R=L+R
circle or triange=Z
analog stick=analog stick
D pad=C buttons
we can live without a d pad for most games
Try zipping it in .zip. It works with that. And there's a problem if the .rar file unzips from 6.26 MB to 143 MB . . .
I've only gotten SM64 working so far . . . Mario Kart 64, Fighter's Destiny 2, Kirby, Goldeneye, and all the other great games are above 8 MB.
And everyone, please stop the flaming! It's not doing anything constructive. And Daedalus isn't a coder.
tetrisphere works... albeit slowly
As forementioned, I personally think that the best lay out would be:
PSP - N64
Dpad - Dpad
Analog - Analog
Start - Start
Square - B
Cross - A
Triangle - L
Circle - R
R - Z
L+Square - C left
L+Cross - C down
L+Triangle - C up
L+ Circle - C right
But fully customizable controls would be way much better (so everyone can have it, their own manner)...
I can say one word, congratulations . I am looking forward to the full version, and the tweak settings to run it at near full speed.
Good Luck, man.
There is only one game that I always love, and it is Mario! :)
thanks for your reply. thought i was just going to get ignored,lol....well my rar file for mario64 is indeed 6.26mb but when i right click and pick extract here,like i said before it makes alot of little files of like 30mb each totaling 143mb...but when i chose to open with zip it just makes that same one file which is the rar file of 6.26mb. i tried it once with mischief makers. i extracted the rar file which at first was like 5mb, then made it into 45mb...then i made all those files to a zip file, and the n64 emulator recognized it.so i tried it and it loaded only till it said treasure. so why cant i get mario64 running? i just dont get it!! should i get n64 roms in zip files? instead of rar?
Dude how can you NOT get the roms to work? You can't load a .rar file, and you cannot rename it to *.v64. Its still a .rar file with a different extention. Thats just moronic. You have to extract the .rar file. You can run .zip files, and .v64 files. Mario is the only game that really works that great, and its slow as hell, but you dont need to zip it. just put mario.v64 in your rom folder and thats it. but dont take a .rar file and name it .v64. extract the f*cking .rar so it actually is a .v64 file you moron.
kk will this work on 2.01?
email me at mstr_wong@yahoo .com
ya,im playing super mario 64 right now,not that fast,but i can still play it
BomberMan Hero and BomberMan64. For whatever reason, texture wise they are near perfect and as for speed they run around 5-7fps and sometimes much more!!
The only issue is you might as well go away and make a cup of coffee while it loads up haha. If this N64 emulation is really perfected, it will revolutionise the Psp completely. In my opinion the Snes TYL emulator has increased the Psp's value ten fold but N64 emulator will be the icing on the cake. I say keep it going guys, you have my 100% support and appreciation. Oh I am sure in time many will donate too, I certainly will be donating.
now that the 8MB limit is gone , SSB now works
has anyone tried these games yet
hi were can i find mario64 thanks in advance
put the nintendo n64 into your search engine "n64 roms"
cant tell u here
not allowed
um...i have a 2.6 psp and it runs the emulator "fine"
Do you make a /game folder? Because I don't have one in my /psp area...
;)
Where can i find the game sm64..? Have looked every where
who gives a ***** sony we'll hack it dumbass then well hack ds etc.
Look psmonkey, this emulator being a port and all, is real good, I have a suggestion that will make users shut up concerning the buttons, just like the PC has the ability to change button config, maybe you can, contact the authors of PJ64, you could also try to include a 333mhz enhacer for the emu; I will be glad to help anyway possible, I have over 71 N64 ROMs already including Resident Evil 2 and Conker`s BFD- adn not too many people notice but, this game have a lot of graphics even PJ64 has a hard time with it. Some people protest about your emu taking so much time, but seriously building an emulator from scratch is better than a port, you have 100% of my support! Keep it up!
Very nice.
AXyETb !!! MARiO 64! !!!!
yPA yPA yPA